DemonDeLuxe
Warlord
Well, there are some valid points here, altough they are formulated a bit harsh.
For one, it is certainly ok to expect from a game something like the predecessor including expansions - I mean, come on, most expansions are actually enhancemennts, and you ought to expect that those enhancements are built-in in the successor, right? Why should anyone want to step down just in the hope that a future expansion might raise the game to a level one got accustomed to? Just look at cars: It's absolutely normal for newer models to have features as standards that were add-ons in earlier models. Keep in mind here that, while with cars you still have additional material costs, in the software industry it's primarily development that costs. So it doesn't cost too much to include an expansion aspect of a game in the basic version of the successor.
The technical problems are well known, no need to talk about that again. The gameplay, the feeling, that's what's bugging me more. For me, somehow CIV4 lost it's epic perspective. It it very well said to call it "Age of Empires-like" as long as this refers to Age of Mythology / Age of Empires 3.
And one thing is true for sure: There are those people - whom by some others are called "fan boys" - that call everybody names who actually dares to critisize the changes. While I would never say that someone who actually likes CIV4 better was "mentally incompetent", it seems clear to me that CIV4 and especially it's graphical presentation was made to appeal to a broader mass of people - people used to fancy graphics and not as much interested in complex gameplay mechanisms. CIV4 looks as if it was designed very much according to marketing decisions - sadly so.
For one, it is certainly ok to expect from a game something like the predecessor including expansions - I mean, come on, most expansions are actually enhancemennts, and you ought to expect that those enhancements are built-in in the successor, right? Why should anyone want to step down just in the hope that a future expansion might raise the game to a level one got accustomed to? Just look at cars: It's absolutely normal for newer models to have features as standards that were add-ons in earlier models. Keep in mind here that, while with cars you still have additional material costs, in the software industry it's primarily development that costs. So it doesn't cost too much to include an expansion aspect of a game in the basic version of the successor.
The technical problems are well known, no need to talk about that again. The gameplay, the feeling, that's what's bugging me more. For me, somehow CIV4 lost it's epic perspective. It it very well said to call it "Age of Empires-like" as long as this refers to Age of Mythology / Age of Empires 3.
And one thing is true for sure: There are those people - whom by some others are called "fan boys" - that call everybody names who actually dares to critisize the changes. While I would never say that someone who actually likes CIV4 better was "mentally incompetent", it seems clear to me that CIV4 and especially it's graphical presentation was made to appeal to a broader mass of people - people used to fancy graphics and not as much interested in complex gameplay mechanisms. CIV4 looks as if it was designed very much according to marketing decisions - sadly so.