Pre-turn:
Persians are almost an age behind us! Looks like good preparation for war has been done, so I'm going to have war-filled turns.
Switch Magna Carta to Gutenbergs in Lhasa (saves us 6 turns - 3 other civs are also building this wonder). Leh to Newtons. Research goal will be Federalism (district courthouse) and modern legal system (supreme court).
Science to 30% to get steam power in 2.
1060AD(1):
Declare on Persia. Attack Tarsus with one cuirassier and kill the spear.
Several ships are on GO TO. Please do not leave units on GO TO!
Rush barracks in Madrid to get a possibility to upgrade several slaves / workers nearby.
IBT: Jumbo on mountain retreats from a swordman.
Steam power -> federalism.
Santiago summer palace -> artist guild.
1070AD(2):
Take Tarsus, no losses.
Darius Kabir is auto-razed, spear killed one of our cuirassiers.
1080AD(3):
Units towards Susa.
Upgrade > 10 slaves/workers/peasants to laborers.
IBT:

We get an other scientific leader when federalism is discovered! Start Modern legal system.
1090AD(4):
Set 3 district courthouses to production, slowest will be ready in 7 turns.
Capture Susa, no losses.
I'm wondering what to do with the scientific leader. There are no good wonders to rush, so I do something I haven't ever tried: Scientific age. This game is already practically won, so in my opinion we can do some testing. Other option would be to use it for district courthouse, but I choose not to.
1100AD(5):
Ghulaman is auto-razed. We get 2 workers.
IBT:
Persians counter to Susa, lose a colonial marine and a halbedier.
We build Gutenbergs, Newtons, Military academy and 1 district courthouse.
1110AD(6):
Nada.
IBT:
Modern Legal System -> Nationalism
1120AD(7):
Pillage Persian jumbos. That should slow those guys down.
Ergili is auto-razed.
1130AD(8):
Move troops towards Hamadan.
3 settlers on route to settle the auto-razed cities.
Rush last district courthouse.
1140AD(9):
Switch Leh to Supreme Court from distric courthouse, due in 6 turns.
Move units at range of Pasargadae.
Hmm?? I had last turn 1 turn to go on nationalism, but it's still 1 turn? No city rioted...
I sell Mercantilism to Korea for Dyes+Music Theory+WM+800gp. Further Perspective for 820gp.
Sell Elephant Training (!!!) to Japan for WM+140gp+7gpt (!!!!)
Perspective to India for WM+192gp.
1150AD(10):
Capture Pasargadae.
Barong is founded on the Persian continent.
Notes:
Remember to sell the district courthouses once supreme court is ready (5 turns!)
Persians are dead meat - finish them off.
There are 2 settlers on boat coming to the persian continent.
Remember to keep building culture - I built several artist guilds and more are coming (they are 3cpt)
Researchwise following could be good:
-City planning (allows Eiffel tower - free monument)
-High explosives to get rails
Have fun!