[ Lua State = MyLuaChanges ]
> pUsPlayer = Players[Game.GetCivilizationPlayer(GameInfoTypes.CIVILIZATION_AMERICA)]
> pUssrPlayer = Players[Game.GetCivilizationPlayer(GameInfoTypes.CIVILIZATION_RUSSIA)]
> pUkPlayer = Players[Game.GetCivilizationPlayer(GameInfoTypes.CIVILIZATION_ENGLAND)]
> for _, sOpinion in ipairs([B]pUsPlayer:GetOpinionTable(pUssrPlayer[/B]:GetID())) do print(sOpinion) end
MyLuaChanges: OnGetDiploModifier(DIPLOMODIFIER_SCENARIO1, 0, American Empire, Russian Empire)
MyLuaChanges: OnGetDiploModifier(DIPLOMODIFIER_SCENARIO2, 0, American Empire, Russian Empire)
MyLuaChanges: OnGetDiploModifier(DIPLOMODIFIER_SCENARIO3, 0, American Empire, Russian Empire)
MyLuaChanges: OnGetDiploModifier(DIPLOMODIFIER_IRON_CURTAIN, 10, American Empire, Russian Empire)
MyLuaChanges: OnGetDiploModifier(DIPLOMODIFIER_COLD_WAR_US, 20, American Empire, Russian Empire)
MyLuaChanges: [COLOR_FADING_NEGATIVE_TEXT]Iron Curtain: 10 Washington American Empire Catherine Russian Empire[ENDCOLOR]
MyLuaChanges: [COLOR_NEGATIVE_TEXT]Cold War: 20 because American Empire hates Russian Empire[ENDCOLOR]
> for _, sOpinion in ipairs([B]pUssrPlayer:GetOpinionTable(pUsPlayer[/B]:GetID())) do print(sOpinion) end
MyLuaChanges: OnGetDiploModifier(DIPLOMODIFIER_SCENARIO1, 0, Russian Empire, American Empire)
MyLuaChanges: OnGetDiploModifier(DIPLOMODIFIER_SCENARIO2, 0, Russian Empire, American Empire)
MyLuaChanges: OnGetDiploModifier(DIPLOMODIFIER_SCENARIO3, 0, Russian Empire, American Empire)
MyLuaChanges: OnGetDiploModifier(DIPLOMODIFIER_IRON_CURTAIN, 10, Russian Empire, American Empire)
MyLuaChanges: OnGetDiploModifier(DIPLOMODIFIER_COLD_WAR_USSR, 30, Russian Empire, American Empire)
MyLuaChanges: [COLOR_FADING_NEGATIVE_TEXT]Iron Curtain: 10 Catherine Russian Empire Washington American Empire[ENDCOLOR]
MyLuaChanges: [COLOR_NEGATIVE_TEXT]Cold War: Because American Empire distrusts Russian Empire ... 30[ENDCOLOR]
> for _, sOpinion in ipairs([B]pUkPlayer:GetOpinionTable(pUssrPlayer[/B]:GetID())) do print(sOpinion) end
MyLuaChanges: OnGetDiploModifier(DIPLOMODIFIER_SCENARIO1, 0, English Empire, Russian Empire)
MyLuaChanges: OnGetDiploModifier(DIPLOMODIFIER_SCENARIO2, 0, English Empire, Russian Empire)
MyLuaChanges: OnGetDiploModifier(DIPLOMODIFIER_SCENARIO3, 0, English Empire, Russian Empire)
MyLuaChanges: OnGetDiploModifier(DIPLOMODIFIER_IRON_CURTAIN, 10, English Empire, Russian Empire)
MyLuaChanges: [COLOR_FADING_NEGATIVE_TEXT]Iron Curtain: 10 Elizabeth English Empire Catherine Russian Empire[ENDCOLOR]