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Dimalio (01)

Discussion in 'Civ3 - Succession Games' started by dimaliok, May 26, 2006.

  1. choxorn

    choxorn Watermelon Headcrab

    Joined:
    Feb 28, 2006
    Messages:
    18,473
    Location:
    Honolulu
    Trading Pottery for CB, which is what I did. And here's the complete log:

    No turn 0 on first set, of course.

    Turn 1 (4000 BC):
    -Settle Washington on the spot and set it to build warrior.
    -Worker to improve cow, scout to explore.
    -Ansar, did you do something to unit animation? Throughout my set, the scout and the worker moved pretty fast.

    IBT:
    -Start research on Alphabet at 80% science

    Turn 2 (3950 BC):
    -Scout pops hut- gets 25 gold
    -worker roads

    IBT:
    zzz

    Turn 3 (3900 BC):
    -scout looks at coast from mountaintop: this is what he sees.

    Nice.

    IBT:
    -worker finishes road

    Turn 4 (3850 BC):
    -Worker irrigates cow, possible SF?

    IBT:
    zzz

    Turn 5 (3800 BC):
    zzz

    IBT:
    -Washington: Warrior->Settler, which pays off
    -Worker finishes irrigation

    Turn 6 (3750 BC):
    -not much

    IBT:
    zzz

    Turn 7 (3700 BC):
    -scout pops maps from hut

    IBT:
    zzz

    Turn 8-Turn 10 (3650 BC-3550 BC):
    zzz

    IBT:
    -Wasington culture borders expand

    Turn 11 (3500 BC):
    -MM Washington sp growth and settler happen at same time- I don't want civil disorder, of course.
    -Scout sees purple borders.

    IBT:
    zzz

    Turn 12 (3450 BC):
    zzz

    IBT:
    zzz

    Turn 13 (3400 BC):
    -Contact purple civ- India. They have ten gold. And, as I already said, tech-wise: They can trade Alpha and CB, we can trade Masonry and Pottery. I trade Pottery for CB.

    IBT:
    zzz

    Turn 14 (3350 BC):
    -Worker roads- I'm not going to mention this anymore as it is starting to get dull.

    IBT:
    -Washington: Settler->Worker

    Turn 15 (3300 BC):
    -Think best location for settler to go to is 3 NW of Washington, so I send him there.
    -Warrior pops Mysticism from hut. I'm glad I traded with India.

    IBT:
    zzz

    Turn 16 (3250 BC):
    -scout pops 25 gold from hut

    IBT:
    zzz

    Turn 17 (3200 BC):
    zzz

    IBT:
    zzz

    Turn 18 (3150 BC):
    -Found New York: set to build Warrior

    IBT:
    -Palace expansion: Give us lanscaping


    Turn 19 (3100 BC):
    zzz

    IBT:
    -Washington: Worker->Warrior

    Turn 20 (3050 BC):
    -Scout sees Light Green borders, Warrior sees Goody Hut.

    Here's a screenie:


    -Although it's a little hard to see, light green borders (either Greece or Persia) are near the scout. Find out which one.
    -I wonder what's in that hut?

    As for those dots, I was trying to dotmap.

    Here's my explanation for the dots:
    -Short-term:
    -Red dot: Seems like good location for city #3. Why? It has a river, 5 bg's, and whatever is in the blackness.
    -Blue dot: lower priority, as it has jungle, but it has 2 dyes in initial 8 squares and 3 dyes and 2 bg in 20-tile city radius.
    Long-term:
    -The Green dot and where the Warrior is standing now look like good places to settle in the future.

    http://www.civfanatics.net/uploads11/dimalio,_3050_BC.SAV
     
  2. Ansar

    Ansar Détente avec l'été

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    Ithaca, NY (soon)
    lurker's comment: My idea of a dotmap... , but its my suggestion, so you guys decide.Explanation is included in picture.:D BTW, those were some nice turns + turnlog there choxorn, good job.:thumbsup:



     
  3. vmxa

    vmxa Deity Supporter

    Joined:
    Feb 9, 2004
    Messages:
    13,880
    Location:
    Oviedo, Fl
    Lurker:

    "-Washington: Warrior->Settler, which pays off
    -Worker finishes irrigation

    Turn 6 (3750 BC):
    -not much

    IBT:
    zzz

    Turn 7 (3700 BC):
    -scout pops maps from hut"

    How exactly did it payoff? I am not saying it did not, but it is not clear. Anyway I just wanted to mention that when you have a settler in the queue and you pop a hut, you are prevented from getting a settler.

    So you should switch the build to some place holder and then pop the hut. After that switch back. You may still not get a settler, but you definetly will not get one otherwise.
     
  4. choxorn

    choxorn Watermelon Headcrab

    Joined:
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    It pays off because Washington doesn't overpopulate and revolt. As for the dotmap: I had similar ideas. I just thought the ones I put were the best of them. And it's the Indians- didn't you read my set?
     
  5. vmxa

    vmxa Deity Supporter

    Joined:
    Feb 9, 2004
    Messages:
    13,880
    Location:
    Oviedo, Fl
    Depending on the food you would get to size 2 at turn 10 and size 3 at 20. This is the earliest a settler could be finished as you must be at size 3.

    If this is below emperor level, you have at lest 2 born content. So it is not till size 3 that you have any issue with unhappiness. That could be handled with one MP or a lux or the slider.

    You could get to 5 shields by turn 20 and have a settler in 6 turns, rather than 20. You would soon have growth to replace the pop from the settler with this scenario, but in addition have created some warriors or maybe chopped in a granary, if you had the tech.

    Anyway I was not trying deal with the question of making a settler right off the bat. I am not in favor of that in most cases.

    The thing I wanted to point out was the idea of popping huts with a settler being built. So I do not know if you caught that or knew that or what. It was really just an fyi. I have seen it make a difference though, so it is worth doing, unless you know for a fact no one has made a second town before you.

    That was likely the case in your scenario and for that reason I would not have popped the hut right away. Give the AI a chance to found a town.

    Anyway this is not a challenge, only some ideas for your consideration, you are free to ignore or reject them, with or without comment. Sometimes just contemplating ideas helps foster other ideas.
     
  6. goodsmell

    goodsmell Psychonaturalist

    Joined:
    Feb 23, 2006
    Messages:
    321
    Location:
    Underworld
    who's up now ?
     
  7. choxorn

    choxorn Watermelon Headcrab

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    Location:
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    Roster:

    dimalio
    choxorn: just played
    D'artagnan: UP
    Pequino: On deck
    goodsmell
    kill fire
     
  8. D'Artagnan59

    D'Artagnan59 The Gascon

    Joined:
    Mar 4, 2006
    Messages:
    3,144
    Location:
    New England
    3000 BC: Workers to BG. Scout meets Greece. Trade Mason, Pots, and CB for Warrior Code, Alpha, 10 Gold and BW. I pop GH and we learn IW. Research to Writing, 28 @100%.

    2950 BC: Warrior created and fortified in New York. Starts Settler. Workers road and finish roading BG.

    2900 BC: Workers mine BG.

    2850 BC: Switch Settler in NYC to Spear. Warrior created and fortified in Washington. Starts Settler.

    2800 BC: Workers finish mining BG. And as I move my Scout...

    My game freezes. :wallbash: :cry: :badcomp: [pissed] Which leads to other events including...

    My computer crashing when I try to close it w/Task Manager. :wallbash: :cry: :badcomp: [pissed]
     
  9. dimaliok

    dimaliok GayLORD

    Joined:
    Apr 15, 2006
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    394
    Location:
    Chicago IL GMT-6
    first u went 2 fast 2nd lets disscuss stuff first
     
  10. Ansar

    Ansar Détente avec l'été

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    Ithaca, NY (soon)
    lurker's comment: Sorry to barge in, but Dimaliok has a point. Always discuss, even if its over a little detail before playing. :)
     
  11. Pequenino

    Pequenino Chieftain

    Joined:
    May 20, 2006
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    72
    Location:
    Madrid, GMT + 1
    since there´s no save posted, you can consider this a "no, i don´t have it" post. :lol: :lol: :lol: :lol: XD So lets discuss soemthing then......
     
  12. choxorn

    choxorn Watermelon Headcrab

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    Commentary on D'artagnan's set:

    That was bad. :nono: We were going to have alpha in 5 turns anyway, so in other words, you wasted beakers and gave Greece a tech you shouldn't have.

    I hate it when that happens. However, if possible, while playing civ, don't run anything else, except maybe CivAssist. If you run too many programs, it will overload you computer's RAM and the one that needs the most RAM (civ3) crashes. Sorry if this was kind of [offtopic]
     
  13. D'Artagnan59

    D'Artagnan59 The Gascon

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    I will continue.
     
  14. D'Artagnan59

    D'Artagnan59 The Gascon

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    Scratch that. It froze again.
     
  15. choxorn

    choxorn Watermelon Headcrab

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    If it keeps on freezing, you should probably ask for a skip and let Pequenino play. It it looks like it won't stop.
     
  16. D'Artagnan59

    D'Artagnan59 The Gascon

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    Skip, please. Penquenino, you are hereby proclaimed up.
     
  17. choxorn

    choxorn Watermelon Headcrab

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    Roster then:

    dimalio
    choxorn: Just played
    D'artagnan: skipped due to freezing problems
    Pequenino: UP
    goodsmell: On deck
    kill fire
     
  18. choxorn

    choxorn Watermelon Headcrab

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    Honolulu
    Pequenino has not yet posted his got it. However, he may have thought D'arty's "Peqeunino, you are hereby proclaimed up" meant that a got it wasn't nessecary. Maybe he could tell us which.
     
  19. Ansar

    Ansar Détente avec l'été

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    Location:
    Ithaca, NY (soon)
    lurker's comment: Its up to the team if Pequenino should be skipped or not...but a quick profile check shows this...



     
  20. choxorn

    choxorn Watermelon Headcrab

    Joined:
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    Honolulu
    Then he hasn't done an "activity" since his last post on this thread, which means he probably should be skipped. Who agrees with me?

    If Pequenino is skipped, roster:

    dimalio
    choxorn: Just Played
    D'arty: Skipped due to freezing problems
    Pequenino: Skipped due to unkown location
    goodsmell: UP
    kill fire: On deck
     

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