Disable spawning of civ

hendriksen

Chieftain
Joined
Sep 6, 2008
Messages
32
Hello,

Sometimes I like to play a 'what if' scenario for fun. For example, I play as the romans and move my units to the british isles and start playing. What is the easiest way to disable the spawning of England completely in that specific game? Now I just remove the english units in worldbuilder the second they spawn.

Is it possible to set before the game the english spawn to 'No'?
 
The birth date is in consts.py. You can just change the English date to 2020 as your wish.
 
The birth date is in consts.py. You can just change the English date to 2020 as your wish.
Can you tell how to do that?

I was able to change the spawn date to -3000 for the Incas.
However I got defeated just as the game started.

What else do I change?
 
Last edited:
Can you tell how to do that?

I was able to change the spawn date to -3000 for the Incas.
However I got defeated just as the game started.

What else do I change?
I'm not sure. But it may be the fact that the first-turn-spawn civs (like Egypt/Babylon/Harappa in 3000BC) are directly defined in the scenario, thus may be different from other civs. A test is to change your date to another year,like AD700.
 
If your start date is 3000 BC, no autoplay is triggered, and neither is the code that creates starting units (and does all the other setup like initial techs). So you start the game immediately, but without any units, so you immediately lose.

In the develop branch, starting units are defined in the scenario file (RFC3000BC.wbsave), so that is where you could do an easy fix.
 
If you effect this change, would it effect a game that you've already got ongoing? To be precise. I'm playing byzantium, lose my **** over seeing my lovely Milan razed to the ground for some stupid Firenze popping up, and edit the consts.py so the Italians don't show up until 2000. Go back to autoload from a few turns before they should spawn but they still spawn. Does this make sense?
 
The birth of a civilization begins to take effect 10 turns (normal speed) before their actual spawn date, so you'd have to reload to some time earlier than that.
 
The birth of a civilization begins to take effect 10 turns (normal speed) before their actual spawn date, so you'd have to reload to some time earlier than that.
Isn't it just 5 turns before spawn on Normal? Iirc; I might be wrong.
 
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