civnoob13
King
There are so many things wrong with diplomacy in its current state. I hope this is seen as not just a rant but also an attempt at constructive criticism and suggestions for improvement.
Let's start off with the modifiers. In the latest patch, a few more positive modifiers were introduced. Now if you sustain deals with the AI you should gain some influence, if you have a mutual war enemy you will gain influence. My first issue with diplomacy is with the new modifier regarding trading. Instead of gaining influence through fair, long, sustained deals, I have only noticed this modifier ever being brought up in one of two circumstances. One, if you sign a peace treaty, or two, if you outright give the AI a tribute. This is not how this modifier should work. You either have to bribe the AI or you have to be in a war, which is likely going to cause the warmongerer penalty. This is not how the modifier should work. When you have long, sustained and fair deals you should get this bonus. When you sustain peace you should get a bonus.
I have noticed that in this game that diplomacy is completely down to luck. An AI can frequently hate you on sight because they believe that you are trying to win the game in the same way as them. This modifier adds nothing to the game and should be completely removed, or at least disabled until say 100 turns into the game. Then, the few ways in order to gain influence with the AI is for them to want to be friendly with you for absolutely no reason, to happen to stumble across one of their captured civilians, or to just mainpulate them by denouncing whoever they don't like. You don't even get ANY benefit WHATSOEVER for liberating their bloody cities! In fact, they can denounce you a few turns later! This is not how diplomacy should work. And what is the actual benefit for having friends anyway? Being forced to give stuff away? To run the risk of having the very strong modifier of 'your friends found a reason to denounce you' or vice versa if they backstab you? Because firaxis realises that there is no real reason to be friendly with others, they have to make the AI offer the most laughably unreasonable trades when you are not friends.
This aspect of diplomacy can me easily improved. Add positive modifiers for actual trading rather than mentioned above. Add positive modifiers for being at peace for a long time. Add positive modifiers for, say, adopting the same social policy trees (and give the player the ability to see what SPs the AI have). If the AI asks you to DOW on or to denounce someone, you should have the ability to tell the subject of this request that this has happened if you want to, with the obvious diplomatic repercussions. I, personally, would love to see religion to affect diplomacy. Declarations of friendships should also have far more of a benefit and the AI should make reasonable trades without them. Possible benefits for declarations of friendships include a research bonus of, say 5% of the other's science for both parties. Maybe two player can share the allied status with a City State if they are friends (assuming they both have the needed influence). Maybe the AI will be more likely to denounce your enemy, or give you help when you need it when you are friends.
It is also terribly frustrating that the AI can do so many things that you cannot. The AI can ask you to denounce someone (I was very surprised when this happened0, but you cannot. The AI can ask for help due to a declaration of friendship but you cannot. The AI can randomly insult you, I would find it fun to do the same! The AI can ask you to leave a city-state alone but you cannot. The solution to this is very simple: give the player the same options as the AI.
Let's start off with the modifiers. In the latest patch, a few more positive modifiers were introduced. Now if you sustain deals with the AI you should gain some influence, if you have a mutual war enemy you will gain influence. My first issue with diplomacy is with the new modifier regarding trading. Instead of gaining influence through fair, long, sustained deals, I have only noticed this modifier ever being brought up in one of two circumstances. One, if you sign a peace treaty, or two, if you outright give the AI a tribute. This is not how this modifier should work. You either have to bribe the AI or you have to be in a war, which is likely going to cause the warmongerer penalty. This is not how the modifier should work. When you have long, sustained and fair deals you should get this bonus. When you sustain peace you should get a bonus.
I have noticed that in this game that diplomacy is completely down to luck. An AI can frequently hate you on sight because they believe that you are trying to win the game in the same way as them. This modifier adds nothing to the game and should be completely removed, or at least disabled until say 100 turns into the game. Then, the few ways in order to gain influence with the AI is for them to want to be friendly with you for absolutely no reason, to happen to stumble across one of their captured civilians, or to just mainpulate them by denouncing whoever they don't like. You don't even get ANY benefit WHATSOEVER for liberating their bloody cities! In fact, they can denounce you a few turns later! This is not how diplomacy should work. And what is the actual benefit for having friends anyway? Being forced to give stuff away? To run the risk of having the very strong modifier of 'your friends found a reason to denounce you' or vice versa if they backstab you? Because firaxis realises that there is no real reason to be friendly with others, they have to make the AI offer the most laughably unreasonable trades when you are not friends.
This aspect of diplomacy can me easily improved. Add positive modifiers for actual trading rather than mentioned above. Add positive modifiers for being at peace for a long time. Add positive modifiers for, say, adopting the same social policy trees (and give the player the ability to see what SPs the AI have). If the AI asks you to DOW on or to denounce someone, you should have the ability to tell the subject of this request that this has happened if you want to, with the obvious diplomatic repercussions. I, personally, would love to see religion to affect diplomacy. Declarations of friendships should also have far more of a benefit and the AI should make reasonable trades without them. Possible benefits for declarations of friendships include a research bonus of, say 5% of the other's science for both parties. Maybe two player can share the allied status with a City State if they are friends (assuming they both have the needed influence). Maybe the AI will be more likely to denounce your enemy, or give you help when you need it when you are friends.
It is also terribly frustrating that the AI can do so many things that you cannot. The AI can ask you to denounce someone (I was very surprised when this happened0, but you cannot. The AI can ask for help due to a declaration of friendship but you cannot. The AI can randomly insult you, I would find it fun to do the same! The AI can ask you to leave a city-state alone but you cannot. The solution to this is very simple: give the player the same options as the AI.