Originally posted by Hygro
Right now I want two games: one super simulator and one abstract spoofy game. I dont know which one civ4 should be.
I like that idea of evolving civs, and I like the point into traits idea. Maybe if you start in the cold areas by coast and rugged terrain, your nation might develope longboats and strong water trade, but since you are peaceful you don't get the whole viking raider thing. Then, later in the game you get into a war where, based on your resources and your focus, you end up being the most rocketly advanced nation.
Most these things you could warp but not much you have full control over. What do you all think?
That was exactly my point.
Your decisions as a player determine what path your civilisation goes. Nevertheless, as you are compared with the other civilisations, your improvements in a given trait will be relative.
Let's stay with the militaristic trait (since that is the most easy one to be counted). Every battle your civ fights, counts for 1 point in the militaristic trait. Every battle won will add an additional point. After a while, you will have accumulated - let's say - 1000 points. Nevertheless, two other civilisations already got 1200 and 1300 points in that trait. So, your's is just #3 in militaristics, thus making any improvement you get by this in the militaristic fields, is not as much as the other two would get.
Of course, a lot of people now will argue that this will make you even weaker in a direct confrontation. This is right. On the other hand, as we all know, large military campaigns will slow you down in other areas, e.g. scientific research (since the shields/gold spent for units are not used for science improvements). So, there is a good chance that you are ahead of those other civilisations in the scientific area. This could mean that you get the scientific advances at a cheaper price since your people are more accustomed to research.
So, the whole evolution of your civ would be both, absolute (by certain achievements in a given area) and relativ (since your position relative to other nations would determine your ranking as well).
Such an approach seems to be easy to be implemented, since the game engine already counts a lot, if not most of the things needed for such a calculation and it seems to be very likely that this won't change for Civ4. So, it would just need some tables to track these data, and a comparative calculation at the beginning of each turn. The last shouldn't either be complicated nor very cpu-time consuming.