Strider
In Retrospect
- Joined
- Jan 7, 2002
- Messages
- 8,984
I say we do the following:
1) Make it character based, you create a character upon signing up and pretty much play that character.
2) Players are aloud to create adventures, stories, etc. (within certain limits of course). These can be from a direct result of a decision made in the game itself, or just something that to do with the decisions made in the DG.
3) Managers (or DM's) create stories/adventures that go along with major events in the Demogame. (IE: The Iroquios declare war on us, the DM creates a story lead that allows players to sign up for the "army" and fight some battles.)
4) For what now leave everything that has to do with the bank, stores, etc. out. We can always include it later if there is a high demand for it.
1) Make it character based, you create a character upon signing up and pretty much play that character.
2) Players are aloud to create adventures, stories, etc. (within certain limits of course). These can be from a direct result of a decision made in the game itself, or just something that to do with the decisions made in the DG.
3) Managers (or DM's) create stories/adventures that go along with major events in the Demogame. (IE: The Iroquios declare war on us, the DM creates a story lead that allows players to sign up for the "army" and fight some battles.)
4) For what now leave everything that has to do with the bank, stores, etc. out. We can always include it later if there is a high demand for it.