AlexandrosV
Chieftain
- Joined
- Sep 23, 2010
- Messages
- 31
You need a constant influx of Gold, you need to have units prepared to dispatch and clear Barbs or aggressive Civs. You need to decide which side to take if two city states want each other gone, and even then you may decide to ignore their calls for genocide. If you do conquer one, do you annex or puppet? You need to balance their relationships with other Civs.
Allying with a single City State can have long running political and diplomatic consequences with every other Civ in the game and some states.
I once attacked Edinburgh and that one attack literally caused the entire diplomatic landscape of my game to change. In ONE turn, and I counted, 26 different declarations of war, peace and protection were made. My one act shattered an alliance between several Civs that were aggressively trying to wipe out India and allowed India to rally and survive.
Civ 5's complexity is about nuances.
Civ 4 was more complexity for the sake of complexity. It was easy to formulate and manipulate. yes, there were more "factors" and more buttons to press, but compared to Civ 5's system it wasn't even remotely close to a real diplomatic relationship.
i quote every word, civ V appears to be more complex if you don't evalutate it like it is civ IV (and so very predictable), also the understimated AI (that obviously needs improvements, in moving units) may reveal some unexpected cleverness and the overall system seems to be less obvious than it apper.