It is finally time.
Download Dawn of Civilization 1.16
Here's a short list of the major changes in this version:
It has been quite a long development cycle once again despite my best efforts to reach shorter release cycles, but we also have quite the impressive list of new content here, so overall I am really happy with it.
As always, this has been a community effort. I just don't mean the invaluable contributions various people here have made directly to the code base, but also everyone who has left constant feedback (including those pesky bug reports) in this forum, and in general has been active around here to keep me motivated to keep going.
I hope you all enjoy playing it! As is tradition, I will soon follow up with another thread outlining my plans for the future, that is DoC 1.17.
If you want to show your appreciation monetarily, here's a link to my Kofi account:

Download Dawn of Civilization 1.16
Here's a short list of the major changes in this version:
- Limited resource effects: each instance of a happiness or health resource now only supplies a limited number of cities, prioritising cities by culture.
- Turkic civilisation: starting in Central Asia in 550 AD with the ability to take control of barbarian hordes and pillage other civilisations without declaring war, and goals around raiding their neighbours, establishing the Silk Route and accumulating culture in different capitals.
- Wonder expansion: add many additional wonders across the world and history, especially focusing on the Industrial, Global and Digital eras to provide them with more wonder variety.
- Space Victory overhaul: the space race now has a series of prerequisite projects that each give a benefit to the first civilisation to complete it, and instead of building a colony ship to Alpha Centauri it is about constructing a colony on Mars. Investment into space production has synergy with other game aspects to make it worthwhile even when not going for the victory.
- Lategame expansion: besides the above two points, additional buildings and projects as well as satellite units were added to the late game, to offer more content at the end of the game.
- Additional unique units: many civilisations have received a second unique unit, reflecting their importance over long periods of history.
- More intricate city conquest rules: additional options to sack or spare cities to make trade offs between pillaged gold and damage to the conquered city, damage to buildings and population is less randomised and applied gradually while the city is in unrest, including when razing cities.
- Language support and functionality: the mod can now be played with incomplete translation in all EFIGS languages. It is now largely translated into French.
It has been quite a long development cycle once again despite my best efforts to reach shorter release cycles, but we also have quite the impressive list of new content here, so overall I am really happy with it.
As always, this has been a community effort. I just don't mean the invaluable contributions various people here have made directly to the code base, but also everyone who has left constant feedback (including those pesky bug reports) in this forum, and in general has been active around here to keep me motivated to keep going.
I hope you all enjoy playing it! As is tradition, I will soon follow up with another thread outlining my plans for the future, that is DoC 1.17.
If you want to show your appreciation monetarily, here's a link to my Kofi account: