HeraldtheGreat
King
in Civ6 there should be 30 more techs, 10 or 11 of them being for the future era...
You admit that they were used in WWII (or, at least, at some point in history) but it's wrong? Even if the in-game description isn't 100% factual, the point is you're comparing bolt-action rifles to semi-automatic rifles (as per the in-game descriptions of the units). A 40% boost in combat strength is fully-warranted between the two, IMO.That's wrong though.
The US was the only country in the conflict that started out with a semi automatic rifle at the start of the war, and no other combatant used one as standard issue for the majority of the war.
I think cities should be able to defend themselves from aerial attacks assuming they have the appropriate tech. Also, I think cities should gain +1 range on their ranged attacks once they enter a certain era.4) City defenses seem a lot weaker at the later eras. This is mainly because bombers can reduce a city to 1hp without putting any other units at risk. This is pretty silly, in WW2 many cities were bombed viciously for years and still put up a fight. Maybe bombers should only be able to reduce cities to 50% health, after which you still need artillery and infantry to finish the job. (Or a Nuke)
You admit that they were used in WWII (or, at least, at some point in history) but it's wrong? Even if the in-game description isn't 100% factual, the point is you're comparing bolt-action rifles to semi-automatic rifles (as per the in-game descriptions of the units). A 40% boost in combat strength is fully-warranted between the two, IMO.
The fact remains that no matter how you say it, there is a MUCH larger gap between the weapons and tactics used between either of the world wars compared to cold war era, than to the WWs to themselves.
They should make the marine a full infantry type unit, slap an m16 or ak74 model on it instead of the thompson, and leave it at that, if not re-balence the tech tree to make the distinction between the WW units bigger.
Well there is the semantic oddity that the modern era comes before the others...
Yes and no... the tech level of the big weapons (fighters, bombers, tanks, ships, missiles, and yes, Nukes) scaled exponentially after WWII. However, if this is going to turn into a firearms thread, old rifles hold up pretty damn well compared to newer stuff. Gunpowder based weapons haven't advanced that much since 1911 or so - they've gotten fancier but it's not like the difference between a WWI airplane and a F-22 Raptor. Anyone who's shot old guns can tell you that they often do just fine.
Different guns make different tradeoffs so they're good and bad in various ways. An AK-47 is all about "More Dakka" bullet spam with horrendous accuracy, a WW2-era Garand has accuracy and stopping power but lacks rate of fire and magazine capacity, and an AR-type weapon (M-16 etc.) has great accuracy and rate of fire but lacks stopping power (.223cal as opposed to larger rounds).
The myth that close range bullet spam weapons weren't invented until the AK-47 is kinda silly. Effective submachine guns have existed since the original Tommy Gun (1919), and WW2 had a crapload of cool looking SMGs. Granted, SMGs generally fire handgun ammo so they don't have quite the stopping power of an assault rifle, but if you shoot someone 10 times it doesn't matter as much.
Again - newer 20th century infantry beats the crap out of older 20th century infantry because of support and communications, not because their armor and guns are magically superior. (they are better, but not that much better) It's hard to represent in a game though, so I agree with the "50 strength" vs "70 strength" etc.
I'm also not overly fond of "great war" units, since its a totally different history of the world.
@Peacemongerer:
I like your idea much better than the current confused tech paths/rampant beelining. Someone should mod this.
The UN requires 56 techs. The spaceship parts require 73 techs. That's a pretty big difference.
Actually I took down a GDR in a recent game using only two WW2 Infantry. They're not really that strong, and they cost uranium. If you removed them from the game, Modern Armor would be the new "strongest unit" and fill the same role, albeit without the uranium cost. Modern combat in CiV needs to take place in the field if you want to have any chance of winning; you can't turtle in late eras, and that's by design.Sadly, all of these tactical considerations are rendered moot by nukes and GDRs, which come just a few dozen turns after the WW2 stuff. GDRs are practically invulnerable against any unit except for nukes, and they are the only melee unit in the game that can attack-move into an equal-tech city without any help from siege units. GDRs cost few enough hammers that you can easily replace any that get nuked. Basically in a true endgame war whoever has the most Uranium wins. (By the way, why is uranium used for fusion power?)
This is a meaningless argument. You could set the years to 20,000,000 per turn and the game wouldn't actually change (except that the Maya would be sad).My thoughts on endgame wars:
1) The years-per-turn should REALLY REALLY slow down at and after WW1-tech. There is no reason why destroyers and airplanes should take 6 years to cross an ocean, so one turn should represent a lot less time. It should take many more turns to advance from WW1 to WW2, and from WW2 to 2000.
I tend to agree with this statement, but find it odd that you want to remove the GDR because it allegedly obsolesces everything before it, but not Mech Inf for the same reason.2) We need distinct infantry roles, analogous to longswords vs pikes vs crossbows. Right now infantry in the WW1- and WW2- era are a confusing mess. The MG occupies a weird place in the tech tree where it is later and stronger than most other WW1-era units, but is earlier and weaker than WW2-units. The infantry/marine/paratroop all overlap each other, and then they are all obsolesced by the massively superior Mechanized Infantry.
I'd actually like to see a split between Mech Inf and non-Mech Inf, wherein Mech Inf would either cost aluminum and be stronger than non-Mech or, alternatively, where Mech Inf is weaker than non-Mech but moves faster. A WWII Mech Inf unit would be neat, too, seeing as how the Germans used them.IMO, the infantry balance could be maintained with something like this (WW1/WW2/2k):
Great War Infantry / Infantry / Mechanized Infantry: Standard infantry, weak vs tanks.
I don't disagree with a more modern paratrooper, but I think I'd use the more generic "Special Forces" for the unit name.None / Paratroopers / Tilt-Rotor Infantry (Ospreys!): Ability to drop behind enemy lines. Can be intercepted just like bombers. If not intercepted they gain a stack of Fortify upon landing.
I don't like the CAS; air units should behave like air units or helicopters, and an AC-130 is not a helicopter. My idea for a chariot upgrade path ended in Harrier Jets which behaved like helicopters, and I think a similar unit could be used here.Machine Gun / Heavy Machine Gun / Close Air Support (infantry with AC-130 gunships overhead): Work like gatling guns, can attack without retaliation but are expensive and cannot take cities. Also should take extra damage from air attacks.
These already exist in-game as the anti-tank promotion. There has never been any kind of real-life unit composed entirely of missile launcher dudes, and I see no reason to model one in-game, especially when we already have a dedicated anti-tank line in AT Gun->Gunship.None / Bazookas / LAW Infantry: Extra damage vs tanks but much lower strength otherwise.
This I disagree with. Artillery did not advance much between WW1 and WW2, and the usefulness of artillery in WW2 was questionable at best.3) There should be a WW2 level of artillery that is halfway in between Artillery (WW1 strength) and Rocket Artillery (Info Era strength). Bring back Howitzers!
Said cities rarely put up a fight once infantry were knocking at the door. Again, late-era wars are won in the field in CiV. If bombers have reduced your city's defense to 0 and you have no mainline infantry in front of it, it should fall. The house-to-house fighting of WWII is represented by the civil disorder in the city after you take it, not by the unit combat on the map.4) City defenses seem a lot weaker at the later eras. This is mainly because bombers can reduce a city to 1hp without putting any other units at risk. This is pretty silly, in WW2 many cities were bombed viciously for years and still put up a fight. Maybe bombers should only be able to reduce cities to 50% health, after which you still need artillery and infantry to finish the job. (Or a Nuke)
GDRs are just super-tanks. As I said above, I don't see any problem.5) The "Future Tech" level of wars is stupid because GDRs obsolesce everything else. Either GDRs need to be removed or they need to add an additional tech level for future tech. Honestly I'd be fine with not having GDRs at all, this is Civ and not Starcraft or Alpha Centauri.
From a gameplay perspective, however, 50 vs 70 is pretty crazy considering how close together they are technologically. I, too, would like to see this gap somewhat reduced, or WW2 infantry pushed back a bit.Since the civ game is about massive-scale fighting, on a national scale WW2 infantry would definitely beat the tar out of WW1 infantry. It wouldn't even be close. 50 strength vs 70 strength is pretty appropriate.
The modern techs should just do more in general. Computers should be huge, not just give me access to....a great firewall....
The Modern/Atomic/Information Age need to be fleshed out more with Diplomatic and Science Victory coming later. UN should allow Alpha Centari style global resolutions that change the game rules allowing a Diplo victory after a certain number of resolutions have passed.
Late Information Age should include Swarm Drones, Cyber Warfare, Biologically Enhanced Soldiers, Robotic AC-130s, Stealth Destroyers, Unmanned X-43s, NORAD, Directed Energy Weapons, MOAB Bombs, Metal Storm Sentries, MTHELs, DREAD Gun Satellite Killers, Active Denial Systems, EMP Cruise Missles, and/or De-Proliferation Forces.
There is so much military technology in the pipeline it is a crime to end the game with Stealth units. This isn't the 90s for Goodness sake! Get rid of the GDR and celebrate current scientific achievement. Every weapon above already exists today!
The Atomic and Information Age need to be massively expanded with Technology. Why are more technologies invented in the Classical Age than the Information Age? Social Networks have completely upended civilizations across the globe. Extremophiles have vastly expanded our concept of life itself. Quantum teleportation happened. Brain scanners that can literally read the mind are being developed. New chemical elements are being created. Particle accelerators. Cloning. We are shooting laser beams on Mars as I write this. C'mon Sid, this isn't 1997!