Do you bothe to continue playing after you become a run away civ?

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King
Joined
Mar 12, 2008
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950
As title?

Like when you have twice the score of the next highest player. It's just a matter of time before you win inevitably becuase nobody can stand up to you. Do you bother to continue playing or just start a new game?
 
No, not really. That's why I try to play on Immortal+, helps keep you in check. ;)
Although I did manage to somewhat run away on that level once.
Any game on Emperor or below becomes a runaway situation for me, especially as a science civ.
 
No, i stop mostly too. I upped my difficulty to Emperor for the first time yesterday. Played as France, managed to avoid war all together and got a culture victory in 1955 turn 367. I think i might jump up another level next game too.
 
No, not really. That's why I try to play on Immortal+, helps keep you in check. ;)
Although I did manage to somewhat run away on that level once.
Any game on Emperor or below becomes a runaway situation for me, especially as a science civ.

Yes, to answer the OP, and yes on Immortal you can still become a runaway powerhouse.

And if there is still enough runaways for you to beat up, there is always the One More Turn option.

I feel the new patch is going to make them harder to punch. Like, the only saving grace to facing Askia the Autocratic Runaway with his 900000000 gold is that his 16 one-turn rushbought nuclear missiles and atomics can only be used against cities and not your tactical units. Digging those kinds of runaways out will require a little more time commitment than the norm...

Maybe something like 2400 AD instead of 2200 AD.
 
I try to force myself to play out the game but I agree that it becomes a chore to play the game through when it's really just a big long mopping up excercise. I mostly just do it for my hall of fame rankings
 
Right now, I am still working on achievements (there are still a number of civilizations I haven't played/won as), but in the absence of a specific goal, no, I don't see the point. Playing on King currently, not finding it particularly difficult.
 
Yea, I actually rarely go past turn 200 if im a runaway. Then again, turning an enemy continent into an apocalyptic wasteland can be very fun. Honestly, you need to move up a level if you find yourself a runaway that often. Ill win deity frequently, and Im rarely a full on runaway.
 
I try to finish any game I start. Feels funny to stop playing only because I am winning handily. Next time I will just try a harder difficulty if it has become that easy.
 
I have had this happen a lot recently, and I thank it on moving up to King (and now have an emperor game going where I have the highest score and am crushing everyone on my continent at once and finished a game where 2 CS's and Austria started with settlers within 3 hexes of my starting settler). It seems Prince is actually harder than at least King (my first emperor game was a joke as I said and just one is nothing to go by) because when the AI's actually have cash, you can actually get money from them. But I digress.

I generally keep playing no matter what. In my first game on King I was quite the runaway and ended up losing a diplo victory to Darius. You never know what might happen. Besides that, it just feels right. The AI can't stop, so I feel I should play the same way, no matter if I see victory or defeat coming from a mile away.

If I'm that far ahead, it becomes a race to finish the game quickly, which can still be a challenge, and, in these cases, a bigger challenge than the AI obviously.
 
I aim to runaway with whichever victory type I'm going for. I don't like unfinished games and I don't like to scrape through. I hate that I always end up resorting to nukes though.
 
I used not to buy I moved to immortal and I never tell I I will win for sure. UN votes will occur around turn 300 so if you had to waste too much precious time warring and not teching it can be hard to win this soon. Always a challenge.
Cultural victory haven't tried yet but must be quite hard without a puppet empire.
 
Was more likely to finish when I first bought the game. At this stage I may not finish even with the game still in doubt. Maps and AI dynamics are the big determinants.
 
I aim to runaway with whichever victory type I'm going for. I don't like unfinished games and I don't like to scrape through. I hate that I always end up resorting to nukes though.

I don`t like resorting to nukes either. i`m always happier if I can win a game without using nukes.

To the original question: If i`m runaway and have taken like 2\3rds of the map and know I can`t lose, i`ll usually quit. I do the same if the AI runs away and there`s no way I can win (after giving it a good try first). I remember when America became a run away and after it effortlessly swept my forces aside and took several cities, I knew it was all over, so I basically surrendered , ie Quit.
 
Only time I tend to use nukes is if I can see the opposition has several nukes stacked up in a city ready to nuke me. I'll then nuke that city and immediately try to take and neutralise his uranium resources to prevent them building more.

On the OP, I usually find the last part of a Domination Victory a bit tedious, and sometimes quit, and sometimes carry on, depending on my mood at the time.

I never go for large point totals, because mopping up huge amounts of cities on a large or huge maps is so tedious. I'd rather take their capital, cripple them, and move on.
 
Yeah I usaly nuke the AI their rifleman to the stoneages...

Yes it is possible at emperor to become tech superior Battling rifles with infantry and nukes just wiped out every single civ why not :p
 
I don't play Civ5 atm but no. I hate playing a won game. In fact it's more fun to loose in Civ and let's say hold out for as long as you can or as I once did, take everything you got, load it on ships and flee to a small island and make a last stand with some settlers than it is to stomp someone.
 
It gets tedious when you no longer have to think what to build next or which direction to take your research or even your entire game plan. I got to the point where I could have easily won the game in a number of ways (I won by domination ,but was 15 turns away from finishing the spaceship and 40 turns from building the UN, though I probably would have lost since the only one not ticked at me was Jerusalem) and was just shuffling units around and building random stuff.
 
I wish I could but it gets tedious. This is perhaps the one primary reason I continue to wish for random events to help with the end game boredom. Quests add the personality of a civ and grant the player more of a chance to role play.

I do get the rare game in which I continue to play even after victory however. Because you want to see the civilization through to more greatness or a coming great battle....of course this is marred by the removal of other victories once a victory is already had. Which is sad. You can't, for example, launch the rocketship, once a cultural victory is had or have UN vote etc.

I really wish the modern to future tech tree was expanded and enhanced. Yes this means longer games....with the ultimate goal being a game which can turn on a dime several times during advancment through the history of a civ.
 
Personally I wish that there was a mod that turned on Alpha Centauri once you got your spacecraft and somehow other nations would join once they flew theirs up:D
 
I wish I could but it gets tedious. This is perhaps the one primary reason I continue to wish for random events to help with the end game boredom. Quests add the personality of a civ and grant the player more of a chance to role play.

I do get the rare game in which I continue to play even after victory however. Because you want to see the civilization through to more greatness or a coming great battle....of course this is marred by the removal of other victories once a victory is already had. Which is sad. You can't, for example, launch the rocketship, once a cultural victory is had or have UN vote etc.

I really wish the modern to future tech tree was expanded and enhanced. Yes this means longer games....with the ultimate goal being a game which can turn on a dime several times during advancment through the history of a civ.

These are all excellent points.
 
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