it'd be hard to go for a multi victory win, for instance, do we declare war to get land, or stay out to keep a UN vote, do we build a temple in a war to get culture, or units to get land? while some players think this makes the game exciting and chalenging, i think it makes the game difficult and will result in much debate among citizens, no save ourselves a headache and decide a victory now, i have no problem with not determining a victory now, provided we don't just say aww lets go for all, but we should, at the very least decide peaceful (UN, Space race, culture), or aggresive (domination, conquest, i supose histograph) before we decide on a victory condition we should at least decide aggresive or peaceful, i'll start, i think aggresive would get players involve and provide for more exciting gameplay