It is a work in progress. There is noting for the diplomats to do yet.It appears that the negotiator cannot be built, even if you have the negotiators hut. Anyone else with this problem?
It is a work in progress. There is noting for the diplomats to do yet.
Sounds a lot like the bonus for similar civics that already exists (although it should maybe be buffed because of the huge number of civic categories).think such a bonus would be best through traits, a Warlord wouldn't appreciate your Pacifism, though a nation that shares your ideals of Peace would seek to be friendly with you
I could actually see how that could easily be done - the mission, if successful, could assign a Trait: Savagefriend or something like that, which assigns to all units a free promotion that gives all units the barbarian coexistance ability.Interesting. How about using the diplomancer unit to make barbarian or neanderthal cities into allies? That means you can move your units through their territory, they do not attack you, etc.
Not sure I would agree. If they had a government then they'd be a civilization.The big problem with it is that barbarians and neanderthals are assumed to have city states so that you should only do such diplomacy with a single city not the whole nation.
I would assume each barb city had a leader of some kind, but I can't imagine what kind of diplomacy that would make sense in the case of barbs. Maybe buying mercenaries...Not sure I would agree. If they had a government then they'd be a civilization.
I could actually see how that could easily be done - the mission, if successful, could assign a Trait: Savagefriend or something like that, which assigns to all units a free promotion that gives all units the barbarian coexistance ability.
I was actually saying that your first comment made no sense because barbarians don't have a form of government that spans all barbarian lands but at best only have city states, ie cities, that don't attack each other. There is no one to get an agreement with that would cover all their lands.Not sure I would agree. If they had a government then they'd be a civilization.
It wouldn't be reflective of an agreement so much as it would be bringing home and spreading the knowledge of the tricks the diplomat figured out that generically apply in diffusing hostilities immediately with any random group, that capacity of understanding that barbarians share with one another that keeps those cities from waging combat against each other as well.I was actually saying that your first comment made no sense because barbarians don't have a form of government that spans all barbarian lands but at best only have city states, ie cities, that don't attack each other. There is no one to get an agreement with that would cover all their lands.
This is much the same as what merchants already do, so I suggest it be one more mission that both lines of merchants - as well as the Great Merchant - can perform. No criticism of the idea intended, though; it's a proper good one, with no apparent downside.You could maintain the alliance by creating a new unit "tribute caravan". You have a counter for the friendship with the savages, and each caravan you send as tribute gives you a certain amount of turns added to the length of the friendship.