re: Don't get me wrong though, I'm writing because I think this game rocks, otherwise I wouldn't take the time. ^_^
THIS part was important, because following is lots of criticism on economy in all NESes generally.
PM line in-thread Conclusion for viewing:
If economy becomes harder to increase then all nations will eventually level out at a plateu, the concept of major powers will evaporate like in all other NESes where 'power' is simply a measure of how you apply your equal potential.
That's why I tried to start a NES that would focus on population and national income.
And as happy-go-lucky as SoL is, the only thing it's good for is avoiding problems, boosting science slightly and a large wad of cash every now and then.
There is no tax. There is no population.
What about multiplying the population stat. with the SoL+Economy+Industry+Resources stat.s for PP? ^_^ That would greatly benefit ME in a realistic way!
Basically there seems to be a regression to the mean at the higher levels. A 150 project is worth a single economy level and lots of rep. and stuff... a 300 projets is one economy, one industry and some rep. and stuff...
a 720 project is one economy, one industry, one SoL and some stuff that probably won't come into play.
If I wait another round and let the project hit 1,000 PPs it'll probably look like two economy, one industry, one SoL and no extras.
Which isn't all that much of a problem. It's simply too easy for small nations to catch up (Especially with these st00pid alliances around protecting from annexation, seriously why hasn't a number of people annexed the micro-uselesses around themselves yet? aah this is just my personal opinions on national attitudes set by players, I guess it's realistic to be pansified on the 'defence' policy. I hope Byzantine stops m00king around and NOD starts conquering for real or fighting the Iroqs, all this talk gets boring. Not relevant though.)
I mean Celtonia might be attaining some measure of Super-power status officially this round but it doesn't make me more then 3 times as rich as Rome, a single-territory area. And NESers, don't give me the Singapore argument... economy = national production translates into military; EVERYTHING! Sure the Singapore arguments works if you WANT to suspend your disbelief. It's great if you like wishful arguments.
A super-power that is only nine times as powerful as the tiniest, most pathetic nation around (and with a decent min-maxing power-gamer behind the wheels).
If I was running Akwesane with a clear mind and no worried (Iroq. protection) I could have them at 50 PP production at the very least by next round.
Of course that's not the fault of this NES, it's the flaw of generic economy systems simplified for gaming purposes. Equal growth is inherantly flawed. Yeah there might be timelapses as seen in the Asian economies, especially that of China catching up so quickly but not all nations are that lucky or have that potential.
Territories should have a set income like in RedAlertNES.
To clarify my point (it must be muddled):
If I was to start yet another NES (it would be extremely simple this time and probably be designed for NPCs and POSSIBLY a few interested PCs who don't mind minimized orders) and I was to use the most popular system. Okiez, I choose the present day genre; that's an excellent example.
In twenty turns the US, Britain and Russia have economies of 40, 35 and 35 whilst the Ivory Coast, Sudan, Madgascar, Iceland, Singapore, the island-state of Hawaii and all of 'em 'ave 22 economies.
And that IS what is going to happen in this NES for all survivors involed if they have any sort of economic sense at ALL and some luck or skill at self preservation.
If this game was to go uninterrupted it would not be unrealistic to see a Celtonian, Iroquois and Byzantine economy at saaay 3,000 and Akwesane at 1,500 or 2,000?
It's already started, at the beginning of the game Iroqs were at 185 or something and the whinos were at 15. Now it's 220 and 30. It's gone from x12 to x7.
Sigh... I wish I could whop some asses to change this and keep myself large, but I've allied and I'm going to honor those promises - for I am Celtonia and they have been honest and good in returns. All I can do is pimp my economy to the best of my ability and if I'm fortunate I will just about manage to not have the micro-states catch up with me in real-economy. Celtonia goes go om 200 to 400. They go from 20 to 220. It's the best I can do, that's why weapons are so important in this game.
There's a real and realistic difference there, one of the best systems I've seen.
Still the technological differences are underpowered.
Never agreed with das, Symphony was and is right. Weapons technologies are the results of generations of scientists enchancing the potential of a warrior.
I don't want to use Celt. as an example again but it's the only nation I've been following: Ok this isn't a very good example, it's a rather poor exp. actually.
Celtonia lost an infantry and got damaged armor and mech. as well as sea when invading Norseland. I know I gave them plenty of time to set out mines, but seriously; I lost an inf.? This is like... invading Alaska!! All they had were springfield rifles. I had everything. It should have been a tota- oh I guess it was. But a damaged cruiser and destroyer?
But in a major war, say if Celtonia were to invade Incans a few rounds ago if the alliances hadn't existed and he had continued torturing Celts (*looks innocent*) say if that had happened I'm certain there would have been tons of casualties in army to army warfare although it should be more like a powered-up version of Preussian Germany taking over Poland.
Don't get me wrong though, I'm writing because I think this game rocks, otherwise I wouldn't take the time. ^_^