Some people mentioned having too much production in my proposal for Engineer Specialist boosts, and @CrazyG just proposed reducing Forge's Mine buff. I agree with their proposal, but my reasoning has more to do with non-resource mines being too powerful compared to other improvements than a concern with production yields.
So what do you think, is production in a good place now, if not, will CrazyG's proposal be enough, or do we need more drastic measures? It would help the discussion if you can specify when (techs/eras) and where (improvements, tiles or buildings) production increases too much. Here's a building count and cost by era graph by @Rekk. While it isn't about production generation per se, I think it highlights the issue of "running out of things to build" quite well, maybe we need spread buildings a bit, it's too frontloaded.
So what do you think, is production in a good place now, if not, will CrazyG's proposal be enough, or do we need more drastic measures? It would help the discussion if you can specify when (techs/eras) and where (improvements, tiles or buildings) production increases too much. Here's a building count and cost by era graph by @Rekk. While it isn't about production generation per se, I think it highlights the issue of "running out of things to build" quite well, maybe we need spread buildings a bit, it's too frontloaded.
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