I'm not sure what version the demo is running, but my experience is that the patches have indeed made the game faster.I didn't buy the game since the demo was too slow on my PC. Have any of the patches improved things at all? I remember they really improved Civ 4 speed after a while.
They are so slow that I'm switching to an SSD (Solid State Disk) for my main drive.
That will not help you much with turn time.
Even if it helps a little it will be worth it to me. Running Win7 Ultimate 64 bit and the only aspect of my system that's below a 7 on the Windows Experience rating is disk read/write (5.9 on that one). An SSD will max that regardless.That will not help you much with turn time.
That means that although you have a multicore CPU Civ still uses only one core.
Even if it helps a little it will be worth it to me. Running Win7 Ultimate 64 bit and the only aspect of my system that's below a 7 on the Windows Experience rating is disk read/write (5.9 on that one). An SSD will max that regardless.
Nope, civ 5 engine uses multicore systems very well.
As your link pointed out, CiV can use multicore GPU rendering with the right hardware and drivers. It can't do multicore CPU rendering.
That's an interesting article you posted. It does clearly state that Civ V rendering now takes full advantage of multiple CPUs/cores WITH nVidia-based hardware (drivers), but doesn't talk about the non-graphical computations.
Also, has anyone noticed if turning off unit animations helps turn times? I feel like it trying to render all my city-state ally unit movements could contribute to the problem.
Thoughts?
.Well yes, but altough it doesnt speak about non-graphical computations it is still wrong to say that civ 5 would only use one CPU core as binhthuy71 stated. What we can say for sure is that if you take i7 2600k (my CPU) and disable 3 of the cores so that only one core would work then civ 5 would most certainly run slower overall while maintaining the same graphical level when compared to i7 2600k with all the 4 cores working
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The reason that Civ runs faster on multicore machines is that while Civ is running on the one core, the others are taking care of background applications, Windows Services, and handling hardware interrupts.
But you know what? If you really want to belive what you are saying, then be my quest, im not goint to waste my time anymore arguing with you.
I've only been involved with computing since the days of COBOL and FORTRAN so you're rioght; one of us is wasting his time.![]()
Then it must be me, since you must most certainly be right about that todays computer games can be run very nicely with single core CPU, since all the other recommended "extra" cores are just there to run the backround stuff. Yeah, thats propably how it must work![]()