Pottery is quite subtle but a campus is a clear favourite out there.The Tech Tree side track to open up Campus is not a priority until you've built a small army, and at least 1 Settler and Builder. Pottery and Writing don't open up any luxuries or salable resources, just hammer sinks. Explore the Mining-Bronze Working start, and you will be amazed at how much that Encampment's hammer and culture and inspiration and GPP make a difference.
Nope, not building warriors first is bad in terms of safety, slingers are useless to an early rush. You are opening animal husbandry to get to archers faster for attack purposes is certainly my understanding of the common requirement that way. Everything else is a rationalisation as warriors defending are very strong.Opening pottery is bad in terms of safety
So... Warrior first (then builder for agoge?) how would you find the time for archery Eureka then? (that slinger needs to make its way to a barb camp which may take a while) slingers are indeed useless but an archer completely destroys said rush with a warrior for support. Two warriors... I feel you will eventually get strangled to death since you cannot attack the attacking units at all without taking more damage than you dealNope, not building warriors first is bad in terms of safety, slingers are useless to an early rush. You are opening animal husbandry to get to archers faster for attack purposes is certainly my understanding of the common requirement that way. Everything else is a rationalisation as warriors defending are very strong.
I was not meaning open pottery, many open mining first and I typically do. I will go mining, pottery, campus but it all depends on what will give me the craftsmanship inspiration.
You overrate the archery Eureka perhaps? the thing is that once you have Agoge slotted your slingers are very cheap to build and whether defensive or attacking if you want 6 slingers with agoge you may have to delay archery anyway. There is no one strict rule but you sort of answer that I hinted at earlier, you are into the initial archer rush. I personally like to find out what horses and iron I have and get an early settler out. My build order changes depending on circumstance and I have argued its value in many other posts. I can do another long one here if you want. With GS and the latest patch an early rush just is not so common unless playing a small pangea map... do you play that? I find it great we can quibble about best openers while in V things were much more dull.So... Warrior first (then builder for agoge?) how would you find the time for archery Eureka then?
ahhh... advanced tactics state... do not attack. They will attack you and so you entrench/heal in a good spot and watch them bash against your position while you heal... even a scout can do this vs a warrior and inside your borders it becomes a bit OP. The big change comes when they have archers... that is the tricky moment if you do not have archers then, but that is after T20.... it is very true that the best offence is defence in this case.since you cannot attack the attacking units at all without taking more damage
You overrate the archery Eureka perhaps? the thing is that once you have Agoge slotted your slingers are very cheap to build and whether defensive or attacking if you want 6 slingers with agoge you may have to delay archery anyway. There is no one strict rule but you sort of answer that I hinted at earlier, you are into the initial archer rush. I personally like to find out what horses and iron I have and get an early settler out. My build order changes depending on circumstance and I have argued its value in many other posts. I can do another long one here if you want. With GS and the latest patch an early rush just is not so common unless playing a small pangea map... do you play that? I find it great we can quibble about best openers while in V things were much more dull.
ahhh... advanced tactics state... do not attack. They will attack you and so you entrench/heal in a good spot and watch them bash against your position while you heal... even a scout can do this vs a warrior and inside your borders it becomes a bit OP. The big change comes when they have archers... that is the tricky moment if you do not have archers then, but that is after T20.... it is very true that the best offence is defence in this case.
If attacked by 4-5 warriors early I suspect I would struggle more with 2 slingers and a warrior than 2 warriors. Once something smacks a slinger and it is on half health it becomes a liability under attack.slinger-builder-slinger-settler,
I'm more interested in inspirations early like foreign trade. The only early eureka I really like is bronze working. My scout can help with that, great for chasing down damaged barb scouts and sitting next to a camp that is being attacked by another civ or CS often ends in a steal, a lone settler or an early holy site I can pillage for a pantheon are all options for a scout and it does not take long until hills do not slow them down. 1 hut and a natural wonder will do it.Irrigation is abit harder to get. particularly if you start in a hilly area with no rice nor wheat.
And that player can pop into classics faster and can build commercial hub earlier (and stimulate production on different cities with trade caravans)??I'm more interested in inspirations early like foreign trade.
A first district for State Workforce is one thing but the more you build districts early the less you produce settlers. And do not forget you also need to build an army and some builders early... so districts just cripples your expansion. From talking to quite a few new starters in the tips n tricks forum this seems to be the most common 'noob' mistake if you are wanting to progress and succeed well at higher levels.Curious about what people's priorities are
Me too. Scout and then Slinger and .... if 2nd population is earned.... settler (and hook it with slinger). then either slinger or warrior.I go scout first most of the time. I know that it probably isn't the best plan but I enjoy the explore facet of 4x the most.
I try to go Scout-builder or scout-settler, but depending on location that isn't always in the cards. As my game changes I'm having a harder and harder time getting in that early district.Me too. Scout and then Slinger and .... if 2nd population is earned.... settler (and hook it with slinger). then either slinger or warrior.
A first district for State Workforce is one thing but the more you build districts early the less you produce settlers. And do not forget you also need to build an army and some builders early... so districts just cripples your expansion. From talking to quite a few new starters in the tips n tricks forum this seems to be the most common 'noob' mistake if you are wanting to progress and succeed well at higher levels.
However when talking fact CV's the rules change a bit. You still want to pump settlers and believe it or not going builder, settler, settler, settler is an opening for CV. regardless, the later you leave your theaters the slower your victory... in fact if you can get a few theatres up early with Oracle and Pingala you can deny great writers to pretty much everyone, sometimes even Peter. So you have the choice, go state workforce & 2nd tier gov before expanding settlers... or pushing Drama and Poetry. The latter is better in my books.
For other victories I would not bother beyond the state workforce unless I really had good reason but it is not all about speed.