DM01: Waiting for Huitzilopochtli (Warlords)

Well I've played 2-3 player small/duel maps with no new leader... I don't know how "rigged" the random leader selection system is (if it is rigged) but, assuming it isn't rigged, I've tried computing it in excel with the formula...

(OLDLEADERS-HUMANPLAYERSUSIGNOLDLEADERS)! / (OLDLEADERS-HUMANPLAYERSUSIGNOLDLEADERS-COMPUTERPLAYERS*)!
divided by
(OLDLEADERS+NEWLEADERS-HUMANPLAYERSUSIGNOLDLEADERS)! / (OLDLEADERS+NEWLEADERS-HUMANPLAYERSUSIGNOLDLEADERS-COMPUTERPLAYERS*)!

In a 6-computers game, the chance of not encountering a new leader is around 10.19%.

* - this should actually be more complex based on if the computers pick a country with multiple leaders...
 
Got it, will be playing it soon.
Pictures will be thumbnails at bottom of the page because I am too stupid/lazy to figure out how to do it anyway else.
 
That's cool.

I dl'ed the Imageshack toolbar and merely need to select all the pics i want to upload in my screenshots folder and right-click to upload them there.

once that's done, it's a simple cut&paste of the "embeddable links"
 
Well, all I can say is that my choices may have just cost us the game, but at least our death obsessed god will be satisfied!
Inherited turn: Our god has given me nothing to do as I enter the world, so I finish.
Turn 1: Our scouts find a pathetic group of strangers organized into some sort of tribe, they have chosen to give us their gold rather than die.
Turn 2: Our scout moves into the open terrain near a lion, the lion, for fear of the retribution he would recieve in the afterlife, chooses not to attack.
Turn 3: We find a leader who styles himself "Mansa Musa", I will take joy in crushing his skull.
Turn 4: Exploring.
Turn 5: We have finished the art of discerning rocks, and we now begin on the ability to sacrifice lives for the glory of our god, otherwise known as Bronze Working (Trying to eschew common sense for flavor)
Our scout has found a tribe which has religious leaders called "priests", we take these people back to Tentochtilan to be studied, but they show great promise (Short story: Scout pops hut for priesthood)
Turn 6: Our scout locates another tribe, this one willing to give up young men for our scouts to train.
Turn 7: I meet a man named "Mao Zedong", who's mole gives him power, immortality, and the ability to rule his people with an iron fist.
Turn 8: Our scouts have slaughtered a pack of wolves for our god's glory.
Turn 9: Other scouts slaughter a lion for our deity's amusement.
Turn 10: Our worker has finished, we begin a warrior for escort/defense.
Turn 11:Exploring.
Turn 12: Scout kills a lion.
Turn 13: exploring.
Turn 14: Our scientists have now proved that the world is round, specifically because scouts sent east and west have now met eachother. We get a bonus for +1 movement to units which we don't have.
Turn 15: Our scout kills a lion for god, who is now getting bored of this and is impatient for the human sacrifice to begin.
Turn 16: Another tribe gives up its gold for our scouts.
Turn 17: Bede declares us the wealthiest civilization on earth! Thank Huitzilopochti! (And some huts)
Turn 18: exploring.
Turn 19: A warrior finishes in Teno, we have begun a worker who we will hopefully be able to whip to satisfy Huitzilopochti's wrath.
Turn 20: Human sacrifice in one!
Turn 21: BW-Wheel! Our god demands that we change our build order to create blood, so we change to a warrior, who is whipped ASAP.
Turn 22: Our god demands even more blood! another warrior is whipped.
Turn 23: The god is sated, we continue (For now)
Turn 24-25: Whatever.
As you see, I"ve made this game MUCH more interesting and possibly unwinnable (We're going to have trouble building workers AND growing enough to satisfy Huitzilopochti)
So, if we don't have enough souls, do we lose (We thus will probably lose), or do we sacrifice as much as we can?
And the save, plus screenies.
 

Attachments

  • Aztec lands,0000.JPG
    Aztec lands,0000.JPG
    112.6 KB · Views: 197
  • I bet that his mole is his weak spot0000.JPG
    I bet that his mole is his weak spot0000.JPG
    110.1 KB · Views: 165
  • Let us begin the slaughter!0000.JPG
    Let us begin the slaughter!0000.JPG
    95.6 KB · Views: 167
  • We're rich!0000.JPG
    We're rich!0000.JPG
    101.1 KB · Views: 204
God, this is going to be "good"... drumroll please...
Let's see... once the city's finished training a worker, farm + grow population first might work to save us from "divine wrath"... do we have enough turns for this before it's killing time again?

A second city soon will, of course, make it harder to please the... waitaminute, is Huitz-whatsitsname male or female?
 
Good turns, Picard and i like the reporting style :goodjob: particularly the mole bit :lol:

We only need to whip every 30 turns, for 2x, where x=# of cities, so, w/one city, we only need to kill 2 citizens every 30 turns. You've given the god/ess(? but prob male) extra blood, but that's okay. We will now need to whip again for 2x on RoboKai's 10th turn.

we can probably put off the worker a bit and build another warrior or some city build in the meantime to let the city grow. A side-effect of the whipping rule is that we should probably avoid it during Huit's not-hungry-for-blood times.

we've satisfied rule 1, 2 and 3, as long as we do it ad infinitum (nauseum?). Just remember once we build (or conquer) our next city, it must be roaded before ANY improvement can be built anywhere (?? or maybe it should just be at that city...group, your thoughts??), and we can't pasture anything so AH is pretty much useless at this point.

Roster:
1: Pholkhero >
2. Picardathon > just played
3. Xtream > UP NOW for 20 turns
4. Robo Kai > on deck for 15
5. Rem > on double-deck for 10

ps...i'll be OoP from the 1st to the 5th. I realize (now) that perhaps i should've started this SG AFTER my vacation, but eh...what can you do?
 
I guess we could say the requirements for new cities is that they must be connected to our capital first via road before any improvements. It's not that hard. And if it's a group of cities then we'll connect everything to the Web...

As for not pasturing... are we permitted to slap, say, a cottage on a tile with sheep or horses on it?

How to guard roads? Make it so that... say, all road tiles can be reached/defended by a military unit on the same turn in case an enemy wanders in?
 
Looks like an interesting game. Can I join?

Currently I am also playing the SGOTM, which is actualy the first SG I tried. I am enjoying it very much. I also just got warlords, which I have tried in a few games.

If you are not playing the SGOTM yourself you can check the SGOTM2: Pioneer Knights threads.
 
@ Remconius ~ sure, since plain ol' Rem wanted to be slotted in as an alternate (though still feel free to chime in or if you want a full-time slot, Rem)

@ Robo ~ as far as roads are concerned. i was thinking we need to have one full-time gaurd (even warriors will do) on each road connecting city to city to act as the "gaurdhouses" that made travel there so safe. They can be considered a part of a nearby garrison and rushed to the city in cases of emergency, but the intent of the rule, like i said, was one full-time unit fortified/sentried on the road.

and we can use would-be pastured tiles in any other way we see fit.
 
I am not sure what you mean by alternate slot?

I would be happy to join as full-time member in this game. Time shouldnt be a problem for me.

Summary of the rules (so I understand them correctly):
1-We stay Hindu for the rest of the game and spread it aggressively. (Aggressive = 1 town every 10 turns?)
2-whip 2 x number of cities every 30 turns. Unhappiness is 15 turns for every whip. If we whip twice that means 30 turns exactly. If we whip 2 pop in one go, we only have 15 turns unhappiness? If we able to build only things that cost one pop, we whip in turn 30 and again in turn 31? Do we count on from the 31st turn or the 30th.
And if we are building a wonder that is unwhippable, we switch and whip or have another city whip more.... ?
3-Slavery for ever. That means we miss serfdom, caste system and emancipation (will this cause a happiness problem)
4-We connect a new city by road, asap, and then continue to improve it.
5-No pastures. Guess we build cottages, farms, etc. That means animals, including horses are no go. Elephants if we want mounted units.
6-Education buildings first, no problem I am a builder by nature.

Result:
-We'll need a great priest to get the Hindu shrine for Religion spreading and extra income.
-Captured cities must be whipped to size 1 (ouch) and have worker and missionary ready.
-We need the UN.
-We need extra happiness to deal with all the whipping.
-If we get writing soon, we cant build barracks to rush an enemy. We'd have to build libraries first. If we get it before blood sacrifice time, then we can whip 6 libraries.
-Having some very high food cities are key to keep up the whipping. More difficult without pigs, sheep and cows. Guess we look for farmable and fishable resources as well as sugar plantations.
 
First, the player with the name "Rem" signed up earlier but preferred an alternate slot. I had drafted him when we only had a couple players, but he can return to an alternate slot if wanted.

remconius said:
1-We stay Hindu for the rest of the game and spread it aggressively. (Aggressive = 1 town every 10 turns?)
2-whip 2 x number of cities every 30 turns. Unhappiness is 15 turns for every whip. If we whip twice that means 30 turns exactly. If we whip 2 pop in one go, we only have 15 turns unhappiness? If we able to build only things that cost one pop, we whip in turn 30 and again in turn 31? Do we count on from the 31st turn or the 30th.
And if we are building a wonder that is unwhippable, we switch and whip or have another city whip more.... ?
3-Slavery for ever. That means we miss serfdom, caste system and emancipation (will this cause a happiness problem)
4-We connect a new city by road, asap, and then continue to improve it.
5-No pastures. Guess we build cottages, farms, etc. That means animals, including horses are no go. Elephants if we want mounted units.
6-Education buildings first, no problem I am a builder by nature.

1. i ahdn't thought of quantifing "aggressive" but making sure all of our cities become Hindu rather quickly is definitely needed.
2. we don't have to whip 2x number of cities, but rather that many POP POINTS (e.g., we only have the capital right now, so we only need to kill 2 people w/whips every 30 turns ~ ON the 30th turn.) The deaths can be spread to as many or few cities as we want/need; no rules govern WHERE they die, just how many.
3. yes.
4. Yes.
5. Yes, no horsies for us until Cavalry (to simulate the lack of horses in the "new world")
6. Good.

remconius said:
Result:
-We'll need a great priest to get the Hindu shrine for Religion spreading and extra income.
-Captured cities must be whipped to size 1 (ouch) and have worker and missionary ready.
-We need the UN.
-We need extra happiness to deal with all the whipping.
-If we get writing soon, we cant build barracks to rush an enemy. We'd have to build libraries first. If we get it before blood sacrifice time, then we can whip 6 libraries.
-Having some very high food cities are key to keep up the whipping. More difficult without pigs, sheep and cows. Guess we look for farmable and fishable resources as well as sugar plantations.
Good analysis. some other thoughts:
1. Priest is a good idea; perhaps save Stonehenge to whip out.
2. Captured cities need to be cleansed (AND these don't count towards the Ritual Killings of every 30th turn). However, we don't need a worker or missionary immediately ready to go. We just can't improve the city until it is connected, so the faster the better.
3. Yes, UN is a necessity (if we don't win by then)
4. Good point re: barracks v. libraries. I think a quick rush to a copper site, and then heading towards writing and CoL (for our UB) will be a good move. Perhaps an oracle sling for CoL and we could head toward IW for the Jags.
 
Well, looks like the game is off to a good start. It's lookin like I can be a full timer now, after some unpleasant talk with the girl :crazyeye: so I should have time be on the main roster. I'll leave it up to you, though, pholk, as to whether or not you want me or the other rem on full time duty.
 
Xtream ~ have you "got it"?

edit: @ Just Rem ;) you're in as a full-timer now ~
 
I guess that puts me in an "alternate" spot. [edit] I see I am on the regular roster :) thought you had a limit of 5 [/edit]

What is this alternate thing? If not a full timer, a part-timer?

Perhaps you can shine some light on this concept.
 
no, all are in as regular players. stop confusing me.
 
Sorry, glad to be on board :)

*ponder* Still wonder what an alternate spot is *ponder*

Maybe if we sacrifice a few souls:whipped:, Huitzilopochtli :jesus:will come and enlighten us.

Let's get back to the game!
 
like, say, if someone needs to drop out, then we have someone who's been paying attention to the game and ready to go as a full-timer.
 
the Pholkerina of Time said:
no, all are in as regular players. stop confusing me.

Count Pholkula said:
roster is posted above.

Just pholkhero said:
Roster:
1: Pholkhero >
2. Picardathon > just played
3. Xtream > UP NOW for 20 turns
4. Robo Kai > on deck for 15
5. Rem > on double-deck for 10

So then where's the other Rem? STOP CONFUSING YOUR LURKER(S)!:mad:
 
Oh my f-in god ~ you people will be the death of me...adn at least quote me in correct order

Roster:
1: Pholkhero >>
2. Picardathon >> just played
3. Xtream >> UP NOW for 20 turns
4. RoboKai >> on deck for 15
5. Rem >> up for 10
6. Remconius >> up for 10

but if there's no "got it" in 12 hours or so, we'll have to skip Xtream, and Robo can pick up for 20.
 
Top Bottom