Do we want a third expansion and/or more DLC for Civ 5?

Do we want to see more expansions/DLCs for Civ 5?


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This. Illyria is a Civ that I have wanted since Civ IV. Also, with regards to 5, Deluxe conquest of the new world is in BNW.

I'm glad someone else likes Illyria! Deluxe Conquest of the New World isn't in BNW I'm afraid, though it was in one of the menu options during a review, so maybe there's a DLC out there being worked on. It was also one of the first things I looked for when the game pre-loaded last night; it's simply not there at the moment.
 
Hm, well I was thinking because of the dates that Civ 6 is supposed to come out in 2015, but maybe this time it won't be the case.I can see the community seems quite interested in new expansion, as far as I know Firaxis wanted to stop with Civ 5 back at Gods and Kings, but because the reaction to new expansion was so positive they decided to do another one. Maybe if people again show more interest in DLCs and expansions they may make another one.(God damn it wait for another expansion next year I don't know if I can survive that :mad:). Anyway as someone said there is a lot of content here and graphics: 1.Don't look dated one little bit, especially with the new patch 2.Well in a turn-based strategy game they aren't the thing you play it for. So maybe it's better that they still stick with civ 5 and don't say that it's turning in a Call of Duty, these are expansions not new games, more content is always better, besides Call of Duty is boring, Civ 5 is far better. ;)
 
01. Resource-specific factories - replace the factory in their city (therefore each city can only have one of these); require the resource to be imported from elsewhere; only one of each type in the world (e.g. one rum factory, reliant on sugar being imported); in addition to the factory's production output, has a gold output, which is halted if the trade route bringing in the resource is compromised.
YES, this is exactly in line with what we have also been discussing regarding corporations over at the 2k forum (in this thread), namely that you should be able to put your resources to "work" in factories and other buildings, similar to how we distribute Great Works of Art, and that you should be able to produce advanced products from your raw materials which you could then trade or which would give you benefits for your civ. So this was exactly the kind of stuff I had in mind when I said "Corporations and resource system overhaul".
 
I wasn't aware of the discussion on the 2k forum (I don't visit there that much) so I'll have a look at that. One other idea I hadn't mentioned here (though I have elsewhere) was about city states. If they want someone to go to war with another city state, let them bloomin' well do it themselves! My thoughts for escalation to a major war in the game was city state 01, allied with, for example, Rome, attacks city state 02, allied with, for example, Egypt - this causes strain (and possible war) between Rome and Egypt. I'd also like different "irritations" to cause warmongering at different levels - I find that as soon as one civ declares war on me, at least someone else declares war the same turn. That said, I'm a terrible player!!
 
I want more expansions and DLC that adds new civs (I only buy the DLC that has new civs). Civ6 would be cool but I don't really want to have to start all over again. Civ 5 is probably my favorite Civ at the end of the day but it's only because they've slowly re-added everything that they thought was stupid in Civ4 and removed from vanilla. I'm not too keen on having Civ 6 where they take out a lot of the fun of Civ 5 only to realize that the things they removed were key parts to what makes the game great... and then charging me $30 a pop to add them back in.

The fact that it took them a year to realize religion wasn't a dumb gameplay mechanic that had no business being in a Civ game and that they just now realized that a cultural victory should have something to do with culture rather than simply a race to see who can level up 25 times makes me worry about what other "improvements" vanilla Civ6 would have compared to the current Civ5.

Now if they said Civ6 was Civ4 with one unit per tile combat, ranged combat, city-states and Civ5 graphics... well sign me up. Other than that, I'd like more Civ5.
 
To be fair, many of the unpopular design decisions with Civ V in vanilla were made by Jon Shafer. Ed Beach has been doing a very good job on the expansions to "fix" the game.
 
01. Resource-specific factories - replace the factory in their city (therefore each city can only have one of these); require the resource to be imported from elsewhere; only one of each type in the world (e.g. one rum factory, reliant on sugar being imported); in addition to the factory's production output, has a gold output, which is halted if the trade route bringing in the resource is compromised.

Yeah, the same system is used in Victoria 2 (Paradox's game), there if you have a resource in that region the better you don't have to pay for transport or import from other nations. It can be put to a good use in Civ 5. But here they can also add corporations, at first national ones and eventually international ones, the latter would allow you to exploit other civs in a so to say peaceful way.
 
01. Resource-specific factories - replace the factory in their city (therefore each city can only have one of these); require the resource to be imported from elsewhere; only one of each type in the world (e.g. one rum factory, reliant on sugar being imported); in addition to the factory's production output, has a gold output, which is halted if the trade route bringing in the resource is compromised.

That is a great idea. It's a nice way to add a little variety to late game cities without any feature bloat (personally, I really don't like the idea of corporations) and it'd tie in well with the new trade system. I'd modify it a little, and base it on local resources: a Cannery could give you extra gold on Fish and Crabs and extra food from outgoing domestic trade routes; a Textile Mill could give extra gold on Sheep and Cotton and extra gold from outgoing international trade routes. Extra production from a Steel Mill or Refinery, science from a Chemical Plant, food from a Meatpacking Plant—lots of good possibilities. You could stagger them so that stronger options become available with later techs (e.g. some kind of refinery that turns Coal and Sugar into synthetic Oil). Cool stuff!
 
Yeah, the same system is used in Victoria 2 (Paradox's game), there if you have a resource in that region the better you don't have to pay for transport or import from other nations. It can be put to a good use in Civ 5. But here they can also add corporations, at first national ones and eventually international ones, the latter would allow you to exploit other civs in a so to say peaceful way.

I'm not familiar with Victoria 2, but will have a look at that.


That is a great idea. It's a nice way to add a little variety to late game cities without any feature bloat (personally, I really don't like the idea of corporations) and it'd tie in well with the new trade system. I'd modify it a little, and base it on local resources: a Cannery could give you extra gold on Fish and Crabs and extra food from outgoing domestic trade routes; a Textile Mill could give extra gold on Sheep and Cotton and extra gold from outgoing international trade routes. Extra production from a Steel Mill or Refinery, science from a Chemical Plant, food from a Meatpacking Plant—lots of good possibilities. You could stagger them so that stronger options become available with later techs (e.g. some kind of refinery that turns Coal and Sugar into synthetic Oil). Cool stuff!

Thanks. You could base it on local resources; the only reason I suggested it being shipped in is to tie it into the trade routes and make it so that you'd really have to secure your route; is it more fun to set up a specialist factory that will bring you X amount of gold per turn no matter what or to add an element of danger into it? A border war would disrupt not only trade in general but your specialist production of a certain resource. Also, don't forget, this would add some extra interest in the "ban X luxury item" in the world congress ;).
 
I am greedy and would hope for further expansion and some dlcs. Dlcs particularly so new civs could be introduced more quickly than the years time it takes for an expansion. It help the wait significantly :)
 
I'm not familiar with Victoria 2, but will have a look at that.

Well it's a relatively complex game, if you played any of the Parodox's games before you'll know what I am talking about. If you didn't well in their games there is always a certain time period they follow, their games are grand strategies that are real time but you can pause whenever you want. Victoria 2 follows a period from 1836 to 1936, and you can choose any country you want that existed at that time, from Great Powers like UK, France, Austria to un-westernized nations like Japan, China, Zulus... The idea is to be the most powerful nation there is or at least become a regional power, industrialization plays a large roll, too.
 
Yes, Civ V could have more features, it always can, even after 10 years from now with 10 more expansions.

But, does it really need them? I'm against a third expansion. Oftentimes, relative simplicity with depth > lots of features (see where Civ IV fails hard). Civ V has relative simplicity, but was lacking some depth and options in gameplay. The main complaints I've heard about Civ V will all be addressed by BNW, if everything works out. If it doesnt' work out, balance w/ patches is the answer, not waiting another year for a big-release expansion. If they want more money, I'm pretty sure DLCs will make more money than a third expansion. If you want more civs, there are a thousands mods out there adding every type of conceivable civ. Use them. Expansions mean more features and systems, and frankly, if the tourism end-game and Tradition/Liberty/Honor/Piety opener gets balanced, and science runaway is really curbed so that NC start is no longer always the most optimal play style by the upcoming fall balance patch.... then more features/systems will only mess that up. Espionage/Diplomats still feel like a very underwhelming system, but I would favor a DLC release to pair that up a new civ than a full fledged expansion that adds corporations or whatever else (which would then require more time to balance).
 
I think BNW will be final expansion for Civ 5. but, not sure about DLCs. anyway, game is still one of the best and with BNW game will be far better. so, I want Civ 6.
 
I thought you could play with mods provided everyone downloaded the same mod?

I have never seen a way to start a Multiplayer game with a mod in any way, shape, or form. If you can explain how to do that i would LOVE to hear it.
 
I have never seen a way to start a Multiplayer game with a mod in any way, shape, or form. If you can explain how to do that i would LOVE to hear it.

Hm, perhaps I was mistaken... But people have found ways to get mods to work in multiplayer in hotseat and lan games ifyou modi fy some code
 
To be fair, many of the unpopular design decisions with Civ V in vanilla were made by Jon Shafer. Ed Beach has been doing a very good job on the expansions to "fix" the game.
So how cool would Civ6 be with him at the helm from the get-go?
 
So how cool would Civ6 be with him at the helm from the get-go?
Cool, possibly. Question is: How much content will Civ6 be released with, and in how many aspects will it actually be better than Civ5?
 
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