First of all: I absolutely love Civ5 and have played it since the day it came out a year ago. The latest patch has really struck a nice balance and every game I play now is a very rewarding experience without much frustration. I'm an Immortal player and am loving it!
But... I wonder if the ranged units in Civ5 are somewhat "broken" or "overpowered". Here are my points, and sorry if these are old/dead points that people are tired of reading.
I know almost none of this will happen, but I think if a mod made these basic ranged unit changes, wars could be more realistic with more of a need placed on the ground troops and modern upgrades such as aircraft, like real life.
But... I wonder if the ranged units in Civ5 are somewhat "broken" or "overpowered". Here are my points, and sorry if these are old/dead points that people are tired of reading.

- Archer Range - I've thought this since day one and still do. Archery-based units should have a range of one tile, not two. This includes archers, crossbowmen, horse archers, etc. It just seems crazy that archers can shoot as far (and as lethally) as cannons, destroyers, catapults, etc. Combine this with the no-setup cost and they are more effective than catapults (move, fire in same turn). Or, another alternative, is that archers should have decreased effectiveness at range 2 - say 1/2 power.
- Artillery Range - I question the 3-range of artillery. It seems most of my games are mopped up as soon as artillery comes about. You can pound away at cities unscathed and then send in a lone ground unit to take the city. Rinse and repeat until everyone is conquered. If you reduced the range to 2 (making them simply more powerful and with indirect fire vs. cannons), I believe they would be powerful but not so overpowering.
- Absolute Kills - Like CivIV, one thing that could be brought back is not allowing any range unit to have complete kills - i.e. the maximum damage any ranged unit would be to reduce a unit to 2 hit points and force you to clean it up with a ground unit. More realistic, methinks.
- Promotions - The promotions for ranged units are crazy. In my last game I had crossbowmen that were unstoppable. They had 3-tile range, indirect fire, multiple attacks per turn, heal while moves, and maxed out rough/flat terrain bonuses. I could wipe out nearly anything in one turn. At the very least I think the range and indirect fire promotions should be removed - it's almost magical that a crossbowmen can shoot as far as artillery (which is too far) and shoot over mountains!?!
I know almost none of this will happen, but I think if a mod made these basic ranged unit changes, wars could be more realistic with more of a need placed on the ground troops and modern upgrades such as aircraft, like real life.