DocT01b - Middle Ages Modified: William Wallace

I looked at the save. I think we have a plan coming together:

1. Medieval Combat (and our UU) come in 5 turns. I would even set things up so you might have a whole bunch of cities ready to switch over production to these the turn they come online.

2. Ally with the DANES against Germany, giving Early Siegecraft and Medieval Combat as the bait. Should work, and we have enough gold to establish an embassy with the Danes right now. If we can pull in others against the Germans, great. But I wouldn't worry about it as long as we get some zerks from the Danes. We should be in a golden age during the war with Germany, so that should help even more.

3. Cologne might be nice -- it would at least be a target that distracts the Germans as we go to war with them. But I don't think it is absolutely necessary. Looks like Warpstorm has deployed a major army of Swordmen at the Cliffs of Dover. So the war with Burgundy should go well.

4. After Medieval Combat, go for Map Making. Once we get it we can make a huge pile of gold brokering WM with everyone. Do we have contacts with everyone yet? If not, we should go for that too.

I think the long term plan could be to gut Germany and steal her relic. Then get a port on the Adriatic and sail with two relics to Jerusalem. Let's hope the Germans have kept their relic safe and it isn't wandering. I wonder where the Burgundian relic is???
 
Well, half way through my turns and still just moving units across the channel to hit the Burgs for hopefully a last time. I have deployed 12 units now and still doing the one at a time transfer with our currachs grrrr. Was really trying not to set Ed up once again for the big battle, but the way the turns are going, it looks like that may be the case again.

I have established an embassy with the Danes and have lost our ROP with France. They are not interested. Will see what I can work out here.
 
Okay, completed through to 1239 AD. I decided it was not time for ME to hit Germany, but get the troops in place to do so. In 1230 Burgundy fell to the mighty celts and the Norse Saga has been completed. I have several galics in production and several on the move.

We are making a bit of gold per turn atm, and set a few cities on wealth to cover the new unit expenses.

After taking down Burgundy, I also moved a new settler closer to the French on our southern coast of England. Planted a new city to add a bit more strength to the gold out put.

Danes somehow already had Med so trade was pointless. They were not interested in ESC and therefore no alliance.

Germany is ready for a hit however, as I have placed a stack of 28 units on their border consisting of swords, gallics and catapults. We could put a good dent in them now.

Again, have fun Ed :)



The save
 
1239 AD (inherited turn): Micromanage cities to get Map Making down to 9 turns (-6 gpt, but that will go up as we lose troops in combat). Get rid of workers clearing forests (too productive in the Middle Ages) and send them to build mines.

The Anglo-Saxons invaded the Celtic Islands of Britain throughout the 5th and 6th centuries. The plan for the Celtic revenge on those Anglo-Saxons trespassers is shown below:

AttackPlanOnGermany.JPG


IBT: Byzantine Cataphract disembarks in Brittany from a Curragh (not a Dromon)! Remind me, when did we go to war with the mighty Theodora?

1242 AD: The German invasion force crosses the border.

IBT: There are at least 5 Byzantine curraghs off the coast of Brittany! Otto asks us to leave or declare war, we tell him to prepare for war.

Swordsmen from Bremen attack our advance scouts. Then, :eek:
21 German Swordsmen appear out of the fog and head our way. Not to mention the 7 or 8 that slay our initial Gaelic scouts. This is going to be WAY UGLY. We’ll keep our SOD up on the hills and hope for the best.

1245 AD: The Golden Age boost gets us down to 3 turns for Map Making. Attack and win in Germany with 3 elite swords, but no leader. Decide it is better to attack German swords in the woods (3:2.5) then have him attack us in the hills (3:3). So attack the biggest stack of 13 swords nearby with all our veterans. We wipe them out … I even had two spare swords.

IBT: Grim news. Germans promote an elite sword into a ML. Plus 10 more swords appear out of the fog, giving them 16 in northern Germany now. French are going to settle at Dorestad. Not a problem. We still want to get their help vs. Germany. Byzantine Curraghs circle but don’t drop anyone off. Cataphract sprints east towards France???

1248 AD: Our units need healing. We make limited attacks trying to promote an elite, again no luck. Out catapults are helping immensely, but will the Germans ever stop coming??? Military advisor still calls us “weak” against them.

IBT: The news gets worse. 4 Byzantine Cataphracts unload next to Brittany. Doubtful it can hold. We lose about 10 units to German attacks; now knights are headed our way too. And we even see them move a king OUT of Bremen to safety in the south. Who are we playing against? We’re now in danger of losing our army AND six catapults in Germany. Only 4 units remain in the stack guarding 4 of our catapults. But one silver lining … the German relic carrier has just appeared!

1251 AD: New strategy. Grab the relic and get the **** out of Dodge.

SplinterOurs.JPG



Elite sword attacks knight, falls but knight at 1 hp. 3/5 sword attacks spear and kills it. Guess who the next defender is??? 3/4 sword attacks, red-lines, promotes and kills the relic carrier. It is the Splinter! 3/4 sword attacks, kills knight, captures Splinter! But can we keep it???!! None of our units in that stack have more than 2 hp! I see if the Germans will make peace. Hah, no way! About the only thing I can think to do is threaten Bremen and see if that distracts the AI. That and feeding it some catapults. Shuttle some Spearmen over in a desperate attempt to save the catapults.

Byzantines are willing to make peace in exchange for Brittany. I’ll lose it anyway, and it is hopelessly corrupt. I go ahead and make peace there. OK, crucial IBT segment here…

IBT: The Germans play it smart and go after the relic first. It has no chance of holding. We do save 4 of the 6 catapults, but are going to have to evacuate Dunkirk-style.

The evacuation
Dunkirk.JPG


1254 AD: Map Making comes in. We are in the final age. In our golden age here, we can also research Western Church in only 15 turns. Danes will now declare for Early Siegecraft and Map Making. We can do massive trade brokering now. Notice the Turks and Abbasids have Theology and Divine Right.

Trading goes like this:
Fatimid: we get WM+12g for WM+Early Siegecraft
Bulgar: we get WM for Code of Laws
Magyars: we get WM for Early Siegecraft
Poles: we get WM+16g for TM and Contact with Fatimids
Cordova: we get WM+1g for Early Siegecraft
Norway: we get WM+4g for Contact with Rus

Our world map now looks complete. Time to shop it around.

WorldMap1254.JPG


Danes: alliance versus Germany (just for the WM!)
Byzantines: we get 64g for WM
Abbasids: we get 27g for WM

Notice we have a tech lead on Poles and Magyars. We should be able to get them both to join alliances against Germany too. We’ll just have to make sure we are the ones to recapture the Splinter. Basically looks like I mistimed all this. If I had waited to attack them when we had all these allies, probably would have gone a lot better.

Poles: alliance versus Germany for Code of Laws
Magyars: alliance versus Germany for Map Making

Tough choice on what to research. Western Church will allow us to trade for and extort those techs. I saw Monasteries in the capitals of our Magyar and Pole allies. We can’t build Knights though. Seamanship is the other tempting item. We need Harbors and Galleys badly coming from our island. We can also trade it to others (no one has it). I head for Seamanship. 18 turns in the GA.

Dunkirk is completed. Only 4 catapults, 2 Gaelics, and a Spear survived the invasion of Germany.

IBT: Abbasids demand 21g tribute. We refuse. They declare … we now have Casus Belli to take Jerusalem! A Danish longship sails past Germany. Otherwise quiet.

1257 AD: We see the Danish SOD being sent against Bremen.

The Danish Stack-of-Death
DanishSOD.JPG


Once they take Bremen, we should negotiate ROP with the Danes and unload all our troops there before marching into Germany. I’m going to get a Settler and defensive troops ready to get us a port when Bremen’s cultural bubble bursts.

Young William Wallace awakes with a start in the Celtic capital of Glascow, in the province of Dalraida. It is the same nightmarish dream again. Once again, he is running over the hills and forests of Germany. His now-dead father, slain in the first Celtic/Saxon war, keeps appearing up ahead. He chases him but can never catch him. A large glowing treasure chest also appears in these troublesome dreams. Like his father, the chest always disappears from sight just as he reaches the top of the rise when it should come into clear view. William will never sleep easily again until his father's death in Germany is avenged. And what is in that chest? Is it a holy relic that is the answer to the Celtic prayers?

IBT: Bremen falls to our Danish allies!

1260 AD: We return to Germany with a settler and 6 units. Let’s hope they can hold. We’re outside the Germany cultural barrio though, so I think this should work.

IBT: Try to get ROP with Danes but they won’t do it since we snuck attacked England.

1263 AD: Found the Celtic Expeditionary Base in Germany. Land 8 Gaelic Warriors who head into the hills 1 tile from where we lost the Splinter. No sign of it at present.

IBT: Danes pulling back into Bremen with 2 captured catapults. Sword carrying Splinter attacks us and loses!

SplinterAgain.JPG


1266 AD: Splinter only guarded by 1 elite sword. With our all-terrain Gaelics, I should be able to rush in and pick it up. Can you seize it and move in the same turn? Not sure… We’re going for it! Take it easily; and yes you can keep moving. No movement loss for seizing it. We retreat back to base, pillaging roads behind us. The Germans shouldn’t be able to retake it next turn! I even bring over a Settler and found Splinterburg over top of the relic to further ensure its safety.

SplinterCapture.JPG


IBT: Magyars declare war on the Turks. Poles declare war on the Byzantines. Watch Danes capture two more catapults. Cataphracts gather 1 tile from Rennes. Are they going somewhere, or after us?

1269 AD: The Splinter is rushed home to England. A perfect place to stop. I’ll let the next player decide where to proceed next. We’re close to 9000 VP. By the time we get these two relics to Jerusalem, we will win. We’re already at war with the Abbasids. It is time to go crusading. You might want to keep up the war with Germany for a while though. It would be nice if one of these elite units finally gave us an army to take to the Holy Land.

William Wallace has become a man. The Splinter can be united with the Holy Grail, and the Celtic quest to return them to Jerusalem begun. Time to finish up the great Bayeux Tapestry so the deeds of Wallace can be stitched into fabric for all time!

Prepare for a Crusade!
 
LOL, nice work Gobi. Well done considering they chewed up the original stack I planted for you. To answer your earleir question about Theodora, she had declared against Warpstorm prior to me taking my turn. Scroll back for reasons LOL
 
Ed, events like that are why this is my favorite Conquest.

William Wallace gets religion. He must have been hanging out with St. Patrick in the pub.

A quick look shows that with only a little luck we should be able to pull this off. My plan is to put all of our eggs in one basket and build up a Stack-O-Doom and a Fleet-O-Doom to do a one shot strike on the Holy Land. The plan is to get galleys ASAP and transport the relics.

The Crusades begin!

The Abbasids convince the Fatamids to join their Jihad. Okay, maybe this won't be a cake walk.

Meanwhile the French build the Knights Templar.

I decide that I will base our offensive from Cornwall for now. It is a few tiles closer once we get galleys.

Our Allies the Poles ask us kindly to join them in their war against Theodora. Deciding that discretion is the better part of valor, I turn them down.

The Germans sue for peace, since we have alliances against them for another 15 turns or so, I turn them down (I could have goten one small city as part of the deal).

I watch our Viking buds trash some of Germany. I'm glad they are on our side.

They complain about our troops in what used to be Germany. Something about not letting us sneak attack them like we did to England.

Sweden beats us to the Tapestry :( That's a shame as we could have used the gold that free barracks would have given us.

Germany and Poland sign a peace treaty. I'll follow suit once it's clear with the Danes.

I see a huge fleet of Dromon near Gibraltar. I decide to follow them around a while to see what they are up to.

Denmark makes peace with Germany. It's time for us to also. I negotiate for Hannover which is on the tip of Italy. We might need this later for a forward base.

The Byzantines have a Curragh outside the Celtic Expeditionary Base. They can be up to no good.

Oh ****! The Abbasids paid off the French to attack us! The best laid plans...

It gets worse, the French convinced the Cordovans to join their alliance.

The evil French attack all of our mainland cities but we hold out for now. I try diplomacy with our 'allies' but none of them are willing to join our cause.

Well, like I said up front, events like this are why this is my favorite Conquest.

You're up, BobT.
 
Sounds like we *REALLY* need a strong fleet now. The standard "British hide on their island so you can't get us" approach...

I'd be careful to try and keep on the right side of the Byzantines. We don't want to fight our way through a slew of Dromons on the way to the Holy Land.
 
The inherited turn sees the beginning of the end for our Celtic advances. During the turn Splinterville is hit by a stack of crusaders and knights, and sadly falls to the French.

Over the next couple of years, we lose all of our ground on the mainland of Europe as Renne falls in 1305. A sad day for the Celts.

This is not the end of our plans though, as a great deal of effort and planning has gone into the troop movement into Cornwall. Severl Galics and a number of currachs are already in place, and with good planning we will get to the Holy land to gain victory.

First order of business was to get the Seacraft researched and start upgrading units ASAP. We have a number of currachs that need upgrading, if we want our plans to work.

In 1305 Seacraft is completed and I am left with a small dilema. It is going to take us 50 turns at the present rate, just to build a harbour in Cornwall. This is not going to be possible with the number of turns remaining in the game. I decide that now is the time to thank a large number of English workers, and return them to Corwall to be destroyed. The shield return isnt enough yet. I also let some catapults go, some older warrior units and three galics. Success, we will have a harbour in one turn.

Okay, now we have a harbour and we are cranking out galics, and I have three cities also set to build galleys. We will have a solid force. Still in a gold pinch, I decide now is the time to say farewell to tech research. We are not going to make it to the holy land, and build and maintain this large force unless we bite the bullet. Time is now to make a plan. With research off, I am now producing 31gpt and can upgrade a currach every two turns. We can do this :)

In a nutshell my thoughs are as follows. All we need once we begin the journey, is to keep our kings alive, and stay on the good side of Theodora. They have a huge lead on us in VP, and we will not beat them unless we get to the holy land. Sitting at 9100 points, positioned in 4th place, we will take the point lead and victory with the trip. We have to succeed no mater what.

If we decide to stay home and continue to research, we will have no shot at victory. The trip will take about 14 turns to land one tile from Jeruselem, from Corwall. Simple drag of a galley to check distance. It is now turn 161 out of 205 so, our time is getting limited and we will not have a chance to reconsider once we start.

I would suggest maybe gaining peace from the Abbasids at the last turn BEFORE we launch our fleet from home. Once peace is agreed to, at what ever the cost, we need to establish an Embassy. This will give us a birdseye view of the Cap before we leave on the journey, and will at least give us a clue of what to expect when we arrive. It would be nice to have spies or inquisitors, but I am not sure it is save to wait that long. The Byzantines could end the game before we get there.

At present we have 38 vet galics, 9 currachs, and 8 galleys waiting orders. I say we upgrade the fleet as much as we can get enough galleys in place to move the present force, and go.

The save is here and good luck Holy land here we come
 
1326: Plague should hit before the end of this reign. I trade our extra Wool and Seamanship to the next to last civ in VP (Danes) for Furs. Keep the people warm and happy! Start building a Harbor in Armagh to get the luxuries over to Ireland. I decide to turn back on Research; Inquisitors are only 2 techs away. Switch many cities on Wealth to Scientists instead. We’ll just build the other galleys we need; should have enough in just a few turns. Theology in 29 turns with 0 gpt. Sink an injured French curragh for target practice. Trade Iron to Poles for WM +16 gold. Trade WM to Norway for WM + 3 gold. Trade WM to Danes for WM + 6 gold. Trade WM to Castile for WM + 1 gold. WM to Bulgars for WM + 20 gold. Gives us 56 Gold, perhaps enough for an embassy with the Abassids. We’re going to have at least the first half of the fleet sail next turn.

IBT: 9 Byzantine Dromons patrol the North Sea. Theodora is OUR FRIEND. We hope she is not a tricksy hobbit! Robin Hood is completed by Abbasids in Baghdad. Interesting alternate history there!

1329: Abbasids won’t take peace without getting a city in England. That is ridiculous. Perhaps I will land the Crusader fleet in France, steal a city there, and then offer the Abbasids that one for peace. Invasion fleet sets sail. Drop 28 Gaelics on a Hill one tile from Brittany. All veteran unfortunately. Not much chance of getting an army from this attack. Blockade the channel with Curraghs to discourage even more Byzantine naval units from heading north.

FirstCrusadeSetsSail.JPG


IBT: France, even out at Brittany, is a death trap. We lose 6 Gaelics to French knights and crusaders. The naval blockade worked though; the Byzantines turn back home.

1332: Complete the conquest of Brittany. The plan works; the Abassids will take peace for that city in France. Need 91 gold for the embassy in Jerusalem. Sell WM to Norway for 140 gold. That should do the trick. Jerusalem has barracks (no walls), 8 pikes, 3 catapults, an Ansar, and an Assassin in it. Building another Assassin. Going to need a big force to take it out quickly. We’ll be adding additional forces to our fleets as we can.

Jerusalem.JPG


Theology down to 21 turns. I give Burdigala (on Iceland) to the French for peace. Seems a small price to pay.

IBT: Lose 2 more Gaelics in Brittany; the rest will be evacuated. Guess who lands in Brittany now that it is Abbasid? The Byzantines!

BrittanyWhoWantsIt.JPG


1335: Continue moving the Crusading fleet south.

IBT: French ask our Curragh to leave their coast. We will comply.

1338: Lead edge of Crusading fleet reaches coast north of Lisbon. May wait for the rest of them to catch up. Trade world maps, buying WM from those without gold and reselling to those who have it. We can make 20-30 gold per turn this way.

IBT: Civil disorder in Chippenham. Probably because half of the workers there still English.

1341: Bodmin Hero 2 begs me to let him go on the Crusade. He is only a Spear, but a Galley is leaving Cornwall only ¾ full. I give in and let him go. Perhaps he can garrison the city we are planning to build with the Settler also making the trip.

Crusade inventory. South of Cornwall is now:
2 relic carriers
28 veteran Gaelics
8 regular Gaelics
8 catapults
1 settler
1 (English) worker
1 spear (Bodmin Hero 2)
… all in 13 galleys. We also have a Curragh.

4 more Gaelics also coming a few turns behind. Hoping that will do it.

IBT: Will the plague start? Kievan Rus destroy the Turks! No plague yet.

1344: Buy an embassy with Cordoba to see if we can get ROP as our ships move through Gibraltar.

Cordoba.JPG


They’ll do it for Medieval Combat, so I comply.

IBT: Norway, Magyars, and Abbasids all ally against Cordova. Strange bedfellows!

1347: Harbor completes in Ireland. Can build Blacksmiths there now. Lead elements of Crusading fleet pass through straits of Gibraltar.

1350: Now switching to Wealth after most builds complete. Just can’t afford any more maintenance.

IBT: Sweden declares war on the Abbasids.

1353: Send wool to Germany for 30 gold and WM. Send Seamanship to Magyars for 200 gold and WM. They are mostly land-locked! Theology in 15 turns, without even getting any new gold from WM trades.

IBT: Denmark and Abbasids declare on Byzantines and Swedes. Looks like almost everyone fighting for either the Byzantines or Abbasids.

1356: Civil disorder in 3 cities. I’ll go fix that.

NOTES FOR NEXT PLAYER: Take back Hannover on the southern end of Italy from the Abbasids. Land there in 1362 (second turn), and sack it thereafter. It will be a great first base to land people at. We are at peace with everyone right now. I would declare on the Abbasids then, but if anyone else makes demands, I would cave. England doesn’t have any decent troops left there.

Whenever you need money, start trading the WM around. The trick to get the latest WM from people with no money and then resell to those who do works great. Here is the current status of our crusader fleet:

CrusadeFleet.JPG


Take out Hannover
 
1356 AD, Inherited turn. I look around. Except that we are losing money fast, the plan looks good (famous last words).

IBT, there are about a dozen Dromon around the Isles. While we are at peace, I don't trust them. I see them take out some Danes. Whew!

1359 AD, I move the fleet on towards the target. Maybe I should bribe Theodora to keep the peace (unfortunately there is nothing we have that she wants).

IBT, Sweden kicks our fleets out of their territory. Immediately after so does Norway. They are both furious with us.

1362 AD, prepare for attacking Hannover as per Gobi's request.

IBT, The Abbassids tell us to leave or start a war. I start a war. France joins in with them. Doh! On the upside a bunch of civs like us better.

1365 AD, The Plague hits Strathclyde. Hannover falls easily, but I lose 2 Celtic Warriors.

IBT, France and Norway team up against us. :( Maybe going for Hannover wasn't such a good idea, Gobi.

1368 AD, I move the vanguard of the fleet to just outside Hannover. With the Plague, I'm not sure I want the troops in the city.

IBT, Berserks do an amphibious attack and kill the royal in Dublin.

1371 AD, The fleet moves on to the consolidation point just outside Hannover.

IBT, Our forces in Cork defend a Berserk attack! Norway lands a small attack force on Ireland. Unfortunately, it has 3 Berserks.

1374 AD, The fleet moves on to the consolidation point.

IBT, the Danes join in on the fun against us. We've lost. The Swedes attack Norway.

1377 AD, The fleet moves on to the consolidation point.

IBT, A glorious battle takes place with Malcolm and his body guards wiping out 3 Berserks that attack him in Armagh. Malcolm is now our last unit in Ireland! The Byzantine death fleet near our waters takes out a large viking task force.

1380 AD, Dublin overthrows the vikings. I rush build a spearman for Malcolm in Armagh.

1383 AD, I move the consolidated fleet out.

IBT, Malcolm and his guard beats back a Viking swordsman. The spearman whose name is unknown died a hero. Things look bleak, but at least Malcolm won.

1386 AD, The fleet is moving towards the Holy Land. It is now in sight.

Well, BobT, you're up. All hope is not lost. We have gold and a positive cash flow. The Crusade Fleet is very strong and while the fight at Jerusalem will be epic, I'm fairly certain we have enough troops. (Although the RNG can still kill us.)

The main way I see us losing this is if we lose Malcolm. Either build defenses for Malcolm or get him the hell out of Dodge. You can easily afford to rush build some spearmen to protect him. I figure he only has to survive till 1407 AD or so. That's a turn later than the earliest you can win the game (I think). I'm pretty sure you won't be able to talk Norway out of this war as we are so weak in comparison, but you can try.

We shouldn't have attacked Hannover, but it is making for a more dramatic game. :)
 
The inherited turn of 1386 sees the fleet slowly making its way to the holy land. I look over the map and rush a spear for Malcolm and start on the production of a couple of galleys in England. The plan is to either shuttle Malcolm out, or move spears in from England. Either way should work as long as no longboats nail us :)

Over the next number of turns war rages on throughout the entire world as we know it. Countless thousands are being slaughtered by the Byzantines and Abbasids. Watching in fear the Byzantine fleet continues to pound away at coastal cites much to close to our homeland. Malcolm is starting to feel ill, and we have fear that plague could hit us in the only safe haven he has at the moment. We try to talk to Norway, but are refused. More longboats are shuttled in and two Medieval infantry land in England. Good, they are not looking at Malcolm at the moment.

With each passing turn, our fleet gets closer to the holy land, and our units begin to sense the end is near. Malcolm is being watched closely, and so far, no one has made any further attempts on his life.

In 1395 a small currach lands in port at Armagh and a courier rushes into the castle where Malcolm is being fortified. Word is given that the mighty celt fleet has landed on the shores near Jeruselem, and the Crusades are nearing their end. Malcolm quickly sends word out to all of his royal subjects, and the celtic people sense the end to bloodshed is near.

In 1398, after receiving no resistance on the shores of Jeruselem the major offensive begins. A volley of catapult bombardments ensue and the first casualties in Jeruselem are documented. The war will be harsh and cruel. Life is tossed aside by hundreds of loyal celts, and the battles cost the lives of many more. After several hours of bombardment, the main forces of the celtic army move forward. Gallic swords position themselves on the hills outside of Jeruselem and begin their assault. With the speed that they are gifted with, they move on the hills in one move, and use a second move to strike at the heart of the city.

Many parish in the first wave of assault. Will we have the power to take down Jeruselem in the first years of battle, or will they be allowed to reinforce the city and destroy our troops.

Our power is slowly weakening and the initial attack force has been reduced by one half. A constant pounding on the city reveals more and more fully rested polearms. News is passed on through the ranks that the possibility of failure is indeed there. Another galley lands with four more gallics as reinforcement should we fail. The might and will of the Celts is being tested and with that being said, a final and furious attack is launched on Jeruselem. pounding harder and harder on the city, the mighty army sees the city faltering. Life is slowly being drained from the city. The once mighty defenses are now showing deep pain and little strength.

Then, as if all went silent the last defenses of the mighty city of Jeruselem fell. Standing alone in the wake of the battles is the once all powerful ruler of the Abbasids people. Jeruselem falls and the mighty Celtic forces claim the city and its treasures. Returning the Splinter of the Cross, and Holy Grail.

Victory is ours this day !!!!!!!

crusadevictory.gif


The final save. Victory is ours!!!!
 
Huzzah for Sir Robert of Windsor (Ontario), hero of the First Celtic Crusade.

Just 19 turns left, huh! Wow, we were pretty close on time.
 
Hi, Mere. Glad you followed along. It was quite an adventure.

Here is the VP tally from the final save. The Byzantines weren't far behind. They might have reached 30,000 VP before the 19 turns were up.

FinalVP.JPG
 
A very exciting game.
 
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