Unpredictable misfortune system. There were 20/20 happy/dissatisfied. Two new citizens were born in one turn. It became 18/22.
Of course, I expect citizens to have needs and prepare so that at the time of birth, a building like a market, schools (where a citizen can work in comfort and warmth) or an improved cell with resources will appear for them on the same turn. But they are just unhappy all the time.
Without importing luxury at the beginning of the game, it is impossible to correct happiness. It is impossible to play authoritarian self-centered xenophobia without trade contacts with other civilizations.
But I take two policies in parallel - autocracy and progress, and it is very difficult to get to happiness in them if you open 2-3 autocracies and switch to progress ..
Of course, I expect citizens to have needs and prepare so that at the time of birth, a building like a market, schools (where a citizen can work in comfort and warmth) or an improved cell with resources will appear for them on the same turn. But they are just unhappy all the time.
Without importing luxury at the beginning of the game, it is impossible to correct happiness. It is impossible to play authoritarian self-centered xenophobia without trade contacts with other civilizations.
But I take two policies in parallel - autocracy and progress, and it is very difficult to get to happiness in them if you open 2-3 autocracies and switch to progress ..