SirPleb
Shaken, not stirred.
An Expansionist Civ can use the goody huts to get a boost in Ancient Times. In my current game I'm playing Militaristic/Religious. As a non-Expansionist with 15 rival Civs I found the goody huts of little or no value at deity level. They certainly don't help much with the tech problem for this kind of Civ.Originally posted by God
How do you guys catch up to the AI in techs?
What I've been doing is taking advantage of the flip-side of the 1.17 tech trading. Let the other Civs get way ahead in tech. Set my research to zero until after building Theory of Evolution and generated cash instead. Most of the time I've happily lagged behind in tech, sometimes way behind. I've picked up tech when I could get it cheaply using a number of techniques:
1) Trading maps. I watched every turn to see when the AIs learned Map Making. On the first turn it was available I traded my maps (which didn't have much

2) Trading more maps. I continued exploring areas none of the AIs had visited yet. Occasionally it became possible to trade my updated maps for another tech.
3) Beating it out of them. Every early peace agreement I made included getting some tech.
4) Intimidation. After my first successful war there were a couple of AIs which were weaker than I. I renogotiated peace with them once in a while and tried to get a tech thrown in. (Even though they were weaker, with 1.17 trading they all magically got every new tech as soon as anyone knew it

5) Resource and luxury trading. I traded my extra resources and luxuries. I don't do a lot of this since I don't like to strengthen the AIs. But sometimes there's one it would strategically pay to strengthen. Might as well get a tech for it at the same time.
6) Other deals. I made one MPP which was part of my overall strategy anyway and got the other guy to throw in a tech as well as 2000 gold. In the right situation (they're at war with someone already and have another MPP in place, both of which can work for you at the very right instant) they'll pay nicely for an MPP.
7) When there was no other way, and I REALLY wanted a tech, I bought it at the going rate. I think this only happened in my game twice. Chivalry and Scientific Method. Those are the only times I remember when I wanted an up to the minute tech.
After all that catchup it was another story completely to get ahead and stay ahead, more conventional approach to that. Try to tie the most powerful AIs in knots with wars, drain their coffers, and research like mad.
One other suggestion I want to note: On a continents map there is another crucial trading moment I watch out for. The very first contact between the two continents can be milked for a small fortune, by being the first to trade maps and communications. On a deity continents map I make a big effort to have a scattering of galleys positioned around the continent, hoping I'll be the first to see a ship arriving from the other land. Can't guarantee success of course. One of the local Civs might go sailing first. Or a remote Civ may still contact a local rival first. There isn't much chance at all at deity of me actually making the first contact directly. But it is worth some investment to improve the odds of being the first one contacted.
