whoward69
DLL Minion
IIRC limiting to only 1 ring crashed when you play the Shoshone
Not saying that's the only issue, but I remember it as being one of them. There were almost certainly good reasons for setting the lower limit at 2, so you'll need to check the code thoroughly before just changing it down to one and hoping for the best!Cool. If that's the only issue it won't matter for my purposes but I'll test it out. Thanks for the speedy reply.
CustomMods.h is your starting point for most additions. If you want to find added API methods, search CvLua*.h for 'LUAAPIEXTN' (there are currently 336 of them)Also, since I'm seriously out of the loop on basically everything regarding this: Is there a comprehensive list of added events located anywhere?
is really nice! Thank you!There should be no build files missing now - it should be possible to grab the entire repository, open CvGameCoreDLL.vs2015.sln file with VS-2015 and build all three sub-projects (although only CvGameCoreDLL_Expansion2 has any significant changes)
This is when playing with CP. But Gazebo just wrote in his latest update of the CP that he has made it so that buildings that give WC votes scale with number of city states on the map, which is with 99 % certainty what happens, because I generally play large maps with many city states, which is probably why the votes double. I was unaware of this feature in CP which was why I reported it as a bug.Someone was asking about the Forbidden Palace adding double the number of votes. I had two votes in the WC, after building the Forbidden Palace I have 4 votes, which I believe to be correct.
Is this problem being seen in DLL-VMC or the CP derivative?
version that includes the new
Attached fixes the AA-gun to Heli while embarked issue
Unzip and overwite the .dll file in v68 of the mod
Fix will be in v69, but I have no immediate plans for that at the moment
W
whoward > Did anybody ever locate the source for the weird problem with militaristic city states specializing in non-UU units? Like in my current game, one militaristic CS will give Composite Bowmen and another will give Destroyers. Could this be a problem with your DLL, is it a problem introduced by the CP, or is it another mod, like the CS unit upgrades that causes this problem?
There is no special code for Forts/Citadels and stacking, so it's exactly the same weird behaviour that's exhibited by the core game C++ code as if you enable more than one unit per tile