I know there are two types of rivers; navigable and non-navigable. Do non-navigable rivers ever become navigable over time, or is the state set at the beginning of the game? If they do become navigable over time, how long does that process take?
It's a shame that Civ series really shys away from fun futuristic concepts, like terraforming, but also underwater cities and tunnels, space combat, advanced robotics and so on.Information age unit to dredge a navigable river to your opponent's capital
It would be cool until your city, buildings, and or wonders that were built on said river tile eroded away (which while realistic, would kinda suck from a city planning/game/coding perspective)... It would be cool if unclaimed rivers did this, the Mississippi River is always changing and moving, it destroyed countless towns and moved others into different states...It would be cool if this is one of the things that change during the age transition.
Well... Its kinda rare in Human History to create totally new land, with the Dutch being the most prolific examples and they probably created equivalent to one civ tile of land, but even then (also the AI has a hard time with terraformed tiles, there was a mod in 6 that did this but just broke the AI's pathing)... Also Civ: Beyond Earth had cities in the water/ocean tiles, and idk it never seemed that worthwhile, also you probably should just play that (I like the idea of a future/dystopian age but I think I'm in the minority with that)It's a shame that Civ series really shys away from fun futuristic concepts, like terraforming, but also underwater cities and tunnels, space combat, advanced robotics and so on.
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That depends on implementation, so if a river moves, does it necessarily destroy what used to be on the river or where the river goes through now? Or does it simply move anyway?It would be cool until your city, buildings, and or wonders that were built on said river tile eroded away (which while realistic, would kinda suck from a city planning/game/coding perspective)... It would be cool if unclaimed rivers did this, the Mississippi River is always changing and moving, it destroyed countless towns and moved others into different states...
Well I'm not a fan of BE and I'm not a fan of super futuristic alien planet setting -- I'm just interested in seeing a reasonably realistic, competently designed, fun near-Future Earth for the end of the game.Well... Its kinda rare in Human History to create totally new land, with the Dutch being the most prolific examples and they probably created equivalent to one civ tile of land, but even then (also the AI has a hard time with terraformed tiles, there was a mod in 6 that did this but just broke the AI's pathing)... Also Civ: Beyond Earth had cities in the water/ocean tiles, and idk it never seemed that worthwhile, also you probably should just play that (I like the idea of a future/dystopian age but I think I'm in the minority with that)
Well this would work better, although i don't really see much of a point in non-navigable rivers moving considering many cities like London, Brussels, etc just built over them (also I dont think they really add any benefit to tiles; in my mind, it would be "best" if non-navigable river tiles became navigable (and that's where I fear the game would have to destroy stuff to accommodate the change).That depends on implementation, so if a river moves, does it necessarily destroy what used to be on the river or where the river goes through now? Or does it simply move anyway?
All the old districts get overbuilt anyway so it shouldn't be a huge issue, right?
Well I'm not a fan of BE and I'm not a fan of super futuristic alien planet setting -- I'm just interested in seeing a reasonably realistic, competently designed, fun near-Future Earth for the end of the game.
I do believe underwater cities has appeared in either Civ3 or Civ4 if my memory serves me correctly? But yeah, that, and tunnels, dams, canals for sure and terraforming, social media, global warming, advanced espionage and the Internet could play big roles in this theoretical final era, for once, more than they ever have in previous games![]()
My first thought was "oh no we can't go any further because we found a dam" as in a beaver resource.Or vice versa.
"Too much silt has deposited in the Mississippi River. It is no longer navigable."
It's a shame that Civ series really shys away from fun futuristic concepts, like terraforming, but also underwater cities and tunnels, space combat, advanced robotics and so on.
Amsterdam was a small inland town until the first reclamation projects in the Netherlands gave it access to the sea, turning it into a major port.
BUT the first canal around a cataract on the Nile was built to extend the 'navigable' part of the river in 1900 BCE, so this sort of thing isn't even late-game. And since, potentially, the gamer/AI ability to extend Navigable rivers with canals dates 'way back it really should be included in some form. And it shouldn't take until half-way through the game's development to do it, as it did in Civ VI.
A telling sign would be can naval units enter Buganda's unique improvement?Who knows, perhaps in Civ VII we'll finally get polders that aren't just an improvement on land (Civ V) or an improvement on water (Civ VI) but actually genuinely turn water into land. Oh yeah, and "that would be difficult in the engine" isn't an argument, as the Civ VI engine can also turn land into water, as shown by the climate change in Gathering Storm where you can move boats across submerged tiles without issue.