And if you read any time I am critical of people’s posts it is the over exaggeration, not the wonder sniping. Your use of the words “the AI has perfect Information over everything you do” was utter tosh and was the only bit I quoted. It was what I had issue with. In particular the word ‘perfect’.
WRT the wonder sniping, do you have a save from quite a few turns back which does not have mods?
Fair enough, I might have been a little bombastic on that part.
Maybe "partial perfect information on production tabs" would be a better way to put it, because the margin at how the AI sniped the wonder was fine-grained enough to take it consistently at 1-2 turns before finish.
Unfortunately I don't have a save, as the game was from a couple of years ago, around 2016 I believe.
I remember that it was a late medieval/early renaissance wonder (where I was snowballing heavily, and later on was the first player to meet all civs), and regardless of the amount of save scumming in order to beat the AI, it would simply not allow me to finish the wonder.
In order to finish it on such a short notice, I can only see three explanation:
1. The used a GE only when it sensed that the wonder was about to be finished.
2. The AI chopped in the wonder for the same reason as above.
3. The AI purposely stopped wonder construction at the very end in order to build other things, only to restart it when it absolutely had to.
I'll definitely post a replay if I see such behaviour again from an unmet AI.
I do think it can be difficult to re-create this behaviour, as it would require a situation where both the AI and the player happen to construct the wonder at the same time, and the AI either has the right GE nearby, or workers near choppable forest.
It could perhaps be recreated if a multiplayer game was set up (continents, 2 players) were one swapped the AI and players every other turns to make sure that they both start the wonder at the same time, and that the AI has a GE like Isidore of Miletus or plenty of chops, and check who gets it first depending on the progress of the player.
If anyone is interested in testing this out in detail, the results would be very interesting to see.
Either way, the AI might of course not be programmed to behave in that manner anymore, but after that particular testing session I'm about 95% convinced that the civ AI has access to global production tabs, even if it's located on a different continent.
Since then, that particular situation has caused me to simultaneously chop wonders in from then on, and I don't get wonder-sniped nearly as often anymore.
(This is of course only anecdotal evidence, but it seems to help).