It's not really possible to have the map and units at the same scale in a game like this, so some visual disconnect is inevitable.
The other option is to make the ships much smaller to better blend in with the map, which they have usually done in Civ5 and previous. I think the Civ7 version is an interesting and different way to do it, especially with the new persistent combat animations.I'm not advocating for everything to be at the same scale, but the ships are freaking massive, it looks so silly to me.
I still don't see how they are that particular massive in comparison with other units. like the two store sized horses or the land units taller than all those buildings.I'm not advocating for everything to be at the same scale, but the ships are freaking massive, it looks so silly to me.
I'm not advocating for everything to be at the same scale, but the ships are freaking massive, it looks so silly to me.
I like big boats and I cannot lie...
When Civ VI first came out the units were both hugely out of scale with the rest of the map and simplified cartoons. I detested both aspects of them, but stuck it out because I was completely played out on Civ V (7000 hours!) and needed a new Civ 'fix'.Well... I did serve on an aircraft carrier after all. So I guess that includes me as well.
As for the graphics, the land units are bigger as well. I'm not sure how I feel about it yet. So much of this game I have to judge when it's displayed on my monitor right in front of my eyes.
I would prefer if the units were scaled down overall and the UI unit icons bigger, but I suppose its reverse for a reason - to bring attention to the gorgeous 3D assets. Anyway, in the future you and I might be part of the target audience for a R.E.D. mod (as long if it doesn't mess up animations, which is not certain) and a camera zoom one. I might prefer to play the game with the unit size very roughly matching the buildings too, but it doesn't bother me that much.
I agree that relative sizes could be better implemented on both terrain and units and between the two. Just remember that if any of the graphics are supposed to convey useful information to the gamer, the smallest element still has to be big enough - or unique/individual enough - to convey it.Yep, what would really bother me would be to not be able to make R.E.D. for civ7 (hope they'll bring back SQL queries for Artdef like for civ5, civ6' R.E.D. was a pain to maintain...)
I get the impossibility to scale everything relatively to the map of course, but I do get bothered by massive scale differences in the same domains, for example buildings taller than mountains in civ6, galley almost as big as an aircraft carrier, biplane fighters as large as strategic bombers, soldiers taller than tanks, ...