acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,496
I’ve been trying for about a month to draft a good post on everything wrong with Governors. Witty. Insightful. References to Gilgabro and Hairy Harold of Hassock the Third.
It keeps clocking in at about 3000 words.
I give up. They just ... suck. Suck so much. Such a negative thing to say, I know. There are many things I really like about the game and I’m super excited about the next patch. But Governors really badly subtract from the game. If we get a third expansion, FXS please rework them entirely.
I’ll just make a few points (extracted from my more massive thesis, and out through my patented crazy internet rant machine):
There not so bad, so immersion breaking that I won’t play Civ VI. And there is the germ of a good idea, but the current implementation is too gimmicky and narrow / rigid and just doesn’t fit with the more rich and detailed mechanics the rest of the game has.
Governors suck. Please reconsider them.
Thoughts?
It keeps clocking in at about 3000 words.
I give up. They just ... suck. Suck so much. Such a negative thing to say, I know. There are many things I really like about the game and I’m super excited about the next patch. But Governors really badly subtract from the game. If we get a third expansion, FXS please rework them entirely.
I’ll just make a few points (extracted from my more massive thesis, and out through my patented crazy internet rant machine):
- Look, the core mechanic is okay. Each Governor lets you build up one city really tall and specialise it. And that then gives you a tough but interesting decision (awesome), because you also want to move the governor around for loyalty and because some have abilities you can use across multiple cities situationally (magnus chop, liang UIs, victor defence). And you get that tension about whether to use governors to buff a city or spread them around at multiple levels - eg when you get titles (buff an existing governor or get another one), and when you move them (because they take time to establish).
- Thing is, while the loyalty aspect works, particularly the way governors interact with cards and with some having extra loyalty, the buffing cities is terrible. I know I’ve said this a lot the past few weeks, but because you can only have one of each governor, you just end up with one of each type of specialist city and they’re all kinda samey. My God. I think I end up with a Pingala City every flipping game. Social Policies were never this rigid or samey.
- Having the same seven faces every game, for every player, is awful. It just kills the roleplaying. You just can’t invest these guys with personality because they are so specific; and the worse they repeat every game. You know, I get really attached to promoted units and spies, because they have these individual names, their own little history, and they have these generic faces so I’m free to project personality into them (a bit like a blank faced montessori doll). But not the governors. Every game it’s that chipper hoi hoi Magnus and slightly racial stereotype Pingala.
- Why oh why don’t we compete for Governors like we do great people? That just seems like a no-brained and would have for with the other GP mechanics so well.
- Why aren’t they based on real historical characters? And why do I have to constantly get pulled out of the map everytime I upgrade them, into their silly repetitive screen? And really, why do I only have one Castellian, one Dipmlomat. I have this epic empire and I only ever have one diplomat???
There not so bad, so immersion breaking that I won’t play Civ VI. And there is the germ of a good idea, but the current implementation is too gimmicky and narrow / rigid and just doesn’t fit with the more rich and detailed mechanics the rest of the game has.
Governors suck. Please reconsider them.
Thoughts?
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