For domination too? I though it's one of the best wonders for that.Zeus seems pretty awful
For domination too? I though it's one of the best wonders for that.
Yeah, everything is easy when you're already winning. Even then speeding up conquering matters. If it speeds up on average 2 turns per city then you conquer 10th city 20 turns earlier. That's a huge advantage.The issue is that taking a city once all the units around it are dead is easy. So Zeus only speeds up when you are already winning
Yeah but when building it costs you 3 units in the early game when you only have 3 units....that's a much slower military push.Yeah, everything is easy when you're already winning. Even then speeding up conquering matters. If it speeds up on average 2 turns per city then you conquer 10th city 20 turns earlier. That's a huge advantage.
I occasionally build it under 1 very, very specific circumstance.I'd take it for free or as a national wonder but I can't imagine going out of my way to get it at all.
Unhappiness from Urbanization is additive on top of the usual unhappiness, and can cause the total unhappiness to exceed the city population.It's funny, but the number of unhappines can be more than the population. Someone has a split personality (two citizens in two cities) and both halves are unhappy.
27 citizens = 6+6+6+5+4
28 unhappy = 5+7+7+5+4
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Oh, I didn't know that. Is that intended or bug?Unhappiness from Urbanization is additive on top of the usual unhappiness, and can cause the total unhappiness to exceed the city population.
Zeus seems pretty awful
It's on very bad tech for starters
Yeah but when building it costs you 3 units in the early game when you only have 3 units....that's a much slower military push.
Ok, then maybe I'm overestimating it. If it's so bad then surely it needs a buff.Its easily the weakest ancient era wonder (possibly the weakest overall?)
It is intended.Oh, I didn't know that. Is that intended or bug?
Why? It surely makes the system more confusing. Does it actually make the system so much better that it justify it? What's the reason behind this?It is intended.
Because it's either that or "you can't work specialists at all if you cap unhappiness from other sources". We did the second option before, and people asked for it to be changed to the current method.Why? It surely makes the system more confusing. Does it actually make the system so much better that it justify it? What's the reason behind this?
Thanks! That's more clear nowEach specialist you work causes one unhappiness.
What happens to your city's unhappiness when you try to add a specialist when you unhappiness equals your population? The answer will never be: nothing. It will either be:
A) you can't work the specialist, you are already at max unhappiness (we tried this, people said it was too limiting)
B) you can work the specialist, but your unhappiness will exceed the population (this is what we are doing now)