There was a recent discussion about late game military units and their resource chains, so I thought it was a worthy place to look at it here.
As you progress from the modern era through information, the military chains tend to shake up a bit as far as resources go:
Rocket Artillery (Iron) EDIT: Originally had Alum as a mistake
Fighter/Bomber (Oil) -> Jet Fighter/Stealth Bomber (Alum)
Helicopter Gunship (Alum)
Nuclear Sub (Alum)
Tanks (Oil) -> Modern Armor (Oil)
Carrier (Oil)
Cruise Missile (Oil)
Xcom (none)
Missile Cruiser (none)
Mobile Sam (none)
Mech Inf (none)
Bazooka (none)
Giant Death Robot (uranium)
Nuclear Bomb/Nuclear Missile (uranium)
Here are some of the things I've noted in my late game warring:
1) Rocket Artillery and Bazooka's tend to fill a similar niche at this point (both ranged units that have a bonus vs tanks), even overlapping with the helicopter some as well. I wonder if the two should become a merged line at this point....and remove the resource requirement. In a world of cruise missiles, speed 5 tanks, air bombings, and units that can paradrop...range 3 just isn't that impressive anymore.
2) Nuclear Missiles are expensive at 2 uranium, and don't do significantly more than the bomb. I could see cause to lower them to 1 uranium.
3) The Air Transition from Oil to Alum is an odd one, as both resources are still active in the late game and its one of those real world oddities as well. Does it make sense for planes to stay on oil?
4) I personally have found tanks and modern armor fairly weak overall, one because there are so many units that counter them (rocket artill, bazooka, helicopter all get bonuses against them....heck almost everything seems to at this point in the game), and two compared to bombers they don't seem that strong. Mech Infantry and Xcoms I think outwit Modern Armor.
5) Xcoms are surprising good units. With survivalist 3 (which you are almost certainly going to have by default on units this late in the game) they are extraordinarily durable, have a better march than march (and can get medic!), and are extremely flexible.
They can't offensively go toe to toe with equivalent units, but they often don't have to. They can surround and isolate weaker cities, or just neutralize key strategic resources.
Some have argued for a strategic resource for them. I can see the argument considering their power, though on the other hand, they are one of the few units that can project power quickly in the very late game....when you are often trying to stave off a VC. There is something to be said for leaving them as is.
6)I think Cruise Missiles are too expensive for what they are. Their power is very strong...but a one shot unit doesn't hold up. Good units in smart hands will last many turns. If they are going to keep the strategic cost, I think they should be much cheaper to build. You are effectively trading strategic resources for an initial rush of power with a low hammer cost, which I think is a fair trade.
7) Some have argued for a reduction in the Stealth Bomber's evasion, and I would agree. What is the point of late game interception with these guys around?
8) GDR, just fine as heck!
I think the uranium requirement is fine on the "ultimate unit".
As you progress from the modern era through information, the military chains tend to shake up a bit as far as resources go:
Rocket Artillery (Iron) EDIT: Originally had Alum as a mistake
Fighter/Bomber (Oil) -> Jet Fighter/Stealth Bomber (Alum)
Helicopter Gunship (Alum)
Nuclear Sub (Alum)
Tanks (Oil) -> Modern Armor (Oil)
Carrier (Oil)
Cruise Missile (Oil)
Xcom (none)
Missile Cruiser (none)
Mobile Sam (none)
Mech Inf (none)
Bazooka (none)
Giant Death Robot (uranium)
Nuclear Bomb/Nuclear Missile (uranium)
Here are some of the things I've noted in my late game warring:
1) Rocket Artillery and Bazooka's tend to fill a similar niche at this point (both ranged units that have a bonus vs tanks), even overlapping with the helicopter some as well. I wonder if the two should become a merged line at this point....and remove the resource requirement. In a world of cruise missiles, speed 5 tanks, air bombings, and units that can paradrop...range 3 just isn't that impressive anymore.
2) Nuclear Missiles are expensive at 2 uranium, and don't do significantly more than the bomb. I could see cause to lower them to 1 uranium.
3) The Air Transition from Oil to Alum is an odd one, as both resources are still active in the late game and its one of those real world oddities as well. Does it make sense for planes to stay on oil?
4) I personally have found tanks and modern armor fairly weak overall, one because there are so many units that counter them (rocket artill, bazooka, helicopter all get bonuses against them....heck almost everything seems to at this point in the game), and two compared to bombers they don't seem that strong. Mech Infantry and Xcoms I think outwit Modern Armor.
5) Xcoms are surprising good units. With survivalist 3 (which you are almost certainly going to have by default on units this late in the game) they are extraordinarily durable, have a better march than march (and can get medic!), and are extremely flexible.
They can't offensively go toe to toe with equivalent units, but they often don't have to. They can surround and isolate weaker cities, or just neutralize key strategic resources.
Some have argued for a strategic resource for them. I can see the argument considering their power, though on the other hand, they are one of the few units that can project power quickly in the very late game....when you are often trying to stave off a VC. There is something to be said for leaving them as is.
6)I think Cruise Missiles are too expensive for what they are. Their power is very strong...but a one shot unit doesn't hold up. Good units in smart hands will last many turns. If they are going to keep the strategic cost, I think they should be much cheaper to build. You are effectively trading strategic resources for an initial rush of power with a low hammer cost, which I think is a fair trade.
7) Some have argued for a reduction in the Stealth Bomber's evasion, and I would agree. What is the point of late game interception with these guys around?
8) GDR, just fine as heck!
