Emperor Xerxes
Custom User Title? NEVER!
- Joined
- Sep 3, 2003
- Messages
- 570
I appreciate your analysis into this matter my friend. I shall now proceed to further investigate the minute changes of C3C. That will be all.
Originally posted by meelek
While it may well ruin the randomness of the generation of luxuries, does anyone have any idea as to an approximate ratio value that would be needed in order to return the number of luxuries generated back to their PTW values?
People that were here a long time ago but were away and remember stuff like this and have subscribed to the thread.Cuivienen said:Who looks deep enough into the recesses of the forums to find threads like this to respond to, anyway?
Damn.(That was rhetorical.)
Oh, I see. Then that creates problems for the scenario I'm working on. Thanks for the response!The game doesn't create new resources, it moves them around. So if you create a map with just one iron in it, then that iron will move around when it depletes from it's current tile. But new tiles don't just get created.
I believe that a resource has to have a road on it before it's eligible for depletion. In or out of borders doesn't matter.
A depletable resource can only deplete if it appears in city boxes, that is where the game is checking.
So a resource can be roaded, but if that road doesn't lead to any city, it cannot deplete. And if it's outside borders with no colony on it, it would also not deplete.
A depletable resource can only deplete if it appears in city boxes, that is where the game is checking.
So a resource can be roaded, but if that road doesn't lead to any city, it cannot deplete. And if it's outside borders with no colony on it, it would also not deplete.