Start back up with some renaming. I have to recognize the heroes of the Battle of Bodmin Moor. Rename the three units in Cornwall as Bodmin Hero 1 through Bodmin Hero 3. While in this renaming mood, I take all the cities that we founded since the start and give them more appropriate names. Galway (Ireland), Bamburgh (N. England), Rennes (France), and Thurso/Inverness/Skye (Scotland) all are created. The two settlers now found Celtic York and Celtic Cumbria on the sites of the former English cities. We then ask the Swedes to leave so we can attack first if they declare. For now they are good fellows who promise to leave. There is one tile still uncovered by cultural boundaries two spaces to the south of them. Will they go there?
7 Swords and 2 Spear head south toward Repton in a stack. Even if we agree to peace, I want to keep the pressure on throughout the turn.
OK, enough delaying. Time to try and steal the Holy Grail. I have a newly minted Warrior in Cornwall. Lets see if he can weaken the English spear before I go in for the kill. Nicely done, he dies, but red-lines the English spear! Bodmin Hero 3, a 2/4 Sword, now goes in for the kill. Aint this purty
And I pat myself on the back even further for having a Curragh handy so I can whisk it off to Ireland. Bodmin Hero 1 is an Elite Spearman. He is more than worthy to carry such a valued relic. By the end of the turn I have ferried it to Dublin. Llewellyn grasps the cup and raises it in the air for all of the Irish to see. The mighty grail is OURS!
OK, end of turn, and Mathilda is offering the same deal for peace. I go ahead and take it. We have Castle Building and can enter the Crusades tech tree next turn (after finishing Norse Tradition). Plus we are up to 97 Gold (+21 per turn). War has been very, very good to the Celts. Raise a glass of Guinness to Herne the Hunter and our other deities!
Our scout curragh is sailing up the Adriatic. Strange doings in Italy. There are German, Cordovan, and Swedish settlements there. What happened to the Burgundians??? We meet a Bulgarian curragh already there
their military and science is comparable to ours. I dial up Diplomacy with the Burgundians and it looks like they only have 3 cities left to trade. Someone has been feasting on them. And where is their relic???
Tech Report:
We are up Castle Building on Norway & Denmark & Kiev (who dont have much gold)
Cordovans and Byzantines have Code of Laws
Everyone else seems to be on par (at least for standard techs)
IBT: England of course wants us to leave, and we have to go with the automatic troop movements. We also have to apologize to Theodora for passing through Byzantine naval space. She is so much pleasanter to deal with than Mathilda!
1089 AD: Galway: Horse->Horse. Ack! There is a Crusader in Repton. That would require that the English have finished that entire Christian tech tree! They are also building the Knights Templar wonder there.
The Swedes didnt move. Perhaps that is for the best. If we force them to move to an open square, they will go ahead and settle. We ignore them for now.
Norway has finished researching Seafaring. We trade them Castle Building for Seafaring and 10 gold. Then we take Castle Building and trade it to the Danish for Smithing straight up. Love it when you can do that! Lets hope the Kievan Rus research Viking Sagas for us
well trade CB to them for that!
So what to research? Code of Laws -> Map Making is tempting (tons of good trades once you get maps in this one). So is Western Church so we can extort techs from the English. But I think Early Siegecraft->Medieval Combat so we can get our UU is the best plan. I start that. 26 turns, -7 gpt. I need to tweak the towns a bit I think to get it a little more quickly.
We start Blacksmiths in our three largest iron cities. Huzzah!
Rename Bodmin Hero 3 to Grailmaster. He deserves it.
IBT: Crusader appears guarding Chippenham too. Are the English upgrading all their Swords. Ugly if so.
Anyway, I am handing the file off to Warpstorm now (1 turn early). Have to go out to dinner and watch the Oscars. It is critical this year for a change. And this is a perfect handoff point to the next player, so I am doing it now before I move anyone in 1092 AD (the date of the First Crusade by the way).
1092 AD