Tonas1997
Chieftain
- Joined
- Apr 6, 2018
- Messages
- 50
Not sure this is intended (or otherwise impossible to program against) but I've had a recent war with the Zulu, who were at the time attacking a CS.
I entered the CS's territory and destroyed a bunch of the enemy's units, therefore saving their city... but I was getting trespassing penalties instead of being rewarded for attacking a common foe, just as it already happens with major civs.
This was particulary jarring because at a point the Zulu did manage to capture the CS. I wore down the city's defenses and was about to recapture it... and then the Persians rushed in with cavalry, captured the CS and returned it. So I ended up with a very angry CS that gave the Persians a ridiculous influence bonus (and allyship). I feel like that my previous war effort should have been rewarded instead of losing the diplomacy game to a civ that arrived much later just to collect the spoils.
TL;DR: "we fought against a common foe" should be implemented for city-states
I entered the CS's territory and destroyed a bunch of the enemy's units, therefore saving their city... but I was getting trespassing penalties instead of being rewarded for attacking a common foe, just as it already happens with major civs.
This was particulary jarring because at a point the Zulu did manage to capture the CS. I wore down the city's defenses and was about to recapture it... and then the Persians rushed in with cavalry, captured the CS and returned it. So I ended up with a very angry CS that gave the Persians a ridiculous influence bonus (and allyship). I feel like that my previous war effort should have been rewarded instead of losing the diplomacy game to a civ that arrived much later just to collect the spoils.
TL;DR: "we fought against a common foe" should be implemented for city-states


