Dimensional Mana

MaxAstro

Spiral Knight
Joined
Dec 18, 2007
Messages
645
Is there currently any plan for Dimensional Mana to have more than just the one spell? It seems like a very uninteresting type of Mana compared to all the rest...

Currently I am in the process of adding spells to it, just 'cause that's how I tend to deal with things that bother me :), but I'm wondering what the official word is?

Speaking of being in the process of adding spells, what do you think of this as a Sorc2 spell for Dimensional Mana, balance wise? Walk Through Aether: All units in the caster's tile gain the Aetherwalk promotion, which basically works like Flight (flat rate movement over any terrain, +1 move), but reduces the unit's attack to 0 and wears off at the end of the turn.
 
the only reason i get dimensional mana is for the nexus. If there were any spells that had any similar functions it probably would make the nexus wonder useless or unnecessary
 
NikisKnight had the idea of making Ring of Warding into a spell and placing it with dimensional for now, until Metamagic mana is in the game and then make it a metamagic spell.
 
Well, I think I have a full set of reasonably codeable Dimentional spells (even Divine ones, although I have no idea who or what will be able to use them).

Sorc2 is Walk Through Aether. I'm planning on also adding code to the spell so that a unit ending its turn on water because of this spell has a chance of dying, so that the spell doesn't allow safe transport of armies over water (though if you are desperate, it would allow ~unsafe~ transport of armies over water. :) )

Sorc3 is a monster of a spell called Planar Rift that acts as an area-of-effect Escape that hits enemies, too, among a couple other nasty effects (and a solid chance of losing your Archmage in the casting).

Summ2 permanently creates a Displacer, an unpredictable creature that is occasionally speed 2 strength 5, and occasionally speed 5 and able to cross any terrain, but unable to attack.

Summ3 permanently spawns 3 Extraplanar Militia, creatures who's stats are yet to be decided on but are supposed to be a flexible defensive/offense unit with exceptionally low stats for a level 3 summon.

Div2 is Shade's Curse, which inflicts all units, both friend and foe, in the radius with the Flicker promotion, which wears off after a while but randomly inflicts the Aetherwalk promotion.

And Div3 is the rather straightforward Banish, which has an 80% chance of destroying any summoned unit in the radius.

Those are my plans anyway... I'll let you guys know when I get them all coded, maybe release a minimod if anyone is interested... No idea what I am going to do for creature graphics for the Displacer and Extraplanar Militia, but I'll think of something. The balance of the spells will also probably be tweaked as I go.
 
Could be useful for hit and run tactics (well, hit and hide) or to dodge unit upkeep half of the turns.

If this were implemented, I would say keep the unit upkeep costs for units even while hidden, otherwise those that don't mind tedious micromanagment would gain an advantage... something civ4 tried hard to cut down on.
 
I would prefer if the Dimensional III was a gate spell like the nexus and that the nexus was removed. It gives the player that completes the nexus too much of an advantage.
 
I think that allowing units to "airdrop" like paratroopers would be good for a dimensional spell.
I like the Nexus, and wouldn't want it removed. However, It might be good as a national wonder if it is too unbalancing.
 
i think a cool summoning spell for Dimensional would be to open a dimensional gateway to another dimention which would bring out one random summon the stronger your summoner the more powerful the possibility of the summon

Another Idea for dimensional Gate spells is a sorcery spell that opens a gate way over a stack or city and drops objects from other dimensions onto the stack or city causing colleteral damage
 
Since the magic resistant trait no longer exists, having a spell that boosts a ring of warding to similar levels (while caster is in city) via a level 2 summoning seems appropriate.
 
There were a lot of cool and valid proposals about possible Dimensional spells in a thread some months ago. There is a reason why it still got one miserable and useless spell only, but I fail to understand it.
 
Ooh, nifty idea:

Dimensional Summoning Level 3: Other units on the Summoner's Tile are able to cast "Transcend." This kills the casting unit, but gives the Summoner the ability to summon the sacraficed unit exactly as it was at the time of Transcending (minus equipment or Great General attachment). If a different unit Transcends, it overwrites the previous unit.
 
very nifty... imagine ... you transcend an immortal
then : immortal is reborn.
then your 3 summoners summons new immortal .. every turns :)

if you have the summoner trait it would be insane :)

or you transcend a hero, at 2222222 xp and then you summon him.. 3times per turn..
imagine 3 hemah each turns !!
 
It is only supposted to let one unit summon it, not all three. and the immortal being reborn problem could be fixed by removing the immortal promotion right before death
 
I don't think it is possible to implement that idea, and it would be overpowered if it is possible.
 
It wouldn't be impossible but transcended units couldn't keep promotions or xp other than promotions that the unit starts with.
 
On the Escape spell: I've stopped laughing at it ever since playing an Amurite/Esus game. I used the Amurite hero to teach my Nightwatch soldiers escape and had some fun hit-and-runs against my Doviello neighbor before risking my soldiers in a proper war. :lol: I also teach it to valuable summoners/archmages in case things start to get a bit dangerous and I need to pull them out.
But I still agree that Dimensional mana needs more spells.
EDIT: I particularly like the idea of Banish, as a sorcery spell. I think that name is taken, but "unsummon" or something might work.
 
Instead of adding more tiers you could simply add a second teir one spell

Exile
This spell targets enemey units, whom it will teleport to it's capital. It can be resisted. Only one unit would be transported in a stack.

It would be pretty cool to have a huge stack attacking and you could get rid of some of the attackers with mere adepts.
 
I've got two proposals for the sorcery spells for dimensional mana:
1)Sorcery + Dimensional II : Etheral Bond/Alluring Call
The unit(s) in the same tile get the etheral bond promotion. This allows the caster to use the Alluring Call spell. The unit(s) with the Etheral Bond promotion are summoned to the tile, where the mage stands. If to unbalanced, the units may get damage on their travel.

2)Sorcery + Dimensional III : Etheral Chaos
Every unit one tile around the caster has a chance of being torn into the ether. There are three options what could happen to them: they appear on another part of the world and maybe take damage/ or they get lost in another dimensions.(It is the same mechanic as the maelstrom feature, but it is rarely triggered, so I thought "why not make it a dimensional spell?") If this seems to powerful, this spell could also affect units sharing the same tile as the caster with a lower chance, though.
 
Back
Top Bottom