Excluding any irrelevant discussion on the semantics of 'vast majority', I agree with everything the OP wrote.
If you like the game all power to you, I really wish I could, but excluding the war element of the game, my view is that there really isn't much depth to it and I feel I have already explored everything it has to offer. Fex (and there are so many) has anyone seen 2 allied blocs wage a world war in the world of civ 5? Something that was common in civ 4 but sadly beyond the mechanics of Civ 5.
@ Dontar that is a tedious argument. Thing is I have played civ 5 have tried it out, I find that I can conquer the ai by spamming cities and further with little more than 4 units or if i'm pursuing peaceful means, can just hit enter for 500 turns and win easily. I don't find the game engaging in the slightest. Its shallow and in my view the mechanics of the game contain fundamental design flaws. Fex I have to make a decision if I want to pursue a cultural victory or another victory right at the start of the game, as having few cities is the key to cultural and having ICS is the key to everything else. There is no way for my strategy to evolve or adapt over the course of the game, it's not a dynamic environment that my civ lives in and IMHO just one example of a fundamentally flawed design concept.
If you like the game all power to you, I really wish I could, but excluding the war element of the game, my view is that there really isn't much depth to it and I feel I have already explored everything it has to offer. Fex (and there are so many) has anyone seen 2 allied blocs wage a world war in the world of civ 5? Something that was common in civ 4 but sadly beyond the mechanics of Civ 5.
@ Dontar that is a tedious argument. Thing is I have played civ 5 have tried it out, I find that I can conquer the ai by spamming cities and further with little more than 4 units or if i'm pursuing peaceful means, can just hit enter for 500 turns and win easily. I don't find the game engaging in the slightest. Its shallow and in my view the mechanics of the game contain fundamental design flaws. Fex I have to make a decision if I want to pursue a cultural victory or another victory right at the start of the game, as having few cities is the key to cultural and having ICS is the key to everything else. There is no way for my strategy to evolve or adapt over the course of the game, it's not a dynamic environment that my civ lives in and IMHO just one example of a fundamentally flawed design concept.