Discussion around a couple of Firaxis Statements

Cropper

Chieftain
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These are taken from the PCGamer interview posted up today, and I don't think I agree necessarily with either of them.

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PCG: What have you streamlined from previous games?

Jon: We made some changes with religion. Because diplomacy is one of our focuses with Civ V, planning what an AI leader is thinking, how he's going to win the game, that wasn't something that was meshing very well with the religion system. In Civ IV, the religions were primary factors of who liked whom and who disliked whom. And that wasn't meshing very well with what we wanted to do, so we decided to move on without the religion system. But that's mainly because we wanted diplomacy to have more depth and not be so predictable. We wanted to make sure that the AI leaders were taking into account the same things as the player was taking into account. A player might not care what religion you're running, but they might care quite a bit if you attack one of their friends.
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My point : Here's the thing about religion. A very strong argument can be made that both Religion and land/resources, are pretty much the root of almost every conflict in the history of mankind.
Given that Religion is so important in the history of the world, why would you remove it completely? The Firaxis argument to remove it, is that in Civ 4 it made a massive impact on diplomatic relations if you had a different religion from another civ, and in Civ 5 this would overwhelm other diplomatic options.
My argument is that if you know that is the case, then tone down the impact of religious differences so that it's just ONE COMPONENT of diplomacy, don't just remove it because its implementation in Civ 4 was flawed.
Religion is too important to the history of mankind to not include it in any game based on the history of the world.
I'm not even religious myself, but I think its crazy to not have it at all due to its impact on the course of humanity.

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PCG: Do you see Civ V as an incremental progression of Civ, or a revolution?

Jon: It's more of a revolution than a refinement. The basics are all still the same, but the new combat, the focus on diplomacy, the city state, those are all new mechanics. We lean in the direction of trying to innovate rather than refine. We recognise that Civ is a great game, and we didn't want to just keep piling on top of that base. We wanted to create something that was good in its own right, where we could try new things and provide a new flavour of Civilization.
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My point : The only thing I want to mention here is that "piling on top of the base" would actually be pretty great for me. I know not everyone likes the complexity of Civ, but I and many others actually do. If there were more types of terrain, more resource types, more advances, more units etc etc etc, I think that would make for a pretty great Civ game. Not that I'm against new features or changes to the gameplay that make it better, because I'm not. I do like the hex tile change, ranged archery, simplified messaging, cities defending themselves etc.
It seems like people are scared to say they would love a Civ 4 or 5 with tons of extra "stuff", instead of core gameplay changes, so I'll say it for them. In fact this is the way alot of Civ 4 mods have gone, which only shows that people want "more" without changing basic gameplay.


Thoughts?
 
Diplomacy should work the same in a single player and multiplayer game, and with religion, that's impossible because the AI cares more about what religion a player is than a human player would.
 
Diplomacy should work the same in a single player and multiplayer game, and with religion, that's impossible because the AI cares more about what religion a player is than a human player would.

There are all sorts of creative ways it could be implemented to have an impact on even human players in a multiplayer game. There could be penalties to happiness etc, so i don't see how that argument holds up.
 
I'm ambivalent about the removal of religion. It is true that religion has played an important part in world history. In CIv 4 I saw it as a way to make more money if I was the founder and spread it to other cities. To me, in that respect, they were like early forms of corporations. I do hope corporations are in Civ 5.
 
There are all sorts of creative ways it could be implemented to have an impact on even human players in a multiplayer game. There could be penalties to happiness etc, so i don't see how that argument holds up.

It's not an argument in fact. Religion was taken out to be able to focus on other aspects of the game, like the new diplo system. When you design a game you have a finite budget and sometimes to implent the new cool featues you have in mind you need to cut a few things. Fortunately there's always room for expansions.
 
There are all sorts of creative ways it could be implemented to have an impact on even human players in a multiplayer game. There could be penalties to happiness etc, so i don't see how that argument holds up.

Penalties to happiness if you're a different religion than someone?

Again, religion would just dominate diplomacy then. The point is they're trying to get away from having religion dominate diplomacy, not make it a bigger factor in multiplayer games. They want diplomacy to work in more strategical ways, where you ally with someone who will help your civilization win, not because you share the same generic religion as them.
 
Penalties to happiness if you're a different religion than someone?

Again, religion would just dominate diplomacy then. The point is they're trying to get away from having religion dominate diplomacy, not make it a bigger factor in multiplayer games. They want diplomacy to work in more strategical ways, where you ally with someone who will help your civilization win, not because you share the same generic religion as them.

Penalties to happiness if the city is a different religion from an ally, or the same religion as an enemy(they had part 2 in civ 4)

Religion is something the player manipulates to alter the strategic landscape for the other player.

By spreading my religion, I make 'being my friend' a way that they can help themselves win.
By Spreading my religion, I make 'attacking me' less profitable.

I don't ally with someone because I have the same religion. I ally with them because they will help me win.
One of the REASON they will help me win is because we have the same religion (so they can give me the benefit of making my people happy.... its just like allying with someone to get a cheap trade for thier Incense)
Or like not attacking someone because they have a lot of troops.


That is what is needed, hopefully it will be restored in an expansion, where both Religion and Social Policies have that type of effect.
 
The effect of religion could affect any number of things as indeed it did in Civ4 (buildings, culture, happiness, economy, civics, etc). There are plenty of ways to include religion without impacting diplomatic relations.

So the argument that they removed religion entirely for a deeper and multiplayer balanced diplomatic system does not make sense to me. One does not exclude the other.

I bet they are planning to add it in some form whether with the initial release or in an expansion.
 
The one thing I don't like so far about ciV is the removal of religion. The cIV version would not work well with the new diplomacy system but instead of refining it, they just dropped it. However, there are many other good changes coming so if they can nail those then they can reintroduce religion in an expansion pack. I believe there will be at least some form of religion in the game though through the civilization tree.

It'd be interesting to see City States have minor religions or maybe heretical ones. You want to befriend them and get bonuses but maybe your people will get upset because of the "cult" that they follow. :lol:

I do believe if we tell Firaxis now that we want Religion back that they will add it in an expansion pack. Now's the time to do it.
 
Penalties to happiness if the city is a different religion from an ally, or the same religion as an enemy(they had part 2 in civ 4)

Thank you, that's exactly what I was saying, and of course thats just off the top of my head. I'm sure the creative folks at Firaxis can think of all sorts of elements that could make this work.

I just don't see how a poor implementation of religion in Civ 4 means that you just ditch it in Civ 5 completely.

Of course I'm sure this is all irrelevant since modders will definitely add it back in after the game is released. Perhaps Firaxis will even add it in a future expanion pack.

Like I said, I'm not a proponent of religion in real life, but even I understand the impact that religion has had on society.

And guess what? It did affect diplomacy over the centuries, in a big way, so for a game that's all about history, it's a gaping hole.
 
To implement what you guys want, your people would need to have a personality, being able to disagree to your decisions, disagreeing when you had free speech for ages and then change it suddenly.

It would be realistic, but could lead to less fun in gameplay. The more complexity you add, the easier it is to have annoying aspects in it.

It's just the basic conflict: realism <=> gameplay

Most games that have excessive realism at the cost of gameplay fail miserably on the market...
 
To implement what you guys want, your people would need to have a personality, being able to disagree to your decisions, disagreeing when you had free speech for ages and then change it suddenly.

Why? happiness is not tied to personality, its tied to very specific statistical rules and calculations
 
To implement what you guys want, your people would need to have a personality, being able to disagree to your decisions, disagreeing when you had free speech for ages and then change it suddenly.

It would be realistic, but could lead to less fun in gameplay. The more complexity you add, the easier it is to have annoying aspects in it.

It's just the basic conflict: realism <=> gameplay

Most games that have excessive realism at the cost of gameplay fail miserably on the market...

It is only less fun in gameplay if you have no control over it.

Religions you could control
Civics you could control
'Culture' you could control

The conflict is not
realism <=> gameplay
it is
implementation <=> gameplay

To make sure a system is clear + simple and accessible to player control take work and time, to include the important things and ditch the vagueneses of it.

Social Policies look like they can do that.



If Certain player activities cause unhappiness that is Already part of civ (ie WW)

If Certain player actions can Affect what unhappiness results from another player action..also already part of civ (ie Jails, Polics State)

Expanding this to a wider array, including allowing Player 1 to attempt to influence Palyer 2's people


disagreeing when you had free speech for ages and then change it suddenly.
They do this already, its called the Anarchy period... and perhap a period of unhappiness would fit it better.

Especially if unhappiness=/= decreased production, but something else (ie enemy units pop up in the hills and attempt to take the city from you and turn it into a City-state/return it to another civ.)
 
If they removed religion to make diplomacy better... the other interview better have been wrong which stated:

Uhhh... followed by: diplo will basically be similar to trading things as they always have... what's new is a full screen graphic (instead of a non-full screen) with a talking leader.

That's not worth removing religion... no exciting diplo options added? same old boring trade screen. I hope they just haven't told us.

Tom
 
If they removed religion to make diplomacy better... the other interview better have been wrong which stated:

Uhhh... followed by: diplo will basically be similar to trading things as they always have... what's new is a full screen graphic (instead of a non-full screen) with a talking leader.

That's not worth removing religion... no exciting diplo options added? same old boring trade screen. I hope they just haven't told us.

Tom

They've already said much more about diplomacy than that, and they've barely touched the surface of it. Read the latest interview before making statements like that.
 
My point : The only thing I want to mention here is that "piling on top of the base" would actually be pretty great for me. I know not everyone likes the complexity of Civ, but I and many others actually do. If there were more types of terrain, more resource types, more advances, more units etc etc etc, I think that would make for a pretty great Civ game. Not that I'm against new features or changes to the gameplay that make it better, because I'm not. I do like the hex tile change, ranged archery, simplified messaging, cities defending themselves etc.
It seems like people are scared to say they would love a Civ 4 or 5 with tons of extra "stuff", instead of core gameplay changes, so I'll say it for them. In fact this is the way alot of Civ 4 mods have gone, which only shows that people want "more" without changing basic gameplay.
I believe you are right in that a lot of people do want 'more' (I'm not one of them), it shows in the feature requests for expansions and as you point out, it shows in a lot of the mods. There becomes a point though where more &#8800; better. I would much prefer that 'more' is the domain of mods and to a lesser extent, expansion packs, than to have Civ V = Civ IV + more.
 
There are all sorts of creative ways it could be implemented to have an impact on even human players in a multiplayer game. There could be penalties to happiness etc, so i don't see how that argument holds up.

Agreed 100%. Something I already think could work in civ4 though - making the human player fundamentally more limited by concerns like his own people's happiness/well-being etc... But it's also never going to happen, especially when too many people go the other way - they think the AI should be able to care like, zero about diplomatic relations, and just declare war to "win the game" and so on.
 
I believe you are right in that a lot of people do want 'more' (I'm not one of them), it shows in the feature requests for expansions and as you point out, it shows in a lot of the mods. There becomes a point though where more &#8800; better. I would much prefer that 'more' is the domain of mods and to a lesser extent, expansion packs, than to have Civ V = Civ IV + more.


This :goodjob:

Game balance has to be something considered. Simply throwing "more" onto the pile can and does eventually lead to a game design that collapses under the weight of it's own bulk. Look at how espionage broke the game in BTS if you weren't wise enough to disable it.
 
The article seems to be implying that the basic economy remains unchanged. Which is good news, IMO.
 
Religion has been used as a motivating excuse in many wars.

But two nations, both nominally with the same religion, have been able to use religion as an excuse to go to war. So it isn't the difference in religion that causes the war.

...

As for extra stuff: extra stuff is easy. As noted, mods can do it. Extra stuff ends up with a game that ... is less satisfying to me. It is also more intimidating to new customers.

I want the stuff in game to have a purpose, and not just "it was easy to add".
 
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