Really Advanced Setup works when selecting Disable Good, Bad and Neutral Events under the Game page.
FYI, the events are unbalanced since there is no negative tile hits for forest/jungle covered tiles as opposed to farmland cities.
This stand for "for your information", fyi. I think you mean imo - which means "in my opinion".
This nice mod is roughly balanced for Standard speed. I love the idea of these events but they are not balanced for the Ancient and Classical eras that is critical for Marathon speed. Any balance issue that was deemed insignificant on Standard becomes detrimental on Marathon. The farmland cannot benefit from the higher/adjacency yields when 1-3 tiles keep getting damage and takes forever to repair. Most of my games don't go past 600 turns (due version updates or my own iterative modding of various yields) so the lumber mill fires are not really experienced.
I assume it is not possible but events that cause any forest (and by extension jungle) to be lost like Civ IV would be ideal. It would be useful though all eras. However, too much forest may be lost over time and require regrowing (like CiV IV) to enjoy all aspects of the mod.
Events are just horrible now and mind-numbingly tedious.
I know, but they could/should be fun or interesting or something.
But, hey, if someone else loves endlessly repairing collapsed mines or smoking farms, or choosing to lose or gain the same thing again and again and again, who am I to judge.
I know, but they could/should be fun or interesting or something.
But, hey, if someone else loves endlessly repairing collapsed mines or smoking farms, or choosing to lose or gain the same thing again and again and again, who am I to judge.
I know, but they could/should be fun or interesting or something.
But, hey, if someone else loves endlessly repairing collapsed mines or smoking farms, or choosing to lose or gain the same thing again and again and again, who am I to judge.
CP:Events was created by Gazebo as more a modders tool than a feature, AFAIK. I'm sure Gazebo had hoped for more people contributing to the creation of events than complaining about the base pool![]()
Think the biggest problem is the current event-pool, you're bound to get stuck with corruption (-3 food, production or gold) in all cities simultaneous, as the event lasts forever and there is usually nothing else that can trigger at that point. And if you manage to trigger the drought, you're absolutely going to see a drought event in every city for the exact same reason.
Yeah sure there are some positive events that can trigger early on, for example if you build a market in every city, the risk that you get corruption decreases dramatically as you can instead trigger the +2 gpt event that triggers off cities with markets, most of these decent events however are just pop-ups, while the corruption event is something where you have to make a choice, making it seem more annoying when it actually shows up, compared to the market-thing that you just quickly click okay on to move forward.
that being said, is anywhere some tips howe can be some negative event countered or positive one supported? (markets are quit obvious). I mean, floods can destroy some buildings in city so it can be prevented having Walls?. Despite fact that river floods should ad +1 foodo n farms instead of pillage them.
No idea actually. The market thing isn't actually a counter, it just adds more possible events into the pool to lower the chance of triggering corruption. I mean the chance of triggering corruption in the mid-game i abysmal, because at that point you have a lot of possible events available in the pool.