Daftpanzer
canonically ambiguous
This is a humble request for warmongers and diplomats to participate in an epic (hopefully) struggle for domination of an alternate world….
These rules will be messy for a while... Sorry if none of this makes sense yet.
A lot of graphics by me but i have used a lot of icons from 'other things'.
now with spoiler technology™
This is my NES-style-game-attempt inspired by an old game of Civ3 that I made into a story here on the forums ‘Celtic peacekeepers’… I never finished the story, id like to apologise for that to anyone who read it. I did make several attempts to re-start the whole story, writing it all out beforehand, but I never got the right feel for it so I always had to give up (so far ). I also played through the actual civ3 game to the end and found it quite disappointing, it didn’t turn out as epic as I had hoped, just due to the limitations of the game and the a.i…
Anyway, Das gave me the idea ages ago to turn it into a NES game. I think I will be better at doing this than writing a story (and its a nice reason to mess about with graphics) so here goes…
I guess there are a lot of rules here… Yes I am worried that is horrendously complicated…. Still most things should work like you expect. Everything is still up for debate, a lot of the things could be dropped.
Although ive spent a lot of time on rules, my idea is that the stuff is there if you want, but id be happy if anyone just wants to send me a few words every now and then, saying roughly what they want to do, and just to let me know they’re still playing. Im happy to fill in the details, if you trust me to.
So I don’t want to scare anyone off… Id be grateful for any players, all I would ask is a few words every now and then…
Many thanks to people who replied in my idea thread!
The Game:
Although this is based on a map with territories, Id like to make a game more about stories/’role-playing’ than just trying to compete and conquer everything and win. Nations are unequal at the start, so for some just staying independent would be as much an achievement as conquering the world…
The Idea:
It is 3180AF by the Celtic calendar. The great powers are somewhere between WW1 and WW2 tech, and other nations could be anything down to almost medieval tech. Its an alternate world, with similar history of human evolution, but different geography and history.
Production: will use a system of production points / PP’s that you get from both economy and industry and you can spend on stuff.
Techs: will use a joint system of general tech levels, as well as separate inventions you can choose to invest in or not.
Armies: will use a system of many individual units. Its too complicated to keep track of individual units on the map. So they are abstracted into ‘armies’. Each army is just considered to have an equal share of a nations units. Individual armies can be ordered to different land zones, which are many individual territories combined.
Navies can just be given orders to do with the different sea zones on the map. Airforce are pretty abstract too. More info on this further down…
Battles: Will mostly be me deciding what happens, trying to be very realistic and fair, based on the situation, units involved, terrain etc. Ill also use a random number system, so that some surprising results could happen. Also any extra info, like formations etc that anyone wants to give, will be taken into account.
More info on all this further down…
World history
Nation stuff
Map stuff
Other stuff
Unit types
unit list.
Rules/orders/things you can do
Battle Orders
World maps
world issues / independence movements
nation stats
Quick player/nation list:
There are no NPC-only nations. Anything without a name already listed next to it is playable, but minor nations and puppet nations might be more boring. There are 32 in total…
Great Powers: (These nations will have the most impact on others)
Celtonia – Toteone
Byzantium – Insane_Panda
USA - Alex994 / NPC
Iroquois – Warman17
Lesser Powers: (These nations could easily become great powers)
France – Das
Holland -
Inca - Kal'thzar
Mayans – Symphony D.
Copan -
Hittites -
Germany - conehead234
Spain – KrimzonStriker
Scandinavia – Disenfrancised
China -
Venice - Isrealite9191
Rome - Dachspmg
Tartars – Uubry
Canada -
Korea – Contempt
Japan - Kentharu
Minor nations/independent states: (These nations will struggle to reach greatness…
Stavanger –
Acadia -
Molde -
Egypt –
Nemausus –
Mexican Republic -
Resistance Movments: (These do not have full control of any single territory. Or they might just be some militias with no land at all)
Arequipa – Roughly 1 militia! -
Norseland – Roughly 1 militia -
Zulu – Roughly 4 militia -
Aztec Empire - small remnants of an army -
Puppet States: (some of their independence is lost to another nation, but they could rebel…
Alaska (Puppet of USA) - Icmancin
Gotland (Puppet of Scandinavia) -
Akwesane (Puppet of Iroquois) -

These rules will be messy for a while... Sorry if none of this makes sense yet.
A lot of graphics by me but i have used a lot of icons from 'other things'.
now with spoiler technology™
This is my NES-style-game-attempt inspired by an old game of Civ3 that I made into a story here on the forums ‘Celtic peacekeepers’… I never finished the story, id like to apologise for that to anyone who read it. I did make several attempts to re-start the whole story, writing it all out beforehand, but I never got the right feel for it so I always had to give up (so far ). I also played through the actual civ3 game to the end and found it quite disappointing, it didn’t turn out as epic as I had hoped, just due to the limitations of the game and the a.i…
Anyway, Das gave me the idea ages ago to turn it into a NES game. I think I will be better at doing this than writing a story (and its a nice reason to mess about with graphics) so here goes…
I guess there are a lot of rules here… Yes I am worried that is horrendously complicated…. Still most things should work like you expect. Everything is still up for debate, a lot of the things could be dropped.
Although ive spent a lot of time on rules, my idea is that the stuff is there if you want, but id be happy if anyone just wants to send me a few words every now and then, saying roughly what they want to do, and just to let me know they’re still playing. Im happy to fill in the details, if you trust me to.
So I don’t want to scare anyone off… Id be grateful for any players, all I would ask is a few words every now and then…
Many thanks to people who replied in my idea thread!

The Game:
Although this is based on a map with territories, Id like to make a game more about stories/’role-playing’ than just trying to compete and conquer everything and win. Nations are unequal at the start, so for some just staying independent would be as much an achievement as conquering the world…
The Idea:
It is 3180AF by the Celtic calendar. The great powers are somewhere between WW1 and WW2 tech, and other nations could be anything down to almost medieval tech. Its an alternate world, with similar history of human evolution, but different geography and history.
Production: will use a system of production points / PP’s that you get from both economy and industry and you can spend on stuff.
Techs: will use a joint system of general tech levels, as well as separate inventions you can choose to invest in or not.
Armies: will use a system of many individual units. Its too complicated to keep track of individual units on the map. So they are abstracted into ‘armies’. Each army is just considered to have an equal share of a nations units. Individual armies can be ordered to different land zones, which are many individual territories combined.
Navies can just be given orders to do with the different sea zones on the map. Airforce are pretty abstract too. More info on this further down…
Battles: Will mostly be me deciding what happens, trying to be very realistic and fair, based on the situation, units involved, terrain etc. Ill also use a random number system, so that some surprising results could happen. Also any extra info, like formations etc that anyone wants to give, will be taken into account.
More info on all this further down…
World history
Nation stuff
Map stuff
Other stuff
Unit types
unit list.
Rules/orders/things you can do
Battle Orders
World maps
world issues / independence movements
nation stats

Quick player/nation list:
There are no NPC-only nations. Anything without a name already listed next to it is playable, but minor nations and puppet nations might be more boring. There are 32 in total…
Great Powers: (These nations will have the most impact on others)
Celtonia – Toteone
Byzantium – Insane_Panda
USA - Alex994 / NPC
Iroquois – Warman17
Lesser Powers: (These nations could easily become great powers)
France – Das
Holland -
Inca - Kal'thzar
Mayans – Symphony D.
Copan -
Hittites -
Germany - conehead234
Spain – KrimzonStriker
Scandinavia – Disenfrancised
China -
Venice - Isrealite9191
Rome - Dachspmg
Tartars – Uubry
Canada -
Korea – Contempt
Japan - Kentharu
Minor nations/independent states: (These nations will struggle to reach greatness…

Stavanger –
Acadia -
Molde -
Egypt –
Nemausus –
Mexican Republic -
Resistance Movments: (These do not have full control of any single territory. Or they might just be some militias with no land at all)
Arequipa – Roughly 1 militia! -
Norseland – Roughly 1 militia -
Zulu – Roughly 4 militia -
Aztec Empire - small remnants of an army -
Puppet States: (some of their independence is lost to another nation, but they could rebel…

Alaska (Puppet of USA) - Icmancin
Gotland (Puppet of Scandinavia) -
Akwesane (Puppet of Iroquois) -