Nikas Kunitz
Chieftain
Historical victory goals for Russia civ.
In new RFCDoC historical goals of Russia changed slightly, with old nukes&space goal altered and merged with the communist one (obviously it represents Soviet Union, but is kinda ambigous now as a goal: is it diplomatic, or is it scientific goal? Obviously, it's both, but I hope you got the point). New goal of building 3 Orthodox cathdedrals an wonders by 1550 was added, that certainly isn't very compatible with 1472/1480 starter date I propose, but still a normal goal. Besides, even though nice and realistic, it is somewhat generic. Moreover, I just realised, that having atleast 9 cities with churches, and cathedrals, by 1550, isn't really fitting between historicity and gameplay (it suggests already controlling a significant empire, with churches and cathedral built, but in 1550 Russian Tsardom, that effectively appeared just more than 50 years ago, still was limited to Central and Northern Russia, not had conquered (and built churches in) Volga, Siberian or steppe regions).
Ago had I started to think about optimal Russian historical goals and now had formulated them clearly. Two of them are based on existing ones (that in turn are based on original RFC).
1. All roads lead to Third Rome: control continuous empire between ports on Arctic, Baltic, Black, Caspian and Pacific seas by 1720, and connect them all to your capital with railroads by 1920.
This goal is refreshed first goal (10 cities in SIberia by 1720 and railroad to a Siberian port by 1920 (kinda disappointingly, Obdorsk counts as such)). I pondered several names ("endless lands", "warm seas", "land between the seas") for this goal, until this one came to my mind. It sounds "catchy", being a pun on famous saying about Roman infrastructure (actually, this applies even more to Russian road and railway system being very centered on Moscow, check a map) and famous imperial claims of Moscow as the Third (and last!) Rome.
Instead of "historically ambiguos" settling of 10 cities in Siberia (there never was such specific policy, Siberia was colonised somewhat "chaotically opportunistic" before XIXth century), there historically was well formulated goal of getting access to seas (especially by Peter the Great and Catherine II). Specific main cities and historical background can be named for each of the seas.
Obviously, the earliest and most easily achievable is access to Arctic (specifically, White) sea by founding (or flipping at spawn, if Rus founds it) Kholmogory->Arkhangelsk city, as there are no other civs to contest these cold waters and Russia for centuries had access to this sea.
Access to Baltic sea was famously gained by Peter the Great by epic victory over Sweden in the Great Northern War in 1700s-1710s (but long before him, in mid XVIth century, Ivan the Terrible attempted to do the same during Livonian war). Most likely the target city on Baltic would be Riga (historical capital and main city of the region), but in 1700 AD founding of Saint-Petersburg (the only coastal city plot in Russian core area) becomes possible with Ingrian marsh disappearing, so this might be a reason to found it (but by this time Riga should likely be conquered, but who knows. St. Petersburg, thus, provides nice reserve opportunity).
Total access to Black sea, including Crimea and all vast steppes north of it, was famously secured after series of victorious wars over Ottoman Empire in 1760-80s during reign of Catherine II the Great. But long before that there were purposeful attempts to secure atleast some port on Black sea. Most notably, port fortress-city of Azov was besieged, taken and returned to Ottomans several times in XVIIth century, while first military victory of Peter the Great was taking of this city in 1696, though he had to return it in 1711, after unsuccessful pursuit into Modlavia to get beaten Swedish King Charles XII from Ottomans. Alongside attempts to gain Azov, there were also several campaigns into Crimea in XVII-XVIIIth centuries, before Catherine II. All in all, new map allows for all 3 key northern Black sea port cities of Azov->Rostov-na-Donu, Crimea (Chersonessos/Sevastopol) and Akkerman/Hajjibey->Odessa. All of these city plots should have cities founded and controlled long before, by Greeks (who established here the earliest cities in future territory of Russia), Byzantines, Turks/Khazars, and Ottomans.
Access to Caspian sea, that allowed trade with Persia, was gained in 1550s after famous conquest of Astrakhan Khanate (that followed that of Kazan) by not-yet-terrible Ivan IV. Obviously, the target city here is Astrakhan, that thereafter served as main trading hub with Middle East and Central Asia for centuries. Astrakhan will be founded and controlled long before (as Atil, Saqsin and Hajjitarkhan), by Turks, possibly Khazars, Mongols or as independent city, serving as main city of Pontic-Caspian steppe nomads.
Finally, acces to Pacific (specifically, Okhotsk) sea. When company of cossack explorers, after years of exploration of Siberian taiga by rivers, suddenly reached not-yet-named-so Okhotsk sea in 1639, they must have been got really suprised. By 1650 Okhotsk ostrog was established, that in XVIIIth century grew into a small, but very important, port town, main Pacific port Russia had until mid XIXth century. Beside Okhotsk, in mid XVIIIth century Petropavlovsk ostrog was build in Kamchatka, that later grew to main Russian port on Pacific ocean (Vladivostok is on the sea of Japan). Moreover, in XVII century cossack explores tried to establish Russian control over Amur river, but were defeated by Qing forces and Russian expansion here was stopped by treaty of Nerchinsk of 1689, until Russia gained lands north of Amur in 1858 and coast of sea of Japan in 1860 by thretening intervening into the second Opium war against Qing. So, player can also try to actually establish control over Amur in XVIIth century, and found Nikolaevsk-na-Amure in its mouth way earlier than it was in reality.
Securing all that, especially continuous territory to Okhotsk sea, would be quite challenging by 1720, but still possible with the UP I suggested. Alternatively, this date might be changed to 1820, by that time all of these sea accesses were firmly secured, but such late date makes pursuing the goal both less interesting both gameplay-wise and historically.
To secure continuos connection with Okhotsk, Russia should found dozen of cities, most of them were founded in late XVI-XVIIth centuries and many grew to be major cities today. That include most of, from west to east: Tyumen/Tobolsk, Obdorsk, Surgut, Narym, Mangazeya, Turukhansk, Tomsk, Krasnoyarsk, Ilimsk/Bratsk, Irkutsk, Kirensk, Vitim/Lensk/Olëkminsk, Yakutsk >>> Okhotsk. Along with these cities, east of Baikal and south of Stanovoy mountain range Verkhneudinsk (Ulan-Ude), Chita, Nerchinsk (only Chita or Nerchinsk are likely to be found ingame) and Albazin were founded. Later, in southern Siberia on border with Kazakh steppe also were founded major cities of Omsk and, very later Novonikolaevsk->Novosibrsk. In territories along the Amur river and coast in XIXth century were founded Blagoveshchensk, Khabarovsk, Nikolaevsk-na-Amure and Vladivostok. That is, this is near full list of important cities that can/should be founded in Asian part of Russia, and current map already sets places for almost all of them.
For the second part of the goal, all sea port cities should be connected to the capital by railroads. Historically, Pacific port city for that was Vladivostok.
2. Gendarme of Europe: make sure that all European civilizations are Christian monarchies and that there are no non-European civilizations cities in Europe in 1850.
This goal represents gradual rise of Russian Empire in XVIIIth-early XIXth centuries to position of hegemonic European power it gained after Napoleon wars, as leading conservative (along with Austria and Prussia, as three leaders of the Holy Alliance) military and political power. Phrase "gendarme of Europe" was famously applied to Nicholas I and Russian Empire during his reign (regarding policy actually started by Alexander I, so his leaderhead kinda fits well here), with both usual negative and more positive connotations represented by this historical goal.
This hegemony can be compared to influence that United States had (and has) globally after WWII ("global policeman"), in the sense of accepted leading dominant power that interferes in regional politics to prevent spread of revolutionary (communist) ideas and keep established order (in favour of established powers, including itself). In case of hegemonic Russian Empire of the period, these revolutionary ideas were secularism, liberalism and democracy. During this period, Russian Empire enjoyed a level of acceptance and prestige among conservatively-minded Europeans (who were in majority after "French revolutionary horrors" and Napoleonic wars, that were conflicts of unprecedented scale and destruction and in 1820-40s generally were regarded as result of abolishment of divine appointed French monarchy, and later rise of certain "megalomaniac Corsican usurper"). However, from 1840s this prestige (as liberal and progressive ideas again started to gain broad acceptance), influence and hegemony started to fade away, until "gendarme of Europe" was decisively defeated in the Crimean war in 1853-56, that openly showed problems and need for reform in Russia itself. Still, neither before nor after Russia hadn't held such accepted European hegemony (Soviet Union after WWII did held similar hegemony, but it lacked such prestige and general acceptance among other leading countries and their peoples). During this period, Russian Empire directly suppressed Polish uprising against union with Russia in 1830-31, and, most notably, suppressed Hungarian republican revolution in 1849 by helping Austrians, while indirectly it supported most of conservative and counterrevolutionary powers in Europe, especially by determining several European congresses.
Gameplaywise, this conservative hegemony is represented by need to ensure that in 1850 all European civilizations have Monarchy (or, if it represents European absolute monarchies, Despotism/Autocracy, but it should be noted, that it also represents revolutionary autocracies, most notably, Napoleonic France) as their government civic. That is, no European civ runs Democracy, Republic or other government civic. And that all have one of three Christianities (Orthodoxy, Catholicism or Protestantism) as their state religion, regardless of religion civic. That is, no European civ runs Secularism or other civic that removes state religion. Regarding other civics, there remains freedom for both European civs and Russia herself, as preserving monarchies and Christianity were key points, while economy and inner politics (unless they turn against religion and monarchy) were generally regarded as sovereign affairs (even constitutional monarchies of this period were notoriously conservative). So, if some European civ (talking to you, France) decides to switch to some newly researched Democracy, Russia player should pursue them to switch back to Monarchy. If needed, by use of force.
Personally, I'm not fond of this conservative hegemony, because Russia missed crucial time to reform in this period (in my opinion, this determines all Russian history, notoriously dark and brutal, thereafter, to this day. Though, ingame there will be enough room for reform while keeping Monarchy), as this leading conservative position after victory over Napoleon let Russian elites think that everything is fine and reforms are unneeded (and should be supressed), while Western European countries, even if conservatism became leading in this time, were already set up towards progressive path by enourmous changes revolutionary and Napoleonic France brought.
Second part has more positive side, kind of. While "gendarme of Europe" is not usually used as such (not sure, but Nicholas I could had used it as such, positively, only to get mocked by progressives), it also can mean guard, or protector, of Europe, not only from inner revolutions, but also from outer threats. As such, this part of the goal for most part represents Russian policies towards Ottoman Empire, trying to use protection of Ottoman Christian peoples as pretext for gradual demise of it as great power. This represents numerous Russian-Ottoman wars of XVIIIth-XIXth century, that led, alongside growing Russian territory, to autonomy and later independence of Moldavia&Wallachia (later unified to Rumania), Serbia, Bulgaria (outside of this goal timeline) and, most notoriously, independence of Greece (alongside support by Britain and France). Moreover, taking of Constantinople and securing direct access to Mediterranean through the Straits was ultimate goal of the policy towards Ottoman Empire since Catherine II. During Crimean war Russia was steadily approaching towards this goal by defeating Ottomans, until France and Britain intervened on side of Ottomans to prevent its total defeat and to not let Russia get the Straits (and to end its hegemonic status). Thus, the goal represents "ideal" Russian triumph of this policy towards Ottoman Empire.
Gameplaywise, this ensures wars with Ottoman civ (but also Moors keeping Cordoba ahistorically long or some non-European wanderunits capturing cities in Europe). Ottomans normally set firm control over Balkans and become a major military power, so this goal would be challenging and interesting. Moreover, in many games, both on the old map and the new, Ottomans tend to become particularly successful, expanding deeply into Central Europe. So, "clearing up" of overexpansive Ottomans is another element of this goal, with liberated cities being returned to Austria or even Poland. Also, Greece can be helped to be resurrected by liberating its cities.
3. From peasants to space: be first to complete First Satellite, Man in Space and International Space Station projects (or just any 3-4 space projects) and control 40 ICBMs and 30 satellites (open date or by/in 1990).
This goal is refreshed nukes&space goals from old RFC and DoC. This scientific (with hint of high-tech military) goal represents great progress and scientific contributions/gains (with space exploration and nuclear science usually seen as the most important) made by Russia and specifically Soviet Union in XXth century.
The name represents unprecedented social progress Russia had during Soviet period, with vast majority of Russian population being illiterate peasants (who not long ago were total serfs and still were used as enormous free unfree uneducated workforce by landlords and emerging capitalism) in early XXth century, who just in matter of decades of deliberate Soviet policies became literate workers, engineers and scientists (and, locally, artists, but, sadly, not statesmen), who turned agrarian peasant Russia into modern industrial nation with global leadership in science, that won hardest war in human history, reconstructed itself and went to explore cosmic space and atomic particles (before new generations forgot what country was before and started to see the social progress and welfare as granted, with party elites and many others deciding to become capitalists and new national(ist) leaders). The name is inspired by quote of ambigous authorship, that is commonly attributed to Churchill acknowledging progress during Stalin's rule: "he got a/the country with sokha (a primitive type of plough used by Russian peasants from middle ages all the way to XXth century, that became a symbol of Russian backwardness) and left it with nuclear bomb".
Gameplaywise, as Russia starts late (especially with 1472/1480 start date) its last goal should extent well into late XXth century. This goal, in contrast to previous conservative one, requires investing in scientific research and development, without specifically tying it with communist civics (Central Planning+Egalitarianism+Secularism) as it isn't really needed. Human player will be encouraged to switch to communist civics for bonuses, particularly science, they provide to ensure faster completion of the goal, as well as possible historical roleplaying. While computer player will switch to communist civics due to late Russia civ leader(s) (Stalin, who likes Central Planning, and, it would be nice to see, Lenin (there are two great LHs for him, and he was much more iconic and truly popular leader than Stalin), who should like Egalitarianism).
If a specifically communist goal is needed, I would make it separate, something like that:
Workers of the world, unite!: make sure that communist (Central Planning+Egalitarianism+Secularism) civs control 50-80% of global production, food and "commerce" yields, or are more advanced, or all top 5 civs are communist, by/in 1990 or open date.
1990, not 1970, should be final date for Soviet related goals, as this year, even though Perestroika reforms already started, is usually regarded as last year of Soviet Union and its social system before they got rapidly destroyed in 1991 onwards.
In new RFCDoC historical goals of Russia changed slightly, with old nukes&space goal altered and merged with the communist one (obviously it represents Soviet Union, but is kinda ambigous now as a goal: is it diplomatic, or is it scientific goal? Obviously, it's both, but I hope you got the point). New goal of building 3 Orthodox cathdedrals an wonders by 1550 was added, that certainly isn't very compatible with 1472/1480 starter date I propose, but still a normal goal. Besides, even though nice and realistic, it is somewhat generic. Moreover, I just realised, that having atleast 9 cities with churches, and cathedrals, by 1550, isn't really fitting between historicity and gameplay (it suggests already controlling a significant empire, with churches and cathedral built, but in 1550 Russian Tsardom, that effectively appeared just more than 50 years ago, still was limited to Central and Northern Russia, not had conquered (and built churches in) Volga, Siberian or steppe regions).
Ago had I started to think about optimal Russian historical goals and now had formulated them clearly. Two of them are based on existing ones (that in turn are based on original RFC).
1. All roads lead to Third Rome: control continuous empire between ports on Arctic, Baltic, Black, Caspian and Pacific seas by 1720, and connect them all to your capital with railroads by 1920.
This goal is refreshed first goal (10 cities in SIberia by 1720 and railroad to a Siberian port by 1920 (kinda disappointingly, Obdorsk counts as such)). I pondered several names ("endless lands", "warm seas", "land between the seas") for this goal, until this one came to my mind. It sounds "catchy", being a pun on famous saying about Roman infrastructure (actually, this applies even more to Russian road and railway system being very centered on Moscow, check a map) and famous imperial claims of Moscow as the Third (and last!) Rome.
Instead of "historically ambiguos" settling of 10 cities in Siberia (there never was such specific policy, Siberia was colonised somewhat "chaotically opportunistic" before XIXth century), there historically was well formulated goal of getting access to seas (especially by Peter the Great and Catherine II). Specific main cities and historical background can be named for each of the seas.
Obviously, the earliest and most easily achievable is access to Arctic (specifically, White) sea by founding (or flipping at spawn, if Rus founds it) Kholmogory->Arkhangelsk city, as there are no other civs to contest these cold waters and Russia for centuries had access to this sea.
Access to Baltic sea was famously gained by Peter the Great by epic victory over Sweden in the Great Northern War in 1700s-1710s (but long before him, in mid XVIth century, Ivan the Terrible attempted to do the same during Livonian war). Most likely the target city on Baltic would be Riga (historical capital and main city of the region), but in 1700 AD founding of Saint-Petersburg (the only coastal city plot in Russian core area) becomes possible with Ingrian marsh disappearing, so this might be a reason to found it (but by this time Riga should likely be conquered, but who knows. St. Petersburg, thus, provides nice reserve opportunity).
Total access to Black sea, including Crimea and all vast steppes north of it, was famously secured after series of victorious wars over Ottoman Empire in 1760-80s during reign of Catherine II the Great. But long before that there were purposeful attempts to secure atleast some port on Black sea. Most notably, port fortress-city of Azov was besieged, taken and returned to Ottomans several times in XVIIth century, while first military victory of Peter the Great was taking of this city in 1696, though he had to return it in 1711, after unsuccessful pursuit into Modlavia to get beaten Swedish King Charles XII from Ottomans. Alongside attempts to gain Azov, there were also several campaigns into Crimea in XVII-XVIIIth centuries, before Catherine II. All in all, new map allows for all 3 key northern Black sea port cities of Azov->Rostov-na-Donu, Crimea (Chersonessos/Sevastopol) and Akkerman/Hajjibey->Odessa. All of these city plots should have cities founded and controlled long before, by Greeks (who established here the earliest cities in future territory of Russia), Byzantines, Turks/Khazars, and Ottomans.
Access to Caspian sea, that allowed trade with Persia, was gained in 1550s after famous conquest of Astrakhan Khanate (that followed that of Kazan) by not-yet-terrible Ivan IV. Obviously, the target city here is Astrakhan, that thereafter served as main trading hub with Middle East and Central Asia for centuries. Astrakhan will be founded and controlled long before (as Atil, Saqsin and Hajjitarkhan), by Turks, possibly Khazars, Mongols or as independent city, serving as main city of Pontic-Caspian steppe nomads.
Finally, acces to Pacific (specifically, Okhotsk) sea. When company of cossack explorers, after years of exploration of Siberian taiga by rivers, suddenly reached not-yet-named-so Okhotsk sea in 1639, they must have been got really suprised. By 1650 Okhotsk ostrog was established, that in XVIIIth century grew into a small, but very important, port town, main Pacific port Russia had until mid XIXth century. Beside Okhotsk, in mid XVIIIth century Petropavlovsk ostrog was build in Kamchatka, that later grew to main Russian port on Pacific ocean (Vladivostok is on the sea of Japan). Moreover, in XVII century cossack explores tried to establish Russian control over Amur river, but were defeated by Qing forces and Russian expansion here was stopped by treaty of Nerchinsk of 1689, until Russia gained lands north of Amur in 1858 and coast of sea of Japan in 1860 by thretening intervening into the second Opium war against Qing. So, player can also try to actually establish control over Amur in XVIIth century, and found Nikolaevsk-na-Amure in its mouth way earlier than it was in reality.
Securing all that, especially continuous territory to Okhotsk sea, would be quite challenging by 1720, but still possible with the UP I suggested. Alternatively, this date might be changed to 1820, by that time all of these sea accesses were firmly secured, but such late date makes pursuing the goal both less interesting both gameplay-wise and historically.
To secure continuos connection with Okhotsk, Russia should found dozen of cities, most of them were founded in late XVI-XVIIth centuries and many grew to be major cities today. That include most of, from west to east: Tyumen/Tobolsk, Obdorsk, Surgut, Narym, Mangazeya, Turukhansk, Tomsk, Krasnoyarsk, Ilimsk/Bratsk, Irkutsk, Kirensk, Vitim/Lensk/Olëkminsk, Yakutsk >>> Okhotsk. Along with these cities, east of Baikal and south of Stanovoy mountain range Verkhneudinsk (Ulan-Ude), Chita, Nerchinsk (only Chita or Nerchinsk are likely to be found ingame) and Albazin were founded. Later, in southern Siberia on border with Kazakh steppe also were founded major cities of Omsk and, very later Novonikolaevsk->Novosibrsk. In territories along the Amur river and coast in XIXth century were founded Blagoveshchensk, Khabarovsk, Nikolaevsk-na-Amure and Vladivostok. That is, this is near full list of important cities that can/should be founded in Asian part of Russia, and current map already sets places for almost all of them.
For the second part of the goal, all sea port cities should be connected to the capital by railroads. Historically, Pacific port city for that was Vladivostok.
2. Gendarme of Europe: make sure that all European civilizations are Christian monarchies and that there are no non-European civilizations cities in Europe in 1850.
This goal represents gradual rise of Russian Empire in XVIIIth-early XIXth centuries to position of hegemonic European power it gained after Napoleon wars, as leading conservative (along with Austria and Prussia, as three leaders of the Holy Alliance) military and political power. Phrase "gendarme of Europe" was famously applied to Nicholas I and Russian Empire during his reign (regarding policy actually started by Alexander I, so his leaderhead kinda fits well here), with both usual negative and more positive connotations represented by this historical goal.
This hegemony can be compared to influence that United States had (and has) globally after WWII ("global policeman"), in the sense of accepted leading dominant power that interferes in regional politics to prevent spread of revolutionary (communist) ideas and keep established order (in favour of established powers, including itself). In case of hegemonic Russian Empire of the period, these revolutionary ideas were secularism, liberalism and democracy. During this period, Russian Empire enjoyed a level of acceptance and prestige among conservatively-minded Europeans (who were in majority after "French revolutionary horrors" and Napoleonic wars, that were conflicts of unprecedented scale and destruction and in 1820-40s generally were regarded as result of abolishment of divine appointed French monarchy, and later rise of certain "megalomaniac Corsican usurper"). However, from 1840s this prestige (as liberal and progressive ideas again started to gain broad acceptance), influence and hegemony started to fade away, until "gendarme of Europe" was decisively defeated in the Crimean war in 1853-56, that openly showed problems and need for reform in Russia itself. Still, neither before nor after Russia hadn't held such accepted European hegemony (Soviet Union after WWII did held similar hegemony, but it lacked such prestige and general acceptance among other leading countries and their peoples). During this period, Russian Empire directly suppressed Polish uprising against union with Russia in 1830-31, and, most notably, suppressed Hungarian republican revolution in 1849 by helping Austrians, while indirectly it supported most of conservative and counterrevolutionary powers in Europe, especially by determining several European congresses.
Gameplaywise, this conservative hegemony is represented by need to ensure that in 1850 all European civilizations have Monarchy (or, if it represents European absolute monarchies, Despotism/Autocracy, but it should be noted, that it also represents revolutionary autocracies, most notably, Napoleonic France) as their government civic. That is, no European civ runs Democracy, Republic or other government civic. And that all have one of three Christianities (Orthodoxy, Catholicism or Protestantism) as their state religion, regardless of religion civic. That is, no European civ runs Secularism or other civic that removes state religion. Regarding other civics, there remains freedom for both European civs and Russia herself, as preserving monarchies and Christianity were key points, while economy and inner politics (unless they turn against religion and monarchy) were generally regarded as sovereign affairs (even constitutional monarchies of this period were notoriously conservative). So, if some European civ (talking to you, France) decides to switch to some newly researched Democracy, Russia player should pursue them to switch back to Monarchy. If needed, by use of force.
Personally, I'm not fond of this conservative hegemony, because Russia missed crucial time to reform in this period (in my opinion, this determines all Russian history, notoriously dark and brutal, thereafter, to this day. Though, ingame there will be enough room for reform while keeping Monarchy), as this leading conservative position after victory over Napoleon let Russian elites think that everything is fine and reforms are unneeded (and should be supressed), while Western European countries, even if conservatism became leading in this time, were already set up towards progressive path by enourmous changes revolutionary and Napoleonic France brought.
Second part has more positive side, kind of. While "gendarme of Europe" is not usually used as such (not sure, but Nicholas I could had used it as such, positively, only to get mocked by progressives), it also can mean guard, or protector, of Europe, not only from inner revolutions, but also from outer threats. As such, this part of the goal for most part represents Russian policies towards Ottoman Empire, trying to use protection of Ottoman Christian peoples as pretext for gradual demise of it as great power. This represents numerous Russian-Ottoman wars of XVIIIth-XIXth century, that led, alongside growing Russian territory, to autonomy and later independence of Moldavia&Wallachia (later unified to Rumania), Serbia, Bulgaria (outside of this goal timeline) and, most notoriously, independence of Greece (alongside support by Britain and France). Moreover, taking of Constantinople and securing direct access to Mediterranean through the Straits was ultimate goal of the policy towards Ottoman Empire since Catherine II. During Crimean war Russia was steadily approaching towards this goal by defeating Ottomans, until France and Britain intervened on side of Ottomans to prevent its total defeat and to not let Russia get the Straits (and to end its hegemonic status). Thus, the goal represents "ideal" Russian triumph of this policy towards Ottoman Empire.
Gameplaywise, this ensures wars with Ottoman civ (but also Moors keeping Cordoba ahistorically long or some non-European wanderunits capturing cities in Europe). Ottomans normally set firm control over Balkans and become a major military power, so this goal would be challenging and interesting. Moreover, in many games, both on the old map and the new, Ottomans tend to become particularly successful, expanding deeply into Central Europe. So, "clearing up" of overexpansive Ottomans is another element of this goal, with liberated cities being returned to Austria or even Poland. Also, Greece can be helped to be resurrected by liberating its cities.
3. From peasants to space: be first to complete First Satellite, Man in Space and International Space Station projects (or just any 3-4 space projects) and control 40 ICBMs and 30 satellites (open date or by/in 1990).
This goal is refreshed nukes&space goals from old RFC and DoC. This scientific (with hint of high-tech military) goal represents great progress and scientific contributions/gains (with space exploration and nuclear science usually seen as the most important) made by Russia and specifically Soviet Union in XXth century.
The name represents unprecedented social progress Russia had during Soviet period, with vast majority of Russian population being illiterate peasants (who not long ago were total serfs and still were used as enormous free unfree uneducated workforce by landlords and emerging capitalism) in early XXth century, who just in matter of decades of deliberate Soviet policies became literate workers, engineers and scientists (and, locally, artists, but, sadly, not statesmen), who turned agrarian peasant Russia into modern industrial nation with global leadership in science, that won hardest war in human history, reconstructed itself and went to explore cosmic space and atomic particles (before new generations forgot what country was before and started to see the social progress and welfare as granted, with party elites and many others deciding to become capitalists and new national(ist) leaders). The name is inspired by quote of ambigous authorship, that is commonly attributed to Churchill acknowledging progress during Stalin's rule: "he got a/the country with sokha (a primitive type of plough used by Russian peasants from middle ages all the way to XXth century, that became a symbol of Russian backwardness) and left it with nuclear bomb".
Gameplaywise, as Russia starts late (especially with 1472/1480 start date) its last goal should extent well into late XXth century. This goal, in contrast to previous conservative one, requires investing in scientific research and development, without specifically tying it with communist civics (Central Planning+Egalitarianism+Secularism) as it isn't really needed. Human player will be encouraged to switch to communist civics for bonuses, particularly science, they provide to ensure faster completion of the goal, as well as possible historical roleplaying. While computer player will switch to communist civics due to late Russia civ leader(s) (Stalin, who likes Central Planning, and, it would be nice to see, Lenin (there are two great LHs for him, and he was much more iconic and truly popular leader than Stalin), who should like Egalitarianism).
If a specifically communist goal is needed, I would make it separate, something like that:
Workers of the world, unite!: make sure that communist (Central Planning+Egalitarianism+Secularism) civs control 50-80% of global production, food and "commerce" yields, or are more advanced, or all top 5 civs are communist, by/in 1990 or open date.
1990, not 1970, should be final date for Soviet related goals, as this year, even though Perestroika reforms already started, is usually regarded as last year of Soviet Union and its social system before they got rapidly destroyed in 1991 onwards.