DLL Live Debugging

S3rgeus

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Is it possible to debug a custom DLL in a live manner like you can use FireTuner for Lua? I've found this post about writing your own log files, which is awesome, I'll definitely use that. But it would be great to have live debugging. I don't suppose I can just use std::cout or some CiV-specific implementation thereof? (Dunno where the console window would be for that, I suppose it would create a new one?)
 
Sure it is, just use Visual Studio's standard Attach to process debugger.

Be sure to disable the optimization before you build the DLL though
 
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