Do you guys want civ 4 to be more realistic?

Armies should be ungarrisonable so you can upgrade units and should gain the abilities of units in it, but decreased, so the slavery ability would be a 1/9 chance for a 3 unit army with 1 enslaving unit, or would gain a bombard from artillery, but would also suffer abilities like the inability to cross mountains and jungle with even 1 wheeled unit in. My choice of board would be the 741 963 hexagons. I would also like to see the ability to modify the percenages of random goody hut bonuses and barbarian camp production rates. I'd like the diplomacy to be expanded so I can trade units, tell two civilisations to make peace with each other, ally units to be able to pass through my cities and repair there (for a price). Resources to have more choices like the ability to edit terrain quicker. Terraforming is another thing I miss from Civ 2. The Ability, not necessarily in the basic game, to be able to build water cities and improvements. Terrain buildings which can only be built on specific resources to enhance their values. Trade post terrain buildings to turn bonus resources into luxury resources. Just the ideas I have at the moment.
 
also better diplomacy over territory. say you are on a continent, building your civ. another civ comes over and begins to settle but not where your cultural influence is. you dont want them on that continent, period. youve explored it and want to eventually colonize all of it. you should be able to tell the other civ "hey, we claim this continent and want you too leave." then the other civ can choose to agree to leave or disregard your request understanding that dire consequences may result. likewise, another civ can do the same to you if you stumble upon a land mass that they have already found and explored. this would lead to much more interesting situations and be much more realistic than is currently done.
 
I would like purplengold's idea as well. The problem is that the AI most probably is much to silly to recognize a continent as continent. I guess, it even doesn't recognize an island.
To a certain degree, this is understandable since you would need *huge* tables to track the coast line, and to compare each coastal tile with the others, check for land connections and if you found one, the whole thing would start all over again.
And as long as a continent has not yet been identified as a continent, you would have to repeat that procedure for every civ, every turn...
I really fear that this would be time and memory consuming, although for sure not impossible.
 
Like a outpost that adds to your territory without destroying barbarian camps that way you'l be force to send troop to guard that post
 
Originally posted by EddyG17
With the new chip from Intel, Prescott(?), it should be no problem.

Ah ah. What about invisible civilizations with no unit but only cultural spots? So that the cultural diversity would be much greater and have some consequence on your own citizens. New cities and civilizations could even arise or your cities be converted. Could have been in Civ3 as well.
 
Personally, I'd love to see a vast expansion of the diplomatic options and AI intelligence. My big beef with CivIII is that I often establish vast overseas empires (I hate pangea scenarios as the "world community" is often found out before you get to the Medieval era), and while I can ship the resources back home and am able to trade my captured booty, I find it kind of annoying that the neighboring countries have no problem (in fact often unwittingly aiding my conquest) with the expanding presence of a distant superpower setting up shop just off their shores on on their continent. Aside from the unsustainable corruption that grips my overseas holdings (I haven't purchased Conquests yet, maybe this gripe has been addressed), I'd like to see regional pacts, blocs, or alliances set up in reaction to power imbalences. These blocs could possibly have the power to negotiate diplomatic deals in common, share resources at lower costs, and pressure rival Civs (and blocs to!) into compliance with otherwise unfavorable policies. In addition, too often war erupts between one power and my neighboring buffer state (I like to consider small and weak neighbors as being vital to my national security in that rival powers cannot war with me unless they have the implicit permission of another country to use there land), so I propose that regional hegemons should be able to negotiate peace between two warring countries or at least pressure them in some direct way other than the overly ambigious embargo. What do you guys think?
 
My biggest hope is realistic landscapes - less "representation" and more "re-creation". The world map should look like a satellite photo, not a rough sketch. The cities should develop in their own (fairly) unique way, they should have sub-cities stretching out into adjacent squares.
that is already doable. Just crack open the editor and load up an earth map. Set the size to somthing like 1000x1000 and make the map. Se the OCN to 100 or 125 and set it so all new citys start with 100 cultre(to help borders expand so that the AI wont go fill in your gaps) For the "spwarling city" effect have the city graphics tile be like this.

under size 6, one tile big.

7-12 9 tiles big. One center and all adjacant tiles.
13+ 16 tiles big.
 
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