I don't look down on people based on this. Sorry for letting you have a feeling about that. But I do believe a longer finishing time is less persuasive on anything you say. What you said about the mechanism is correct, but if you attached a save, a >200t finish just tells everyone to do the reverse of what the author said.
Alright, fair enough. I just don't understand this obsession about finishing dates. CIV is heavily based on RNG, especially when going for peaceful victories.
In this particular round, I was stuck with 7 cities on turn 100 and wanted to colonize other continents on -20 loyalty tiles (it worked, thanks to Hic Sunt Dracones GA bonus). In the end, I had 13 satellite cities but since they were all coastal, I didn't prioritize campuses right away.
The screenshot is only here to show that it works. 100 peacefully constructed districts in 221 turns means roughly 2 completed districts per turn. In my book, that's a successful use of this mechanism

No, that's not how it works. The deciding factor is how many districts you build in total, the type of district doesn't matter. You can spam campuses to get the discount for all the other districts for example.I dont get the discount mechanism. Why does it exist? To encourage players to build all of one district type before the next tech/civic? But tech/civics usually finish way faster than build times anyway...so it will just keep resetting...
You only want to delay researching some of the techs to keep "a" at a low value.
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