Originally posted by SirPleb
Very cool Aeson! I think Iroquois would be quite powerful for this. As well as flipping government periodically, the cheaper temples could help when you need to add cultural aquisition.
I wanted to try a Settler Flood/Culture hybrid on Deity with the Iroquois. Since I can't stand 1.17f Deity *bows to SirPleb*, I re-installed Civ III and patched to 1.16f. Ran through about 15 starts until I got one that looked promising; Settler on turn 7, everything around me was Grassland or Forest on Grassland, and lots of bonus food sources.
Turned out this was almost a perfect map, Huge, Pangaea, 8AI. As I found out eventually, there was a smaller landmass with 3 of the 8 AI, containing their expansion. The Russians were the only Expansionist civ on the main landmass, but they were isolated up north of a peninsula filled with jungle. My two neighbors in the southern hemisphere were both nicely spaced, and limited in their expansion by the east and west coastlines.
I started building cities ICS, trying to make sure the Settler built the city on the turn it was produced whenever possible. I was up to 3 cities by the time I made contact with the Greeks, who had 3 built themselves. I checked the powergraph and it showed I was slightly ahead, must have been number of units and gold that tipped the scales in my favor. All I had built was Scouts and Settlers, but "compared to these guys we have a strong military".
I was able to demand one of the Greek cities, and it ended up being a nice grassland city with 2 wheat! This was really fortunate, as the next turn the Greeks built another city which would have given them the power lead. I had forgotten that these cities come with a free spearman in 1.16f, that was a nice suprise. I built a Warrior in my newly "conquered" city, waiting for pop, then rushed a Temple a turn later. After that it was just building Scouts and Warriors until I could pop rush a Settler at size 4. This was the basic city plan that I've adhered to with all corrupt cities I have built/demanded. My first Settler from my Greek holdings built next to a Wheat and Cow that the Greeks had been using, but they didn't seem to mind... The two cities effectively cut the Greeks in half, while claiming most of the bonus food sources nearby.
A few turns later I met the Persians. They had 5 cities and a slight powergraph edge. After all my cities had built another round of Settlers I was able to claim the power lead and demand a Persian city. I chose one which would limit their expansion towards me, and that was pretty much it for both the Greeks and Persians! They are both decent size, but nothing more than vassals. I gave each of them some wonder techs (Masonry, Mysticism) in hopes that they would build something nice to give me.
It was a while before I met the Egyptians to the north, there was a large swath of jungle inbetween. I had demanded another city from both the Greeks and Persians by this time, and my core was still pumping out Settlers like mad. I was building Temples and Warriors inbetween Settler builds, as I had more than enough Scouts for my *cough* evil designs. I just barely had a power lead on the Egyptians, by a couple of cities. I ended up with another nice grassland city courtesy of Egypt. For my map they gave me their's and contact with the Chinese, who were far to the North. I had a power lead on the Chinese, but they ended up being one of the top 2 AI, and I couldn't demand anything from them.
I had missed the peninsula leading to the Russians, but the Greeks hadn't. I got contact for a world map. The Russians were the only civ which had had a low food start. They were mostly plains up against a jungle, with grassland a bit farther north. They must have been the weakest civ at that time, and I was able to demand their 2 northernmost cities, cutting off the grassland nicely.
Judging by the shape of the continent I was pretty sure where to look for the other landmass. The map resembled my Zulu game, just flipped east to west. I rushed a Galley and started tracing the coast, noticed a crossing, and made contact with the others. By this time the cities I had demanded from the civs on my landmass had given me a clear power advantage over all of them. The English turned out to be the other "top 2" civ, and I couldn't demand anything from them. The Romans and Babylonians gave me a city each, giving me a nice foothold on the other continent if I should need it.
Now I am just slightly behind the leaders in points and culture, and with almost 2x the cities of any of the AI. Also I have a 5-8 tech lead on everyone, having just popped a hut to get me into the Middle Ages. I made sure to research Construction so that I would get Republic and Monarchy from huts. The only real problem I've run into is claiming Horses. There weren't any within about 15 tiles of my Capitol, but I should be able to claim at least one eventually.
The best spot of luck might be that the Persians built the Pyramids. I plan on upgrading all my Warriors to Swordsmen for that conquest, but still have a bit of work to do before I can claim Iron. The Persians have neither Iron nor Horses.