I thought of a way of using shields from one city in another. Have the production diverted to another city that is connected by road. The further away the two cities, the more gold it costs you (transportation of labour/goods/ect.).
For instance, if you have a city producing a Wonder, you can add shields form other cites to speed things up a bit. If your smaller cities are fairly useless by themselves, you can divert their production to a larger city thus centering unit/improvement production on that city.
I initially thought that the 'Rally Production' addition intended for C3C was this. Turns out it that as far as I can tell it just means you can set all unit rally points simultaneously, or something to that effect (I guess that was to be expected).
Capturing small cities would now be of greater advantage as you could divert their production to your larger cities. Cutting off cities would cause an enemy to lose production.
To give you an example using a WW2 Europe scenario:
Germans capture French cities. They divert production from these cities to Germany. The Allies re-capture the French cities, so the Germans lose a critical production bonus. Resistance Forces pillaging (or Allied Bombers bombing) roads would have a similar effect.
Note that there would be a limit set (alterable through the Editor) as to the maximum number of shields that can be diverted to a single city --so as not have cities with 300 shields-- and on the number of shields that can be used for this purpose by the city doing the diverting.
I think that this is probably the most realistic thread I've posted yet (aside from 'Individual Unit Maintenance Cost'). It's simple. It does something that most players want. It's very strategic. And it probably wouldn't require extensive modifications to Civ3's core program to implement.
I can definitely see this being included into Conquests. What do you think?
[P.S. Here's to Xen's request for a Byzantine Cataphract unit!]
For instance, if you have a city producing a Wonder, you can add shields form other cites to speed things up a bit. If your smaller cities are fairly useless by themselves, you can divert their production to a larger city thus centering unit/improvement production on that city.
I initially thought that the 'Rally Production' addition intended for C3C was this. Turns out it that as far as I can tell it just means you can set all unit rally points simultaneously, or something to that effect (I guess that was to be expected).
Capturing small cities would now be of greater advantage as you could divert their production to your larger cities. Cutting off cities would cause an enemy to lose production.
To give you an example using a WW2 Europe scenario:
Germans capture French cities. They divert production from these cities to Germany. The Allies re-capture the French cities, so the Germans lose a critical production bonus. Resistance Forces pillaging (or Allied Bombers bombing) roads would have a similar effect.
Note that there would be a limit set (alterable through the Editor) as to the maximum number of shields that can be diverted to a single city --so as not have cities with 300 shields-- and on the number of shields that can be used for this purpose by the city doing the diverting.
I think that this is probably the most realistic thread I've posted yet (aside from 'Individual Unit Maintenance Cost'). It's simple. It does something that most players want. It's very strategic. And it probably wouldn't require extensive modifications to Civ3's core program to implement.
I can definitely see this being included into Conquests. What do you think?
[P.S. Here's to Xen's request for a Byzantine Cataphract unit!]