Do you like stacked bonuses?

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Oct 26, 2021
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Do you like stacked bonuses? I was reading the "Khmer is OP" threads and it's pointed out that the reason is the bonuses stack on top of each other. For any Civ getting a adjacency pantheon with the right Natural wonder and getting the work ethic belief is so powerful it changes the way the game is played.

I personally have really enjoyed the first time I find these powerful strategies. The next few games I play are less fun because i'm looking to recreate that situation. I've never played a full game of secret societies because it all it appears to be is a challenge to find the best stack of abillites.
 
It does get a bit tedious after a while playing the same meta over and over again.
That is sort of the name of the game though, especially as you get higher in difficulty the viable paths narrow down substantially, to the point that you have to play for such advantages.
What annoys me a bit more is the stacking of yields in this game.
It's not that visible to begin with, but stacking yields (especially culture and science) becomes a thing around the renaissance era, at which point the game sort of breaks down because you race down the tech and civic tree way faster than the game probably intended.
I usually finish my science and culture games around the early industrial era (world age), and that is without any of the modes like SS/heroes/monopolies enabled, and without attempting any sort of speedrun.
This is the part that is most boring to me, because I don't get to experience the late game as civ 6 pretty much doesn't have one once you can comfortably beat the game on Deity or above.
 
It does get a bit tedious after a while playing the same meta over and over again.
That is sort of the name of the game though, especially as you get higher in difficulty the viable paths narrow down substantially, to the point that you have to play for such advantages.
What annoys me a bit more is the stacking of yields in this game.
It's not that visible to begin with, but stacking yields (especially culture and science) becomes a thing around the renaissance era, at which point the game sort of breaks down because you race down the tech and civic tree way faster than the game probably intended.
I usually finish my science and culture games around the early industrial era (world age), and that is without any of the modes like SS/heroes/monopolies enabled, and without attempting any sort of speedrun.
This is the part that is most boring to me, because I don't get to experience the late game as civ 6 pretty much doesn't have one once you can comfortably beat the game on Deity or above.

At least every civ tends to go in a different direction, so while one game you might be spamming holy cities and going faith, another game you might skip them entirely.

But the way the game works, you're usually better to be a specialist rather than a generalist. Because usually if you run far enough ahead in something (science, culture, faith, production, etc...) you can usually use that to catch up in the other areas. Whether it's more governor titles and envoys, or better buildings, or buying great people or what, the usual way the game works for me is that there's like 1-2 districts I build in every city, and then others you space around. So if a civ game me double adjacency on campuses but gave 0 adjacency on theatres, holy sites, and commerce hubs, for example, they would probably be a better civ that someone who gets a small bonus to each.

It gets even moreso when you find abilities that stack. That's why Dance of the Aurora is so strong. Not just because of the faith, but because if you go the religious route and get Work Ethic, suddenly that can give you like double production in your empire, for essentially a belief that was meant to only increase faith. So yeah, stacking is fun because of the yield porn and it gets you ahead, but it can get out of control
 
It does get a bit tedious after a while playing the same meta over and over again.
That is sort of the name of the game though, especially as you get higher in difficulty the viable paths narrow down substantially, to the point that you have to play for such advantages.
What annoys me a bit more is the stacking of yields in this game.
It's not that visible to begin with, but stacking yields (especially culture and science) becomes a thing around the renaissance era, at which point the game sort of breaks down because you race down the tech and civic tree way faster than the game probably intended.
I usually finish my science and culture games around the early industrial era (world age), and that is without any of the modes like SS/heroes/monopolies enabled, and without attempting any sort of speedrun.
This is the part that is most boring to me, because I don't get to experience the late game as civ 6 pretty much doesn't have one once you can comfortably beat the game on Deity or above.
I think Civ 6 faultered on that specifically. Those minor designs are just not well thought-out or handled, and this is clear in the Trees. For one, Civics Tree is so damn small and has way too many dead-ends that you can skip, so you just shoot through the entire tree.

Then there's the cost of the tree, the scaling is off, it's not exponential enough and high amount of science/culture really does affect your entire progress to a point where you just eject yourslef into the Future Era before anyone else has even a chance to catch up.
 
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