Diplomatic points

civnoob13

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At the moment, diplomacy is bland, and diplomatic victory is even blander. I think I have a way to improve both: diplomatic points.

Just like you earn favour or hatred from specific civilizations based on your actions, the idea behind diplomatic points expand this as a worldwide factor. For example, if you return a civilian unit to another civilization, you will earn, say 5 diplomatic points. A higher diplomatic score makes other civilizations more likely to be favour you; a lower score makes them more likely to hate you. This means that positive actions have real, long-term effects on the game and I personally think it makes diplomacy FAR more interesting. But that's not it. As well as diplomatic points providing a reputation for civilizations, they can also be used when it comes time to vote for a winner. The amount of votes you get is determined by how many diplomatic points you have, a negative score means you have no votes. Of course, the AI will be more likely to vote for a civ with a higher diplomatic score, but personal relationships outweigh this to avoid there always being a clear winner.

Ways to earn diplomatic points (and what should be positive diplomacy modifiers):

.Not declare war for 100, 200 turns (+10pts, +15pts)
.Liberate a City State (+20pts)
.Liberate another civilization (+30pts)
.Negotiate peace between two or more other civilizations (+20pts)
.Have open borders with another civ (+2 pts each)
.Have a declaration of friendship (+7pts, + 10 extra for second, +13 extra for third etc)
.Return a civilian unit (+10pts)
.Help another civ's pleads you aren't friends with (10-20pts, depending on level of help)
.Help another civ you are friends with (5-15 pts, depending on level of help)
.Have a trade agreement (+2pts per item on trade)
.Kill a barbarian in CS or open borders (+2pts)
.Keep promises (don't breach a promise to another civ after 50 turns, +5pts)
.Sign a defensive pact (+10pts)


Any other ideas or adjustments?

Ways to lose diplomatic points:


.Declare war on another civ (-25 pts, -35 extra for second, -45 extra for third etc)
.Declare war on a city state (-15pts, -23 extra for second, -31 extra for third etc)
.Ask another civilization for help (-5pts)
.Keep a captured civilian unit for yourself (-5pts)
.Get denounced (-5pts, -10 extra for second, -15 extra for third etc)
.Denounce another civilization (none for first, -5 for second, -10 for third etc)
.Refuse to help another non-friendly civilization (-5pts)
.Refuse to help a friend (-10pts)
.Annex a city (-7pts per city)
.Raze a city (-15pts per city)
.Starve a city (-2pts per city per turn)


Again, any other ideas/adjustments?
 
A reasonably good idea. It sounds pretty much like City State influence converted to relations with other civilizations. One thing I would suggest is that these points are applied on more of a sliding scale than a straight +10 for 100 turns of friendship or something.
 
A reasonably good idea. It sounds pretty much like City State influence converted to relations with other civilizations. One thing I would suggest is that these points are applied on more of a sliding scale than a straight +10 for 100 turns of friendship or something.

I want it to be worldwide, rather than personal diplomacy, with civ4-esque modifiers. I think it would add a very interesting spin to diplomacy and diplomatic victories.
 
i'm thinking that maybe there should be a mix of worldwide and personal diplomacy. i don't really think that, montezuma would care all that much if you gave genghis khan back his civilians, but everybody would care if you negotiate peace between montezuma and genghis khan. otherwise, good idea.
 
I agree with the above.

Something should be recognized globally while others are personal.

Also, gaining global recognition should certainly be harder.


Could be very interesting. Declaring war on a worldwide popular civ would set alot of bad sentiments. Whereas fighting the guy hated by all would actually forge some friendships (compare it to the rise and fall of Nazi Germany).
 
The reason why I was suggesting quite a lot of personal modifiers on a worldwide level is as a method of building up reputation - if a player returns a civilian unit to any other player you're more likely to trust them that if you keep it for yourself.
 
I think this seems partly similar to the "Reputation" system from Europa Universalis? I've always wanted someone to implement that in civ (and a lot of other things from that game)...
 
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