Probably the most frustrating thing for me in a game of civilization is how cramped the map loadout is. I bump into other civ's within the first 10 turns, and relationships get hostile quickly. There's no room to expand, and civ's are basically pushed into early (and perhaps constant) warfare if they want to expand into more than a couple of cities. I've started plenty of games full of optimism at the initial map loadout just tor resign in frustration by turn 50.
So, when I load a large or huge map, I start removing civ's. One, then two, then three....Doesn't seem to have as much impact I'd hope, really. Removing city-states would help more.
Has anyone found what they feel to be an ideal setup?
So, when I load a large or huge map, I start removing civ's. One, then two, then three....Doesn't seem to have as much impact I'd hope, really. Removing city-states would help more.
Has anyone found what they feel to be an ideal setup?
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