Do you wipe out Civs or Keep them in Civ 6?

Do you wipe out a Civ's last city? Single player

  • Yes! Problem Solved! Enemy Gone!

    Votes: 48 60.0%
  • Yes IF the city tiles and districts will be messy.

    Votes: 6 7.5%
  • No, trading partner and they will come around sometime.

    Votes: 3 3.8%
  • No, the warmonger hate is too strong.

    Votes: 6 7.5%
  • No, Australia's hidden agenda is to liberate civs for the 100% boost.

    Votes: 1 1.3%
  • I always take capitals, but leave some crap city for them.

    Votes: 24 30.0%
  • Yes, IF there is an OP Wonder/Tiles/Districts.

    Votes: 8 10.0%

  • Total voters
    80
  • Poll closed .
The main issue is in this game, even a crap city can still give you a CH which means some gold and a trade route.
 
Pretty rare I wipe one out.

Only reason I would do so is metagame - such as I was testing a new layout/civ for my YNAEMP games, and decided the civ didn't mesh well - easier to conquer and rename than start over on marathon +.
 
I don't intend to wipe out opposing Civs. I'll always give them the benefit of the doubt at least once. But having said that, they get no second chances. What's that saying? Fool me once, shame on you; fool me twice, shame on me. I must admit I really dislike leaders of civs who constantly berate you for not acting according to their (stupid) agendas. Gorgo and Pedro (and probably Alexander, but I need a couple more games with him in the mix) are often guilty of this.
Some games where I can estimate I will butt heads with another civ, I will found cities FOR them, then after the inevitable war, I'll acquire their cities hard on my borders, and trade them the ones I have settled off on another land mass.

Recently I have been evaluating close city states too, because if you end up with a less desirable CS close by, they are often in a favourable city spot for your empire. Sometimes destroying that CS is a valid way to grow your empire, and it denies the AI players any bonuses, and it saves you having to use envoys.
 
I think leaving civs a bit thwarted is good so that I get a chance to secure the great people I really want since it may slow down the eras.. (I am often a warmonger and proud of the title and behind on everything until the later parts of the game)
Also if I play long games I have to watch the religious status and what is happening with tourism so it may sometimes be better to leave a civ with a city rather than wiping them out so to not lose the game since I ignore region and tourism.

I definitely remove some city states from the game. Hurt them where you can.
 
Out of habit from Civ5, I usually avoid wiping out a Civ if I can.

But that may be suboptimal in Civ6. It seems to me that the warmongering penalties for taking any cities at all are so egregious that you'll have no friends by the end of a single war. Even in the early game it simply overtakes other modifiers. It may be best to avoid the annoying missives, demands, and denouncements and simply remove the AI altogether.

Citystate or internal traderoutes are almost always better than one with the AI anyways.
 
I will only wipe them out if they're a particularly aggressive expansionist civ. Nothing I hate more than civs who plop useless cities in every cranny around and within my own empire. Such civs may eventually get the nuke treatment.
 
So in this warmongering scenario I eliminated Spain and France due to Envoy competition for City States and that they were in the way. I kept Egypt and Greece around badly handicapped because they provided decent trade routes and weren't gonna attack me.
 
It seems to me that the warmongering penalties for taking any cities at all are so egregious that you'll have no friends by the end of a single war. Even in the early game it simply overtakes other modifiers. It may be best to avoid the annoying missives, demands, and denouncements and simply remove the AI altogether.

Hrrrrm. I wonder if you're onto something there. As in the balance of warmonger penalties may be about bang on throughout the game; but...other modifiers like agendas etc should be boosted a bit. At least to a point where, in the early game, their effects are more noticeable than warmongering penalties.
 
On continents, it's nice if you wipe'em all out on your side, before discovering the other side. Then they have no clue now.

Either way, once they all start on the "you're a warmonger", it's oh well, you're extinct, so there. nyah.
Lamentations and so forth. :)
 
Total takeover. But I'm easily bought, for a few hundred gold per turn and a dozen cities and resources I do hit the make peace button.
 
More often than not I simply wipe them out. Occasionally I'll leave them alive, if their last city is too hard to get to or I'm bored of fighting them. But usually the bonus of not having them complain to you every couple turn plus wiping out all their envoys is worth it. Once I've come close to wiping someone out anyways everyone already hates me, so no diplomacy to worry about.
 
Getting rid of the envoys is very important. Last game, I ran mine up to 6 ea on my continent, then banked the rest.
Once everyone was gone, huzzah. (I rather like that new wonder, 2 envoys per WW. Kinda handy, and there are some
that the AI never seems to go for, so, free envoys for me)

More often than not I simply wipe them out. Occasionally I'll leave them alive, if their last city is too hard to get to or I'm bored of fighting them. But usually the bonus of not having them complain to you every couple turn plus wiping out all their envoys is worth it. Once I've come close to wiping someone out anyways everyone already hates me, so no diplomacy to worry about.
 
So I used to always wipe them out, but after this thread I decided to try leaving my early prey a few cities for once. As Egypt, it actually worked out really well for me. Because he (Cyrus the handsome jerk) was backed into a corner he decided to build himself nice and tall. This means, as Egypt focused heavily on trade with all the trade bonus policies, I have a super city with plenty of districts I can connect all my cities to to get almost every yield. It's pretty great.
 
Last edited:
Usually the first civ i wipe out because at this time i am fighting to gain land and cities. I want my armies to conquer as much as they can before they get outdated. The second may buy peace so i get more gold to upgrade units.
If going for conquest, i then take just the capitals of the remaining civs. (getting more gold and upgrading more allong the way)
If goin for religious or cultural i might wipe out all civs to make my victory condition easier.
If going for science i might just target strong cities to weaken my competition.
 
Just taking names so the next time one of you murderering scum pontificates about optimum play I can call you a hypocrite

lmao murdering scum is quite succinct. But there are murdering scum, and then there's me; for consistent naming convention, let's go with hyper murdering scum. I used to wipe out civs, improve 1-2 cities' districts, luxuries, and strategic resources to max international yield, and then sold them to another civ thousands of years later. Then reconquered and liberated it to use as a trading destination. One time, I even regifted and reconquered one city in the middle of my territory like 10x purely to level a few completely unnecessary modern armors to level 7 when there was nothing else worth attacking.
 
Last edited:
Interesting thing in my Germany game is after my most recent war with Poland is they wouldn't cede the city I had taken from them, so I just ended the war without the cede, but they didn't denounce me for occupying their city continuously like when I took their capital earlier in the game. I've always known this to be a bug, surely it wasn't intended this way.

I'm sharing this information because it seems better for them to not cede a city to you. I've always gone for the cede, but until they fix this bug, there is no reason to do that, and they will denounce you the rest of the game. Poland eventually stopped denouncing me (and doing joint wars against me), and I got them to unhappy status. I still got -20 in the diplomacy screen for occupying their city, but I didn't get denounced for it continuously the rest of the game.
 
They will not have the cede option when you just took the city and did not choose to keep it before negotiations.... It shoulld be in an occupied status for the rest of the game. That bug is still outstanding. They need to force keep city decisions before peace.

Ceding is pants(rubbish), it just means a few less warmonger points at best... At worst because of the way it is designed you can be worse off getting a ceded city becuse I think that modifier is applied after city liberation.
 
Last edited:
Back
Top Bottom