vyyt
Deity
I see a post like this from time to time and I am always baffled - how do you guys do it?
In my games, AIs want to befriend me left and right and I always have to provoke them a lot to make them hostile and dow me. That's on huge crowded maps on the emperor level. It's not that I don't get dowed at all, I am often dowed after first roughly 100 turns if my military is not large enough to deter my neighbors. I rarely dow by myself, but when dowed, I always try to conquer a couple of cities of the aggressor, which makes them hate me and dow me again later. But it also improves my relationship with their enemies. Then (not all) AIs start to be hostile after I conquer one third of the world or when the ideologies kick in.
I should note that I keep only time, domination and recently also science victories on - maybe these have some impact.
A lot of good explanation has been posted above, but I have a feeling that @dailyminerals is either trying to be friends with everyone (which makes the enemies of your friends angry - and they might backstab you if you if the said enemy is also your friend) or turtling in, trying to stay neutral with a weak military (which makes the other civs want to eat you) or you are playing too well and the AIs are trying to stop you from winning. These are my wild guesses.
I disagree that VP AIs are geared for war/hostility. I would say that they are geared to form blocks / alliances and they remember and hold grudges. You cannot be friends with everyone, but if you dennounce an enemy of your friend, if you comply with their requests and trade with them, you can keep quite stable friendships (and hostilities). Then of course the world congress, ideologies and approaching victory can shake the things up quite a bit - which I think is a great thing.
All that said, I would support having an aggressivity/friendliness setting in the game options like in Civ3 (yes, you guessed it, I was always tuning it up a bit). If it is not too difficult to program, it would make everyone happy.
In my games, AIs want to befriend me left and right and I always have to provoke them a lot to make them hostile and dow me. That's on huge crowded maps on the emperor level. It's not that I don't get dowed at all, I am often dowed after first roughly 100 turns if my military is not large enough to deter my neighbors. I rarely dow by myself, but when dowed, I always try to conquer a couple of cities of the aggressor, which makes them hate me and dow me again later. But it also improves my relationship with their enemies. Then (not all) AIs start to be hostile after I conquer one third of the world or when the ideologies kick in.
I should note that I keep only time, domination and recently also science victories on - maybe these have some impact.
A lot of good explanation has been posted above, but I have a feeling that @dailyminerals is either trying to be friends with everyone (which makes the enemies of your friends angry - and they might backstab you if you if the said enemy is also your friend) or turtling in, trying to stay neutral with a weak military (which makes the other civs want to eat you) or you are playing too well and the AIs are trying to stop you from winning. These are my wild guesses.
I disagree that VP AIs are geared for war/hostility. I would say that they are geared to form blocks / alliances and they remember and hold grudges. You cannot be friends with everyone, but if you dennounce an enemy of your friend, if you comply with their requests and trade with them, you can keep quite stable friendships (and hostilities). Then of course the world congress, ideologies and approaching victory can shake the things up quite a bit - which I think is a great thing.
All that said, I would support having an aggressivity/friendliness setting in the game options like in Civ3 (yes, you guessed it, I was always tuning it up a bit). If it is not too difficult to program, it would make everyone happy.